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ODDWORLD MAFIA
ODDWORLD MAFIA
Welcome to Oddworld, and what an odd world indeed! This game is based upon the environment, storyline, and aspects of the first and second Oddworld titles released for the Playstation and PC. This is a 12-man closed setup, with thanks to Marshy and Xiivi for helping me balance everything.
Contact:-
Feel free to PM me | Aim: Kataefi
Helpful Links:-
Newbie Guide | Basic Rules | Common Roles | Smashboards Mafia Archives | Oddworld Wiki
[COLLAPSE=Rules]
Fundamentals:-
- I am your Mod. Marshy and Adumbrodeus will be co-mods.
- Please enjoy this game, and do not personally attack other players in a manner that is offensive.
- Inactivity in this game is not excusable by activity in other games. In addition, if you believe a simple mod mistake has occurred, please address this in-thread and in bold. If you believe a large moderation mistake has occurred, or you have a dispute, please contact me via PM or IM.
- Dead men tell no tales. Once you have died in the game, you are no longer allowed to post in the thread. No communication about this game is allowed with non-players or players who are dead, even if you yourself are dead. (And if you are dead, you may not discuss the game with anyone who is currently playing, even if you could while you were alive, unless your role specifically states otherwise).
- Unless your role PM specifically allows you the power, you are not to communicate with anyone about this game outside of this game thread. If your role PM does allow you this power, you are to PM all conversations to the mod and the co-mod.
- Editing your posts is not allowed.
- I reserve the right to deny anyone from signing up/replacing.
- You are not allowed to quote your role PM or quote a fake role PM. You must paraphrase all information you wish to claim. You are not allowed to post or refer to any images in your role PM, nor may you post metadata about mod PMs in an attempt to break the game (e.g., message ID in the URL, time of day the message was sent, etc.).
- Do not post hidden text. (Spoiler tags are allowed because they are easily noticeable. Posting text with the intent to hide it from other players, e.g. by changing the text colour to resemble the page background, is not permitted.)
- Do not post in code.
- You must post in English.
- Hydras are allowed, as are hydra communication logs.
- Failure to send in your night action(s) will result in no action(s) being taken.
Voting and Lynching:-
- Each Day you may vote for a player to be lynched using a bold vote command, e.g. Vote: Player A.
- You must unvote each time before voting another individual, otherwise your vote will not be counted, e.g. Unvote, Vote: Player B.
- No lynch is a viable lynch choice, e.g. Vote: No Lynch. A majority voting for this choice will end the Day with no player being lynched.
- The Day will end when a majority lynch is decided or a deadline is reached. If a deadline is reached without a majority lynch decided, there will be a no lynch.
- There is no Twilight phase.
- No posts during Night. These posts are discouraged, and persistent Night posting will be on grounds for dismissal!
Activity and Deadline:-
- You are required to post at least once every 48 hours. You will be prodded otherwise. An accumulation of too many prods (3) will result in your replacement or a modkill, depending on the circumstances. If feasible, I will tell you if I'm considering replacing / modkilling. If you have a pre-planned absence, please notify me ahead of time and you will not be prodded. If your absence is for an unreasonable amount of time, you will be forcibly replaced regardless of advance notification.
- A single deadline extension will be granted if a majority of players request this, e.g. Request Deadline Extension. This extension will last only 24 hours.
Game Specific:-
- A new mechanic is introduced: POSSESSION. Hammering a player kills them. However, the player who hammers will trade all their abilities and role characteristics with the hammered player for the following Night and Day phase, and then fully revert back to their original role thereafter. If someone who has possessed is hammered the following Day before they have reverted back to their original role, they still trade all their original abilities and role characteristics with the hammerer. The reveal of any player by the mod, be it through lynch or Night Kill or any other circumstance, will always be true to the player's original role. Alignment is unaffected by this mechanic, so certain abilities may remain 'exclusive' to certain alignments.
- All roles are assigned entirely at random.
- Jesters, Survivors and Politicians are non-existent in this game.
- Modkills only end the Day if the player being killed is town-aligned. All other modkills will continue the game. In the event that a player is modkilled during twilight, the modkill will effect the next day phase (meaning that day would automatically end if the player is town and that day would continue as normal if otherwise).
- Town win condition: You win when all threats to the town have been eliminated.
[COLLAPSE=SamplePM]
Greetings! You are the last surviving meech in existence. Your relatives were slaughtered and processed into "Meech Munchies", and you're next on the menu. Better run while you can. You are a Vanilla Townie!
You win when all threats to the town have been eliminated.
[/COLLAPSE]
Disobeying the rules may lead to a possible ejection from the game! Please play by them!
[/COLLAPSE]
_
Inhabitants:-
SwissSummonerAUsmargaretX1-12- EdreesesPieces
- Xastrn
JoanBud- GorditoBoy69
J- Cello_Marl
- Nicholas1024
Mayling
- S.O.L.I.D
- Vanderzant
- NPC, Bonewerkz Managing Director Phleg, Vanilla Townie, exploded and died pre-game.
- JoanBud, wild Paramite, Mafiosi Watcher, was possessed and subsequently exploded D1.
- smargaret, trained Slog, Vanilla Townie, fell to their death N1.
- X1-12, Slig, Vanilla Townie, was possessed, exploded and stung to oblivion D2.
- SummonerAU, Guardian Angel, Town [PARANOID] Doctor, was electrocuted and subsequently malfunctioned to the point of no return N2.
- Mayling, The Brewmaster, Mafiosi Tailor, was possessed and subsequently forced to self-explode before the true plan was revealed D3.
- J, The Shrykull, Town Sane Cop, was swiftly silenced N3.
- Swiss, Abe, Mafiosi Ninja, was possessed and subsequently exploded D4.