• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official 1.1.6 Patch Notes/Patch Discussion

Status
Not open for further replies.

shrooby

Let me know when I'm supposed to laugh, okay?
BRoomer
Joined
Aug 12, 2011
Messages
3,723
Location
Snooping as usual
NNID
shrooby
3DS FC
2320-6364-8294
The ride never ends, does it? Welcome to the official thread for version 1.1.6. This thread not only contains the patch notes, but also the discussion for it.

Because the only changes made in this patch are to Bayonetta, we do not feel it is necessary to have a separate thread for patch notes and patch discussion. The changes to Bayonetta will be catalogued here.

Previous Patch Notes:
1.1.5 - March Update
1.1.4 - February Update
1.1.3 - December Update

File Size:
65 MB (Wii U)
325 MB/2600 Blocks (3DS) [The reason for the large file size is due to how patches work on 3DS. It must download all of the previous patches alongside new content, explaining the large file size.]

Character | Last (CDT) | Changes | Progress
:4bayonetta: Bayonetta | 19:35|
  • Dtilt:
    • Hitbox Size: 3.5 -> 2.8
    • FAF: 26F -> 27F
  • Fair:
    • First Hit Damage: 3.8 -> 3
    • Second Hit Damage: 2.8% -> 2.2%
    • Third Hit:
      • KBG: 82 -> 68
      • Autocancel Frame: 32F> -> 35F>
      • FAF: 36 -> 40
  • Dair Landing Hit KBG: 140 -> 135
  • After Burner Kick:
    • Upwards Kick:
      • All Hitboxes SDI Multiplier: 1 -> 2
      • Early Hit KBG: 40 -> 50
      • Normal Hit KBG: 30 -> 38
      • Late Hit KBG: 100 -> 112
    • Divekick:
      • Damage: 8% -> 6.5%
      • Angle: 80° -> 60°
      • Hitbox Size: 6.5 -> 4.5
      • SDI Multiplier: 1 -> 2
  • Witch Twist:
    • All Hitboxes SDI Multiplier: 1 -> 2
    • Early Middle Hit:
      • Lower Hitbox:
        • Angle: 100 -> 97
        • WKB: 160 -> 140
        • Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Middle Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Lower Hitbox Size: 8 -> 7
    • Late Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Upper Hitbox WKB: 160 -> 135
      • Lower Hitbox Size: 8 -> 7
    • Last Hit (First Use):
      • KBG: 105 -> 80
      • BKB: 50 -> 55
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19
    • Last Hit (Second Use):
      • KBG: 30 -> 50
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19
| 100%
 
Last edited by a moderator:

Gunla

wow, gaming!
BRoomer
Joined
Aug 18, 2013
Messages
9,069
Location
Iowa
We will hand out large infractions and/or temporary bans to those who stifle this process of patch note exploration & future patch discussion.
Some examples include, but are not limited to:
1. Posting false changes or future patch news, good intentions or not.
2. Asking if anything has changed when the patch notes are there for you to read.
3. Immature behaviour and complaining over the patch changes.

Feel free to discuss the changes as well as future patches in this thread.
 
Last edited:

Ninety

Smash Journeyman
Joined
Nov 4, 2015
Messages
350
So, it looks like they've done their best to kill the 0-death ladders while keeping the intent of her being a combo-based character alive. Maybe we'll see some actual ground combos this time -- her trailer had some pretty crisp tilt to aerial to smash combos that not only look swell but are actually wayore faithful to her characters than "lol lemme just keep you in hitstun till we reach the blastzone". Hopefully now all of her options will be properly explored rather than just focusing on a few grossly overtuned aspects, kinda like with Sheik and MK.

The witch hunts are over indeed.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
Well the changes were primarily for SDI numerical values, as well as some minor decimal damage nerfs, hitbox shrinkage and some redundant nerfs here and there. Overall I think her ladder combos will be done.
 

Furil

Smash Apprentice
Joined
Jul 7, 2014
Messages
164
They really shrunk this one.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
They really shrunk this one.
Holy ****. Now this is a huge nerf with Afterburner Kick and one I'm optimistic about. Now it's almost not disjointed, despite having some horizontal disjoints. But from her body's standpoint, she's gonna get hit more easily.

Also, hooray for quote condensing.
 
Last edited:

Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
7,256
From the 1.1.6 Bayo scripts @A_Kae provided:

:4bayonetta2:
  • Dtilt
    • Hitbox sizes 3.5 -> 2.8
  • Fair
    • Hit 1 damage 3.8 -> 3
    • Hit 2 damage 2.8 -> 2.2
    • Hit 3 KBG 82 -> 68, x1.2 frame speed multiplier added to frame 29 (presumably means 1f later autocancel/2f later FAF, but these don't always translate to ingame as expected)
  • Dair landing
    • KBG 140 -> 135
  • Afterburner Kick
    • All hitboxes: SDI multiplier 1 -> 2
    • Early hit KBG: 40 -> 50
    • Middle hit KBG: 30 -> 38
    • Late hit KBG 100 -> 112
  • Afterburner Divekick
    • Damage 8 -> 6.5
    • Angle 80° -> 60°
    • Hitbox size 6.5 -> 4.5
    • SDI multiplier 1 -> 2
  • Afterburner Divekick landing
    • SDI multiplier 1 -> 2
  • Witch Twist
    • All hitboxes: SDI multiplier 1 -> 2
    • Early middle hit
      • Upper hitbox KBG/WKB 100g/160w -> 97g/140w
      • Upper hitbox Ypos 24 -> 21
      • Both hitbox sizes 8 -> 7
    • Middle middle hit
      • Upper hitbox Ypos 24 -> 21
      • Both hitbox sizes 8 -> 7
    • Late middle hit
      • Upper hitbox Ypos 24 -> 21
      • Lower hitbox WKB 160 -> 135
      • Both hitbox sizes 8 -> 7
    • Last hit (first use)
      • KBG/BKB 105g/50b -> 80g/55b
      • Hitbox size 9 -> 8.5
      • Y'pos 20 -> 19
    • Last hit (second use)
      • KBG 30 -> 50
      • Hitbox size 9 -> 8.5
      • Y'pos 20 -> 19
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Dtilt looks just as disjointed horizontally, just smaller vertically? IDK, maybe my eyes are fooling me. Numbers don't lie, etc.

Edit: Changes to Twist are news to me. Furil Furil will you be doing a redo of that visualization too?
 
Last edited:

Gunla

wow, gaming!
BRoomer
Joined
Aug 18, 2013
Messages
9,069
Location
Iowa
From the 1.1.6 Bayo scripts @A_Kae provided:

:4bayonetta2:
  • Dtilt
    • Hitbox sizes 3.5 -> 2.8
  • Fair
    • Hit 1 damage 3.8 -> 3
    • Hit 2 damage 2.8 -> 2.2
    • Hit 3 KBG 82 -> 68, x1.2 frame speed multiplier added to frame 29 (presumably means 1f later autocancel/2f later FAF, but these don't always translate to ingame as expected)
  • Dair landing
    • KBG 140 -> 135
  • Afterburner Kick
    • All hitboxes: SDI multiplier 1 -> 2
    • Early hit KBG: 40 -> 50
    • Middle hit KBG: 30 -> 38
    • Late hit KBG 100 -> 112
  • Afterburner Divekick
    • Damage 8 -> 6.5
    • Angle 80° -> 60°
    • Hitbox size 6.5 -> 4.5
    • SDI multiplier 1 -> 2
  • Afterburner Divekick landing
    • SDI multiplier 1 -> 2
  • Witch Twist
    • All hitboxes: SDI multiplier 1 -> 2
    • Early middle hit
      • Upper hitbox KBG/WKB 100g/160w -> 97g/140w
      • Upper hitbox Ypos 24 -> 21
      • Both hitbox sizes 8 -> 7
    • Middle middle hit
      • Upper hitbox Ypos 24 -> 21
      • Both hitbox sizes 8 -> 7
    • Late middle hit
      • Upper hitbox Ypos 24 -> 21
      • Lower hitbox WKB 160 -> 135
      • Both hitbox sizes 8 -> 7
    • Last hit (first use)
      • KBG/BKB 105g/50b -> 80g/55b
      • Hitbox size 9 -> 8.5
      • Y'pos 20 -> 19
    • Last hit (second use)
      • KBG 30 -> 50
      • Hitbox size 9 -> 8.5
      • Y'pos 20 -> 19
Wow.

It'll take me a few but I'll get this formatted in ASAP. Thanks!
 
Last edited:

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
Insert buff whines here.


Insert hella Bayo nerfs there.


1.1.6 ahoy
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
I'm under the impression that this isn't all of it. We have not seen this entire patch.
Well, someone COULD just give us data on how much megabytes it took for 1.1.5 to download. If it's not drastically higher, then there's no way it could just be Bayonetta. There'd have to be changes to physics or other things.
 

CyberZixx

Smash Lord
Joined
Oct 26, 2012
Messages
1,189
if this truly ends up being the whole patch i'd be quite pleased with that. I'm curious to see this new Bayo in practice, and if she is how it looks, this games balance is in a very good spot.
 

Delzethin

Character Concept Creator
Joined
Mar 23, 2012
Messages
3,972
Location
St. Louis, MO
NNID
Delzethin
Witch Twist's SDI multiplier increase is pretty huge.
Yeah, it seems like it could be outright easy to get up and out of now if your SDI is on point.

On paper, at least. We'll still need to see how much easier it is in practice.
 

Meshima

Smash Cadet
Joined
Oct 29, 2015
Messages
59
Location
Japan
Only change of her param file is d-tilt FAF, 36 -> 38.
This don't means in-game value though.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
No Bayonetta can't be it. Call me crazy or something, but 1.0.6 had 42 megabytes of changes for a variety of characters. One character can't simply be worth 60+ megabytes!

1.0.6 was 42 mb and it featured a plethora of changes, so to say that Bayonetta could be the only character could be misinformation!

http://www.ssbwiki.com/List_of_updates_(SSB4)/1.0.6_changelog
I mean look at this monster! Bayonetta's changes aren't even a third of this!
 
Last edited:

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
No Bayonetta can't be it. Call me crazy or something, but 1.0.6 had 42 megabytes of changes for a variety of characters. One character can't simply be worth 60+ megabytes!

1.0.6 was 42 and it featured a plethora of changes, so to say that Bayonetta could be the only character could be misinformation!
Apparently some stages have changes.
 
Status
Not open for further replies.
Top Bottom