Tcll
Smash Lord
I've been working on this program for a while now, and am trying to make a release :/
Universal Model Converter does just as it states...
converting between any file format.
it converts between the formats using format-specific plugins
(similar to the plugin feature used in Winamp)
the formats I'm working on for the release version are:
MDL0 (brawl)
DAT (melee)
PMD (MMD)
-
BLEND (Blender 2.49)
3DS
-
RAW (export only)
OBJ (export only)
the conversion process is simple (for users)
1: open file to read
2: save file to convert to
(you're done)
a future thing for me to work on is batch operations :/
and also, a small bug IDK how to fix yet is you have to type in the file format :/
I'm not the best of all proggers, but I'm learning...
Q/A:
why isn't this program released yet?
the answer is I've not gotten any farther than converting the vectors... (verts, normals, and uv's)
I am UD-ing progress on my forum: http://tcll5850.proboards.com/index.cgi?board=python&action=display&thread=74&page=1
(you must be a member to view) :/
here's further documentation on my program:
MDL0 format:
figured out: (converted)
verts
normals
uv's
to figure out:
faces (objects) (face-points)
bones (figured out, not converted yet)
weights
materials (mat2)
shaders (mat1)
texture references (tex1)
pallet references (tex2)
I've been working on trying to figure out the MDL0 format for almost half a year now...
it's a shame I've only gotten this far -_-*
if you have any Q's, feel free to ask
also, I don't want any fame for doing this... (like fans and stuff)
I just want to be widely known
I only do this stuff for fun is all 8)
EDIT:
for further notice:
I will definatly be multi-posting here
EDIT: boy do I need to update this OP or what XD
man was I such a posting noob XDD
anyways...
UMC 3x dev5 is my current project...
dev4, my last release...
both of which completely overtop and knock down this version.
dev5 is a scrapped/rebuilt version of dev4, so it has many mew features and upgrades (including it's own GUI), and may also get beefed up to an editor by dev6.
(the official release will be able to do alot more for your scripts and libraries for UMC)
^more on that when I redo this post
EDIT2: meh...
actually, due to the old posts on here from past progress...
I'm somewhat thinking of creating a new thread and just linking this one to it in the op of that thread >_>
Universal Model Converter does just as it states...
converting between any file format.
it converts between the formats using format-specific plugins
(similar to the plugin feature used in Winamp)
the formats I'm working on for the release version are:
MDL0 (brawl)
DAT (melee)
PMD (MMD)
-
BLEND (Blender 2.49)
3DS
-
RAW (export only)
OBJ (export only)
the conversion process is simple (for users)
1: open file to read
2: save file to convert to
(you're done)
a future thing for me to work on is batch operations :/
and also, a small bug IDK how to fix yet is you have to type in the file format :/
I'm not the best of all proggers, but I'm learning...
Q/A:
why isn't this program released yet?
the answer is I've not gotten any farther than converting the vectors... (verts, normals, and uv's)
I am UD-ing progress on my forum: http://tcll5850.proboards.com/index.cgi?board=python&action=display&thread=74&page=1
(you must be a member to view) :/
here's further documentation on my program:
MDL0 format:
figured out: (converted)
verts
normals
uv's
to figure out:
faces (objects) (face-points)
bones (figured out, not converted yet)
weights
materials (mat2)
shaders (mat1)
texture references (tex1)
pallet references (tex2)
I've been working on trying to figure out the MDL0 format for almost half a year now...
it's a shame I've only gotten this far -_-*
if you have any Q's, feel free to ask
also, I don't want any fame for doing this... (like fans and stuff)
I just want to be widely known
I only do this stuff for fun is all 8)
EDIT:
for further notice:
I will definatly be multi-posting here
EDIT: boy do I need to update this OP or what XD
man was I such a posting noob XDD
anyways...
UMC 3x dev5 is my current project...
dev4, my last release...
both of which completely overtop and knock down this version.
dev5 is a scrapped/rebuilt version of dev4, so it has many mew features and upgrades (including it's own GUI), and may also get beefed up to an editor by dev6.
(the official release will be able to do alot more for your scripts and libraries for UMC)
^more on that when I redo this post
EDIT2: meh...
actually, due to the old posts on here from past progress...
I'm somewhat thinking of creating a new thread and just linking this one to it in the op of that thread >_>