TheBlueBlur
Smash Rookie
Another unnecesary insane nerf to sonic... Brawl Sonic 2.0
Welcome to be a mid tier again
Welcome to be a mid tier again
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Considering that as it turns out ONLY Sonic's F-Smash was nerfed, I hope you're not seriously considering dropping an entire game. I agree that the nerfs suck, but holy cow, he barely changed at all this patch, it's not worth getting that upset over imo.Well that's it, it has been fun guys but I am officially done with Smash 4. I plan to get into melee / pm though, so at least I have that left to look forward to.
It's a matter of principle, almost every character got buffed this patch, including ness and even rosalina went untouched. Every patch so far Sonic has gotten a little worse, why should I think next patch will be any different?Considering that as it turns out ONLY Sonic's F-Smash was nerfed, I hope you're not seriously considering dropping an entire game. I agree that the nerfs suck, but holy cow, he barely changed at all this patch, it's not worth getting that upset over imo.
That was the Mewtwo patch...I can't wait for the Spin Dash nerfs next patch. ( ̄ー ̄)
You guys got shine spikes and jab still combos into Usmash... What?The Fox mains like myself are just as upset as you guys.
I wish I could infract this.Now that the wii u is hackable I'm really hoping that a dev team will make a pm version of this game, I've decided that's the only way I'll ever be able to enjoy it
Can you please cite where you found this claim?EDIT: GLOBAL CHANGE FOUND BY DANTARION.
@ Camalange Everybody's sidestep, airdodge(I think?) and Rolls have 1 frame less invincibility.
Despite the hate, think about how popular Sonic was in Brawl still. Through hardwork and dedication alone, we developed his meta game far beyond anyone could've imagined. We went from being perceived as Ganon tier to a Mid Tier character... Not many characters in any Smash game can make these kind of claims.Rofl. It's Sonic the ****ing hedgehog. He isn't going anywhere.
http://opensa.dantarion.com/s4/raw/param-diff-128-144/fighter_param_vl_gekkouga.bin.txt
07B - ThrowLw - D72C4C6ACode:Changed fighter_param_vl_gekkouga.bin[0]sub[04B][4] from 18 to 17 Changed fighter_param_vl_gekkouga.bin[0]sub[04C][4] from 17 to 16 Changed fighter_param_vl_gekkouga.bin[0]sub[04D][4] from 17 to 16 Changed fighter_param_vl_gekkouga.bin[0]sub[07B][2] from 50 to 43
my dumps now have param changes, will try to get the animation names in them, but endlag changes are now available online
The other 3 are things I want tested though.
4B-4D are EscapeN EscapeF, EscapeB
now, sub[XXX][2] changes are clearly IASA, im not sure what these are. Maybe total duration? Have these rolls gotten one frame better?
Every character has the same line of code saying the invincibility reduced by one frame.In 1.0.9, the first vulnerable frames of Greninja's spotdodge, forward roll and backward roll are 18, 17 and 17 respectively (not counting the initial 1-3 frame vulnerability of course). These numbers match up with the numbers here.
So Greninja's dodges probably have 1 frame less invincibility. What's not clear is whether they've just changed the last frame of invincibility to make it vulnerable, or whether they've reduced the total duration of the dodges by 1 frame. I would guess the former, sadly, making this a nerf to Greninja's dodges. Which makes no sense, since they were average to below average already.
EDIT: If this was a universal change it means that spotdodges and rolls have been made slightlyless obnoxiousworse on a cast-wide basis.
Thank you.Every character has the same line of code saying the invincibility reduced by one frame.
Just to clarify, I said that before we knew much about Fox's changes to his Jab aside from how it was used before being completely invalidated. Additionally, I have super slow internet so I didn't even play the patch until later that night, I assumed people were being genuine when they said all Jab follow ups were gone (which later turned out to be incorrect).You guys got shine spikes and jab still combos into Usmash... What?
We got nothing in return.
Yeah, last I heard the Japanese fanbase's opinion takes priority when Sakurai and his team are discussing inclusions and balance changes. That's the main reason Dark Pit is a thing.Japan thinks Sanic is top 3. They also think Weegee sucks.
Nuff' said.
Manny is flat out a better Sonic player than Joe. As for 6WX, I talked to him earlier this week and he practiced Ryu more than Sonic before EVO, which is unfortunate as Ryu wasn't legal at EVO. 6WX is still an exceptional Sonic player regardless of the nerfs.Again, Manny was the only one to almost break top 8 at EVO, and even then he fell short. Being boo'd all the way. Meanwhile, players like 6WX and Joe struggled to reach or fall just short of top 32. This is the second major now for Manny to outplace both of them.
Do you think this is a coincidence?
Sure, it may just be having off days, or not properly adapting to nerfs, but do you honestly believe this doesn't speak to the problem?
In a game where there are over 50 characters, being in the top 8 of them DOES mean something, whether you like it or not.You guys say "top tier" like it means anything to the worst top tier ever.
BTW, calling it: Bair nerf in the next balance patch.
I swear to god...if they do that lol but it won't matter to me, still gonna use him as I did in Brawl when everybody saw him as horrible, I never saw him as a bad character but now we living the high life in the high tiers :3You guys say "top tier" like it means anything to the worst top tier ever.
BTW, calling it: Bair nerf in the next balance patch.
How on earth could they nerf "campy Sonic"? Ruin his spindash? o_O I will say that while I disagree with the latest nerf Sonic received, it's true that how Sonic is played didn't change much outside of the fact his back throw is nowhere near as good as it used to be and his forward smash is more punishable. How I have to play Diddy Kong in 1.10 is very different from 1.0.4. He practically feels like a different iteration of the character at this point thanks to all 18 nerfs he has received in the entire lifespan of this game. 1.0.6 Diddy was fine, but dear god were future nerfs unnecessary. At least he received some buffs in the latest balance patch, such as fixing his goddamn up smash which used to frequently whiff.And I do get what @ Camalange is saying. They are nerfing the wrong things at this point, they aren't doing anything to fix the real problem which is campy Sonic. Ideally, that strategy would be nerfed and Sonic's kill power would be left alone. I do understand your frustration there. But though it might not be completely for reasons you like, the fact remains, Sonic is more than viable. This level of complaining is still unwarranted.