The ride never ends, does it? Welcome to the official thread for version 1.1.6. This thread not only contains the patch notes, but also the discussion for it.
Because the only changes made in this patch are to Bayonetta, we do not feel it is necessary to have a separate thread for patch notes and patch discussion. The changes to Bayonetta will be catalogued here.
Previous Patch Notes:
1.1.5 - March Update
1.1.4 - February Update
1.1.3 - December Update
File Size:
65 MB (Wii U)
325 MB/2600 Blocks (3DS) [The reason for the large file size is due to how patches work on 3DS. It must download all of the previous patches alongside new content, explaining the large file size.]
Character | Last (CDT) | Changes | Progress
Bayonetta | 19:35|
Because the only changes made in this patch are to Bayonetta, we do not feel it is necessary to have a separate thread for patch notes and patch discussion. The changes to Bayonetta will be catalogued here.
Previous Patch Notes:
1.1.5 - March Update
1.1.4 - February Update
1.1.3 - December Update
File Size:
65 MB (Wii U)
325 MB/2600 Blocks (3DS) [The reason for the large file size is due to how patches work on 3DS. It must download all of the previous patches alongside new content, explaining the large file size.]
Bayonetta | 19:35|
- Dtilt:
- Hitbox Size: 3.5 -> 2.8
- FAF: 26F -> 27F
- Fair:
- First Hit Damage: 3.8 -> 3
- Second Hit Damage: 2.8% -> 2.2%
- Third Hit:
- KBG: 82 -> 68
- Autocancel Frame: 32F> -> 35F>
- FAF: 36 -> 40
- Dair Landing Hit KBG: 140 -> 135
- After Burner Kick:
- Upwards Kick:
- All Hitboxes SDI Multiplier: 1 -> 2
- Early Hit KBG: 40 -> 50
- Normal Hit KBG: 30 -> 38
- Late Hit KBG: 100 -> 112
- Divekick:
- Damage: 8% -> 6.5%
- Angle: 80° -> 60°
- Hitbox Size: 6.5 -> 4.5
- SDI Multiplier: 1 -> 2
- Upwards Kick:
- Witch Twist:
- All Hitboxes SDI Multiplier: 1 -> 2
- Early Middle Hit:
- Lower Hitbox:
- Angle: 100 -> 97
- WKB: 160 -> 140
- Hitbox Y Position: 24 -> 21
- Both Hitbox Sizes: 8 -> 7
- Lower Hitbox:
- Middle Middle Hit:
- Upper Hitbox Y Position: 24 -> 21
- Lower Hitbox Size: 8 -> 7
- Late Middle Hit:
- Upper Hitbox Y Position: 24 -> 21
- Upper Hitbox WKB: 160 -> 135
- Lower Hitbox Size: 8 -> 7
- Last Hit (First Use):
- KBG: 105 -> 80
- BKB: 50 -> 55
- Hitbox Size: 9 -> 8.5
- Hitbox Y Position: 20 -> 19
- Last Hit (Second Use):
- KBG: 30 -> 50
- Hitbox Size: 9 -> 8.5
- Hitbox Y Position: 20 -> 19
Last edited by a moderator: