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3.6 Ike Uthrow

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
No change is reported in the changelog. Uthrow acts like it has a significant base knockback increase. Chains Fox until maybe 30%.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
It's a fix, why would they unfix it just so you could cg spacies longer?
 
Last edited:

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
It's a fix, why would they unfix it just so you could cg spacies longer?

Also don't be a ****ing baby, you still have quick draw
Lol? Aggressive much. QDA was still a little silly in 3.5, but now it's pretty bad. I don't care about that much, and I actually advocated for the up-b nerf, but such a heavy change on uthrow on top of the nerfs is too much for me. Uthrow no longer combos non-fast fallers and follow ups on fast fallers are significantly worse (it's not "just so I can cg spacies for longer").

Seems like all that needs to be done is lower base knockback and the throw would be basically the same.
 

ThaneTheodemir

Smash Rookie
Joined
Feb 9, 2015
Messages
1
Location
Asheville NC
I think that Aether was risky enough of a recovery option with the hole in its hitboxes at the top, but without any light armor at start it is even riskier offstage than it was before. That combined with QD being a plain awful option now makes him a much weaker character overall. I feel like it largely just came from nobody really seeing that good semi-pressure can destroy Ike in the mid-range. The nerf makes one of his best movement options now much harder to use and completely changes Ike's toolkit at higher levels. But that is just me, and I do have a bias, so I would like to hear some reasons why the nerf was good/ other opinions.
 
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