Mewtwo_2000
Smash Lord
Well, some people are using 'cBliss Tool', or already made packs with the codes that expand the characters to have up to 10 costumes each.
Now, because of how Brawl is done, there's a few characters that can have more than 10 costumes with their own cosmetics, and cBliss Tool can expand them up to 11 instead of 10. They could be 12 if I used a different memory address, but I'm not changing that for the moment, so 11 is the maximum for those. Those are Toon Link, Wolf, Rob, Sonic and Ganon. You can press the 'edit' button on those and select 11 costumes instead of 10, if you're using the latest version of the tool.
However, as 12 Costumes for Ganon have been requested in another forum and I was personally using them already, I've decided to post a trick to get up to 12 for him. So, in case anybody is interested, just keep reading.
First of all, you need to have expanded your roster with cBliss Tool. The only requirement here is that Wario is selected on the list in the tool and Ganon isn't. Wario would be using an alternate offset to load his costumes, which are just untouched, but it's important to not use the original ones, cause Ganondorf, now using the original ones, will be overwriting part of Wario's original costume list. Well, details don't really matter, just use cBliss Tool and make sure Wario is checked and Ganon isn't.
Now, download this gct file and place it in your codes folder, together with your RSBE01.gct for Project M. Download GCT Fusionizer in order to fuse both of them into one. When booted, it asks you for a file, just select the 12GanonCostumes one and press the 'apply' button.
After placing the actual costume files and cosmetics for the extra Ganons, you should be able to use 12 different Ganons in your game.
Well, in fact, you could also use a 13rd costume with Ganon's emerald form, but we'll talk about that in the future if somebody gets interested.
Now, because of how Brawl is done, there's a few characters that can have more than 10 costumes with their own cosmetics, and cBliss Tool can expand them up to 11 instead of 10. They could be 12 if I used a different memory address, but I'm not changing that for the moment, so 11 is the maximum for those. Those are Toon Link, Wolf, Rob, Sonic and Ganon. You can press the 'edit' button on those and select 11 costumes instead of 10, if you're using the latest version of the tool.
However, as 12 Costumes for Ganon have been requested in another forum and I was personally using them already, I've decided to post a trick to get up to 12 for him. So, in case anybody is interested, just keep reading.
First of all, you need to have expanded your roster with cBliss Tool. The only requirement here is that Wario is selected on the list in the tool and Ganon isn't. Wario would be using an alternate offset to load his costumes, which are just untouched, but it's important to not use the original ones, cause Ganondorf, now using the original ones, will be overwriting part of Wario's original costume list. Well, details don't really matter, just use cBliss Tool and make sure Wario is checked and Ganon isn't.
Now, download this gct file and place it in your codes folder, together with your RSBE01.gct for Project M. Download GCT Fusionizer in order to fuse both of them into one. When booted, it asks you for a file, just select the 12GanonCostumes one and press the 'apply' button.
After placing the actual costume files and cosmetics for the extra Ganons, you should be able to use 12 different Ganons in your game.
Well, in fact, you could also use a 13rd costume with Ganon's emerald form, but we'll talk about that in the future if somebody gets interested.