Mr.Lombardi34
Smash Ace
-From the creator of SWF survivor-
-With assistance from the maker of Trophy Tussle Zero-
Comes a highly strategic, all new forum game:
Fire at Will!
Hi, I'm Mr.lombardi. I thought up this idea on a rainy saturday a few weeks ago.
There are 9 players in the game. No more, no less. There are day and night phases, just like mafia. There are 3 rooms to choose from, each with pros and cons. Every player starts with 1000$ to spend (More will be awarded later).
Now, the focus of this game is items. Every two day phases a new shop of items will open up with new stuff for players to buy. Every shop has weapons (enough for evey player) and sometimes special stuff (sheilds, poisons ect.).
Day phase is for talking, buying and resting. Night phase is for action. Everyone starts with 100% Health. Everyone recovers 5% health in the day phase.
At night, each player may useany item they have and target anyone his item will allow (i.e you can run out of ammo or not have enough range). Each item has a certain number of starting ammo (more can sometimes be bought), a range (either people in the same room as the weapon oranyone in any room), amount of damage per shot, and sometimes special uses.
Egruntz is in-charge of weapon shops and who has what weapon. i'm in charge of damage, rooms, and using items (You will pm your actions to me when the game starts).
Now, these are current player stats (always updated). W = Weapon9s0 owned by player, A= Amo per weapon, H = Health, and if you have no infering skills, the $ sign means money.
Platnum
$ 750
W Shotgun
A - 2
H 80
Smashbot
$ 400
W Mid Axe, Rifle
A infinent, 1
H 61
Commonyoshi
$ 680
W Puffer, sword
A 1, infinent
H 100
Flipstar
850
Sword
A infinent
H 62
Silentjester
$ 720
W Rev pistol
A 3
H 76
Sanwich
$ 550
Grenade, shotgun
A 1, 2
H 60
Phlemingo
$ 550
W Shotgun, Grenade
A 2, 1
H 95
MysticKenji
$ 680
W Snip Pistol
A 4
H 92
Seiya
$ 670
W Stungun sword
A 2, Infinent
H 100
These are the the items available in the current shop. Buy them from egruntz, try to pm me about buying stuff anddie be severly downgraded on my favorite members list.
Amo - Shotgun:
Cost: $150
Properties: Provides an extra two rounds of amo for the shotgun.
Range: N/A
Amount of Use: N/A
Amount in Stock: Infinite
Amo - Revolver Pistol:
Cost: $180
Properties: Provides and extra six round of amo for the revolver pistol.
Range: N/A
Amount of Use: N/A
Amount in Stock: Infinite
Amo - Large Bullet SG:
Cost: $220
Properties: Provides and extra three rounds of amo for the large bullet SG.
Range: N/A
Amount of Use: N/A
Amount in Stock: Infinite
Power Up - Samurai Sword (electric shock):
Cost: $100
Properties: Provides the samurai sword an electric power that boosts its damage given by 3%,making the total damage for the samurai sword 11%. (this item cannot be bought if another item of its type has been)
Range: N/A
Amount of Use: Power up can only be used once, but lasts infinitely.
Amount in Stock: 9
Power Up - Samurai Sword (internal flames):
Cost: $100
Properties: Once used on an opponent, the internal flames power up deals 5% damage to the opponent attacked every other night phase. (this item cannot be bought if another of its type has been)
Range: N/A
Amount of Use: Power up can only be used once, but lasts infinitely.
Amount in Stock: 9
Magic - Ronald’s Poison:
Cost: $125
Properties: At first use this item deals 10% damage to your opponent. Every night phase this poison deals an additional 2%. This additional effect lasts for three night phases.
Range: Any room.
Amount of Use: Can only be used once.
Amount in Stock: 5
Magic - Terra’s Potion:
Cost: $125
Properties: Heals whoever drinks this potion by 8%.
Range: Any room.
Amount of Use: Can be used once per night phase. Maximum use is twice.
Amount in Stock: 5
Magic - Prisoning Circle:
Cost: $1000
Properties: Stuns everyone in the same room as the user for the current night phase.
Range: Same room as user.
Amount of Use: Can be used once per night phase. Magic restores its power every three complete days (making it usable again).
Amount in Stock: 1
Item - Money Tree:
Cost: $200
Properties: Takes two complete days to grow. Every night phase gives the user who planted it an extra $50. The money tree stays in the room it was planted (reasoning for future items to come).
Range: Same room as user.
Amount of Use: Can only be used once, but lasts infinitely.
Amount in Stock: 1
Replaments:
1. Tom
2. Ronike
-With assistance from the maker of Trophy Tussle Zero-
Comes a highly strategic, all new forum game:
Fire at Will!
Hi, I'm Mr.lombardi. I thought up this idea on a rainy saturday a few weeks ago.
There are 9 players in the game. No more, no less. There are day and night phases, just like mafia. There are 3 rooms to choose from, each with pros and cons. Every player starts with 1000$ to spend (More will be awarded later).
Now, the focus of this game is items. Every two day phases a new shop of items will open up with new stuff for players to buy. Every shop has weapons (enough for evey player) and sometimes special stuff (sheilds, poisons ect.).
Day phase is for talking, buying and resting. Night phase is for action. Everyone starts with 100% Health. Everyone recovers 5% health in the day phase.
At night, each player may useany item they have and target anyone his item will allow (i.e you can run out of ammo or not have enough range). Each item has a certain number of starting ammo (more can sometimes be bought), a range (either people in the same room as the weapon oranyone in any room), amount of damage per shot, and sometimes special uses.
Egruntz is in-charge of weapon shops and who has what weapon. i'm in charge of damage, rooms, and using items (You will pm your actions to me when the game starts).
Now, these are current player stats (always updated). W = Weapon9s0 owned by player, A= Amo per weapon, H = Health, and if you have no infering skills, the $ sign means money.
Platnum
$ 750
W Shotgun
A - 2
H 80
Smashbot
$ 400
W Mid Axe, Rifle
A infinent, 1
H 61
Commonyoshi
$ 680
W Puffer, sword
A 1, infinent
H 100
Flipstar
850
Sword
A infinent
H 62
Silentjester
$ 720
W Rev pistol
A 3
H 76
Sanwich
$ 550
Grenade, shotgun
A 1, 2
H 60
Phlemingo
$ 550
W Shotgun, Grenade
A 2, 1
H 95
MysticKenji
$ 680
W Snip Pistol
A 4
H 92
Seiya
$ 670
W Stungun sword
A 2, Infinent
H 100
These are the the items available in the current shop. Buy them from egruntz, try to pm me about buying stuff and
Amo - Shotgun:
Cost: $150
Properties: Provides an extra two rounds of amo for the shotgun.
Range: N/A
Amount of Use: N/A
Amount in Stock: Infinite
Amo - Revolver Pistol:
Cost: $180
Properties: Provides and extra six round of amo for the revolver pistol.
Range: N/A
Amount of Use: N/A
Amount in Stock: Infinite
Amo - Large Bullet SG:
Cost: $220
Properties: Provides and extra three rounds of amo for the large bullet SG.
Range: N/A
Amount of Use: N/A
Amount in Stock: Infinite
Power Up - Samurai Sword (electric shock):
Cost: $100
Properties: Provides the samurai sword an electric power that boosts its damage given by 3%,making the total damage for the samurai sword 11%. (this item cannot be bought if another item of its type has been)
Range: N/A
Amount of Use: Power up can only be used once, but lasts infinitely.
Amount in Stock: 9
Power Up - Samurai Sword (internal flames):
Cost: $100
Properties: Once used on an opponent, the internal flames power up deals 5% damage to the opponent attacked every other night phase. (this item cannot be bought if another of its type has been)
Range: N/A
Amount of Use: Power up can only be used once, but lasts infinitely.
Amount in Stock: 9
Magic - Ronald’s Poison:
Cost: $125
Properties: At first use this item deals 10% damage to your opponent. Every night phase this poison deals an additional 2%. This additional effect lasts for three night phases.
Range: Any room.
Amount of Use: Can only be used once.
Amount in Stock: 5
Magic - Terra’s Potion:
Cost: $125
Properties: Heals whoever drinks this potion by 8%.
Range: Any room.
Amount of Use: Can be used once per night phase. Maximum use is twice.
Amount in Stock: 5
Magic - Prisoning Circle:
Cost: $1000
Properties: Stuns everyone in the same room as the user for the current night phase.
Range: Same room as user.
Amount of Use: Can be used once per night phase. Magic restores its power every three complete days (making it usable again).
Amount in Stock: 1
Item - Money Tree:
Cost: $200
Properties: Takes two complete days to grow. Every night phase gives the user who planted it an extra $50. The money tree stays in the room it was planted (reasoning for future items to come).
Range: Same room as user.
Amount of Use: Can only be used once, but lasts infinitely.
Amount in Stock: 1
Replaments:
1. Tom
2. Ronike