There is a dedicated thread for patch notes discussion; this thread is strictly for confirmed reports.
To avoid anarchy, only a whitelist of individuals are allowed to post directly to this thread:
(I reserve the right to make fun of anyone who reports placebos.)
Confirmed Global Changes:
Character | Last (CST) | Changes | Analysis Stage
Bowser | --- |
Bowser Jr | --- | No Changes | 99%
Captain Falcon | --- | No Changes | 99%
Charizard | --- |
Cloud | --- | Added to game! | ---
Diddy Kong | --- | No Changes | 99%
Donkey Kong | --- | No Changes | 99%
Dr. Mario | --- | No Changes | 99%
Duck Hunt | --- | No Changes | 99%
Falco | --- | No Changes | 99%
Fox | --- | No Changes | 99%
Ganondorf | --- |
Greninja | --- |
Ike | --- | No Changes | 99%
Jigglypuff | --- | No Changes | 99%
King Dedede | --- |
Kirby | --- |
Link | --- |
Little Mac | --- | No Changes | 99%
Lucario/Mega Lucario | --- |
Lucas | --- |
To avoid anarchy, only a whitelist of individuals are allowed to post directly to this thread:
- Moderators
- Smash 4 Back Room Members
- The following contributors to previous patch threads:
(I reserve the right to make fun of anyone who reports placebos.)
Confirmed Global Changes:
- Wall jump properly allowed on Omega Kalos
Bowser | --- |
- U-Throw
- Throwbox angle 70 -> 82
- Throwbox KBG 80 -> 155
- Throwbox BKB 90 -> 25
- Looping hits damage 1.0 -> 0.5
- Looping Hits hitlag modifier 1.0x -> 0.5x
- Final hitbox KBG 100 -> 200
- Final hitbox BKB 0 -> 80
- Endframe 68 -> 61?
- Side Special 1/2
- Post-grab and jump animation are faster
- Invincibility added during post-grab and flip
- Up Special 1/2/3
- Can grab ledges from behind
Bowser Jr | --- | No Changes | 99%
Captain Falcon | --- | No Changes | 99%
Charizard | --- |
- Dash Attack
- Total duration 44 -> 39
- Hitbox 0 (early and late) angle 70 -> 50
- Hitbox 1 (early and late) angle 80 -> 60
- U-Smash
- Tons of small hitbox position, size, angle, and duration tweaks
- D-Smash
- Hitbox 0/1 KBG 76 -> 79
- Hitbox 2/3 KBG 82 -> 85
Cloud | --- | Added to game! | ---
Diddy Kong | --- | No Changes | 99%
Donkey Kong | --- | No Changes | 99%
Dr. Mario | --- | No Changes | 99%
Duck Hunt | --- | No Changes | 99%
Falco | --- | No Changes | 99%
Fox | --- | No Changes | 99%
Ganondorf | --- |
- D-Smash
- 2nd hit angle 130 -> 50
- Facing restriction set to 4 (not sure what this means)
- Nair
- Completely remade! Hitboxes all totally different!
- Bottom line is, second hit is now stronger rather than first.
- Landing lag reduced from 18 -> 17
- Fair
- Landing Lag reduced 23 -> 22
- Bair
- Landing Lag reduced 20 -> 19
- Uair
- Landing Lag reduced 20 -> 19
- Dair
- Hitbox moved 2 units vertically (down?)
- Landing lag reduced 28 -> 26
- Neutral Special 1
- Super Armor extended from frames 11-63 -> 11-66
- Turnaround Neutral Special 1
- Super Armor added from frames 11-58
- Turnaround Neutral Special 2
- Super Armor added from frames 11-54
- Side Special 1/2 (ground/aerial)
- Some sort of grab parameter increased?
- Up Special 1
- Grab shocks damage 1.0 -> 1.2
- Throw damage 7.0 -> 9.0, KBG 82 -> 90
Greninja | --- |
- F-Smash
- KBG 99 -> 101
- U-Smash
- Hit 2 Sweetspot KBG 103 -> 104
- D-Smash
- KBG 90 -> 92
- Front Attack KBG 102 -> 104
- Rear attack KBG 101 -> 103
- Side Special 3
- Front/Rear Attack KBG 90 -> 92
Ike | --- | No Changes | 99%
Jigglypuff | --- | No Changes | 99%
King Dedede | --- |
- Neutral Special 1/3
- Small timing tweak
- Up Special 1/2/3
- Facing Restriction added to descent and landing hitboxes
Kirby | --- |
- Ground run speed increased
- F-Smash (all angles)
- Early Hit KBG 99 -> 100
- Late Hit KBG 66 -> 67
- U-Smash
- Early Hit KBG 102 -> 103
- Middle Hit KBG 96 -> 97
- Late hit KBG 50 -> 51
- D-Smash
- KBG 108 -> 109
- Fair
- Hit 3 KBG 145 -> 148
- Hitlag modifier 1.0x -> 1.2x
- Bair
- Early Hit KBG 102 -> 104
- Late Hit KBG 110 -> 112
- U-throw
- KBG 63 -> 74
- Side Special 1 partial charge
- KBG 70 -> 76
- Aerial hitbox 0 (both hits) size 5.2 -> 5.4
- Aerial hitbox 1 (both hits) size 3.0 -> 3.2
- Both sets of hitboxes active for 1.0 -> 2.0 frames
- Side Special 1 aerial max charge
- KBG 70 -> 76
- Aerial hitbox 0 (both hits) size 5.4 -> 5.6
- Aerial hitbox 1 (both hits) size 3.5 -> 3.7
- Both sets of hitboxes active for 1.0 -> 2.0 frames
- Side Special 2 partial charge, 1/3 max charge
- KBG 70 -> 76
- Side Special 2 aerial
- KBG 100 -> 110
- Hitbox 0 (both hits) size 5.2 -> 5.4
- Hitbox 1 (both hits) size 3.0 -> 3.2
- Both sets of hitboxes active for 1.0 -> 2.0 frames
- Side Special 3 partial charge
- Aerial KBG 70 -> 76
- Hitbox 0 (both hits) size 6.3 -> 6.5
- Hitbox 1 (both hits) size 3.0 -> 3.2
- Side Special 3 max charge
- Aerial KBG 70 -> 76
- Hitbox 0 size 6.0 -> 6.2
- Hitbox 1 size 3.0 -> 3.2
Link | --- |
- F-Smash 2
- KBG 85 -> 89
- D-Smash
- Hit 1 angle 75 -> 78
- Hit 1 KBG 90 -> 88
- Hit 1 BKB 26 -> 40
- Fair
- Hit 1 damage 8.0 -> 11.0
- Hit 1 KBG 132 -> 130
- Hit 1 BKB 10 -> 20
- Hit 2 damage 10.0 -> 13.0
- KBG 105 -> 100
- Dair
- Spike hitbox is now aerial target only
- Now has a ground-only hitbox at angle 55, KBG/BKB of 40/25
- Secondary "bounce" hitbox damage increased 8.0 -> 11.0
- Up Special 1
- A Million tiny buffs and tweaks (these moves have a million hitboxes, too many to list)
- Uncharged total frames from 81 -> 77
- Full charge total frames from 139 -> 136
- Up Special 2
- Also tweaked a ton
- Uncharged total frames from 98 -> 93
- Full charge total frames from 156 -> 152
Little Mac | --- | No Changes | 99%
Lucario/Mega Lucario | --- |
- Horizontal air speed, fall speed, fastfall sweed, and walk speed increased
- Neutral Special Charging 1/2/3
- (Normal only) Angle 80 -> 83
- KBG 100 -> 93
- (Mega only) BKB 10 -> 12
- Hitlag modifier 1.0x -> 0.78x
Lucas | --- |
- F-tilt (all angles)
- Hitbox 1 (11%) size 4.4 -> 4.7
- Hitbox duration 7-9 -> 7-10
- Nair
- Looping Hits damage 1.0 -> 2.0
- Fair
- Landing lag 15 -> 12
- Standing Grab
- FAF on frame 51 -> 46
- Dash Grab
- FAF on frame 61 -> 56
- Pivot Grab
- Animation updated but FAF unchanged
- Down Special
- Heals significantly less damage (half) when used with teammate attacks.
Luigi | --- | No Changes | 99%
Mario | --- | No Changes | 99%
/Marth/(Lucina) | --- |- Dancing Blade 1/2 Hit 2-forward
- Hitbox 0/2 KBG 70 -> 30
- Hitbox 1 KBG 50 -> 30
- Hitbox 0/1/2 BKB 28 -> 30
- Dancing Blade 1 Hit 3-down
- Hitbox 0 Damage 3.0(3.325) -> 4.5(4.75)
- Hitbox 1 Damage 4.0(3.325) -> 5.5(4.75)
- Hitbox 0 Growth 60 ->28
- Hitbox 1 Growth 40 ->28
- Both hitboxes angle 20 -> 44
- Both hitboxes BKB 30 -> 50
- Hitbox 1 size 4.3 -> 4.6
Mega Man | --- | No Changes | 99%
Meta Knight | --- | Facing restriction set to zero on some unknown 1.5/1.0 damage subroutine hitboxes | 99%
Mewtwo | --- |- Ground walk/run speed increased
- F-Smash
- Hitbox 0 (non-sweetspot) damage 15.0 -> 16.0
- Hitbox 0 size 2.0 -> 3.0
- Nair
- Landing Lag reduced 16 -> 13
- Fair
- Hits on frame 7 -> 6
- Hitbox moved 1 unit forward?
- Landing Lag reduced 18 -> 14
- Bair
- Hitbox 0 moved to a different bone, position adjusted, size 5.1 -> 5.5
- Landing Lag reduced 21 -> 17
- Uair
- Hitbox 1 damage 9.0 -> 10.0
- Hitbox 2 damage 7.5 -> 9.0
- All hitboxes KBG 100 -> 97
- All hitboxes BKB 0 -> 40
- Hitbox 0 size 4.7 -> 5.0
- Hitbox 1 size 3.9 -> 4.5
- Hitbox 2 size 3.1 -> 4.0
- Landing Lag reduced 16 -> 13
- Dair
- Hitboxes moved down one unit
- Hitbox duration 2 -> 4 frames
- Landing Lag reduced 22 -> 18
- Neutral Special
- Projectile size increased
- Aerial momentum shift reduced
- Unknown Grab Box parameters increased (could be size or positioning)
- D-Throw
- Angle 69 -> 74
Mii Brawler | --- | No Changes | 99%
Mii Gunner | --- |- D-Smash
- 2nd Hit Angle 130 -> 50
- 2nd hit facing restriction set to 4
- Down Special 3
- Heals significantly less damage (half) when used with teammate attacks.
Mii Swordfighter | --- | No Changes | 99%
Mr. Game & Watch | --- |- Down Special 1/2/3
- Does significantly less damage (less than half?) when used with teammate attacks.
Ness | --- |- Down Special 1/3
- Heals significantly less damage (half) when used with teammate attacks.
Olimar | --- | No Changes | 99%
PAC-MAN | --- | No Changes | 99%
Palutena | --- | No Changes | 99%
Peach | --- | No Changes | 99%
Pikachu | --- | No Changes | 60%
Pit | --- | No Changes | 99%
Dark Pit | --- |- Side Special 1 (ground)
- Damage 11.5 -> 12.0
- Angle 50 -> 43
- KBG 60 -> 67
- BKB 100 -> 99
- Side Special 2 (ground)
- Angle 50 -> 43
- KBG 60 -> 67
- BKB 100 -> 99
- Side Special 1/2 (aerial)
- Angle 50 -> 43
- KBG 60 -> 58
R.O.B. | --- | No Changes | 99%
Robin | --- |- Ftilt
- Size increased 4.0 -> 5.0, position tweaked
- D-Smash
- FAF from frame 62 -> 57
- Nair
- Hitbox 0/1 (both hits) size increased 4.0 -> 5.0, position tweaked
- Hitbox 2 (both hits) size increased 3.0 -> 5.0
- Fair (Levin)
- Late hitbox size increased 1.5 -> 2.5, position tweaked
- Dair (Levin)
- Early damage 10 -> 11
- Hitbox 1 (non-spike) angle 80 -> 70
- Both hitboxes size 4.0 -> 4.5
- Transition from early to middle hitboxes after 1 -> 2 frames
- Late hit damage 5.0 -> 8.0
- New late 6.0 damage hitbox added?
- Nair (both)
- Landing Lag reduced 20 -> 18
- Fair (both)
- Landing Lag reduced 20 -> 18
- Bair (both)
- Landing Lag reduced 21 -> 19
- Uair (both)
- Landing Lag reduced 20 -> 18
- Dair (both)
- Landing Lag reduced 28 -> 26
Rosalina & Luma | --- | No Changes | 99%
Roy | --- | No Changes | 99%
Ryu | --- | Some random timer on a non-hitbox state changed from 19 to 4 | 99%
Samus | --- | No Changes | 99%
Sheik | --- | No Changes | 99%
Shulk | --- |- Dash Attack
- Damage 11.0 -> 11.5
- Ftilt
- Damage 13.0/11.5 -> 13.5/12.0
- Utilt
- Early hit damage 8.0 -> 8.5
- Late hit damage 7.0 -> 7.5
- Dtilt
- Damage 9.0/7.0 -> 9.5/7.5
- Nair
- Damage 7.0/8.0 -> 7.5/8.5
- Landing Lag reduced 12 -> 10
- Fair
- Damage 7.5/6.0 -> 8.0/6.5
- Landing Lag reduced 18 -> 16
- Bair
- Damage 12.0/8.0 -> 12.5/8.5
- Landing Lag reduced 21 -> 19
- Uair
- Hit 1 damage 5.0 -> 5.5
- Hit 2 damage 10.0/7.5 -> 10.5/8.0
- Landing Lag reduced 17 -> 15
- Dair
- Hit 1 damage 5.0/7.0 -> 6.0/7.5
- Hit 2 damage 11.0/10.0 -> 11.5/10.5
- Landing Lag reduced 25 -> 23
Sonic | --- | No Changes | 99%
Toon Link | --- | No Changes | 99%
Villager | --- |- Neutral Special 1/2/3
- Does significantly less damage (half?) when used with teammate attacks.
Wario | --- | No Changes | 99%
Wii Fit Trainer | --- | No Changes | 99%
Yoshi | --- | No Changes | 99%
Zelda | --- | No Changes | 99%
Zero Suit Samus | --- | No Changes | 99%
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