Walk Speed | [1st - 2nd]
Air Speed | [22nd - 25th]
Fall Speed | [20th - 22nd]
Fast Fall Speed | [20th - 22nd]
Weight | [38th - 39th]
Hitboxes are separated by ID's. When differences in the values for hitboxes in one attack occur these are separated in order to have more accurate recording.
Terminology taken from here:
Terminology taken from here:
- Hitbox Active: Frames during which the attack's hitboxes are active.
- Damage: Base damage values for each hit.
- Angle: Angle at which the opponent will be knocked away.
- BKB: Base knockback of the move.
- WKB: Knockback based on weight (used for fixed knockback moves)
- KBG: Knockback growth of the move. Scaling is a designed number. For example a move does 15% and that has a scaling of 150, means it increases in power 50% faster than attacks that have a scaling of 100 and the same statistics otherwise.
- Landing Lag: Aerials only. Number of frames Charizard lags when he hits the ground during the move.
- Change On: Indicates if the move has any change in properties after a specific frame.
Jab 1 | 0, 1, 2 | 5-7 (3F) | - | 4.75% | 361° | 50 | 0 | 20 | Attribute: Slash | 20F
Jab 2 | 0, 1, 2 | 3-5 (3F) | - | 4.75% | 361° | 60 | 0 | 25 | Attribute: Slash | 20F
Dash Attack | 0, 1, 2, 3 | 13-16 (4F) | - | 9.975% | 45° | 58 | 0 | 48 | No | Attribute: Slash
F-tilt | 0, 1, 2 | 8-11 (4F) | - | 9.975% | 361° | 77 | 0 | 42 | No | Attribute: Slash
U-tilt | 0, 3 | 6-12 (7F) | F9 | 6.65% > 7.125% | 100° > 85° | 100| 0 | 50 > 40 | No | Attribute: Slash
U-tilt | 1, 2 | 6-12 (7F) | F9 | 6.65% > 7.125% | 361° | 100 | 0 | 50 > 40 | No | Attribute: Slash
D-tilt | 0, 1 | 7-8 (2F) | - | 8.075% | 30° | 40 | 0 | 45 | Yes | Attribute: Pierce
F-Smash | 0, 1, 2, 3 | 10-13 (4F) | - | 14.725% | 361° | 80 | 0 | 65 | No | Attribute: Slash
U-Smash | 0, 1, 2 | 13-15 (3F) | - | 14.25% | 89° | 90 | 0 | 42 | No | Attribute: Pierce
U-Smash | 3 | 13-14 (2F) | - | 3.00%| 125° | 100 | 155 | 0 | No | Attribute: Hit
D-Smash | 0 | 6-7 (2F) > 21-23 (3F) | F21 | 9.5% > 13.775% | 75° > 60° | 88 | 0 | 60 | No | Attribute: Slash
D-Smash | 1, 2, 3 | 6-7 (2F) > 21-23 (3F) | F21 | 9.5% > 13.775% | 361° | 88 | 0 | 60 | No | Attribute: Slash
Grab Pummel | 0 | 6 (1F) | - | 2% | 80° | 100 | 30 | 0 | No | Attribute: Hit
N-air | 0 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 80° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
N-air | 1 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 75° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
N-air | 2 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 65° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
N-air | 3 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 90° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
F-air | 0, 1, 2 | 6-8 (3F) | - | 8.075% | 361° | 85 | 0 | 40 | 18F | Attribute: Slash
B-air | 0, 1, 2 | 7-11 (5F) | - | 9.975% | 361° | 90 | 0 | 40 | 19F | Attribute: Slash
U-air | 0, 1, 2, 3 | 5-9 (5F) | - | 9.975% | 85° | 82 | 0 | 40 | 16F | Attribute: Slash
D-air | 0 | 11 (1F) | - | 13.30% | 270° | 80 | 0 | 20 | 28F | Attribute: Slash
D-air | 1, 3 | 9-13 (5F) | - | 11.40% | 361° | 75 | 0 | 30 | 28F | Attribute: Slash
D-air | 2 | 9-13 (5F) | - | 11.40% | 80° | 75 | 0 | 30 | 28F | Attribute: Slash
Grab | 7-8 (2F)
Dash Grab | 8-9 (2F)
Pivot Grab | 9-10 (2F)
F-throw | 0 | 4% | 50° | 50 | 0 | 100 | Attribute: Hit
F-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
B-throw | 0 | 4% | 140° | 60 | 0 | 80 | Attribute: Hit
B-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
U-throw | 0 | 4% | 93° | 120 | 0 | 70 | Attribute: Hit
U-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
D-throw | 0 | 5% | 100° | 50 | 0 | 95 | Attribute: Hit
D-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
Spot Dodge | 3 - 19 (17F)
Roll | 4 - 20 (17F)
Shield Breaker (Uncharged) | 0, 1 | 8-9 (2F) | - | 8.075% | 361° | 95 | 0 | 45 | Attribute: Strike, Priority: Transcend, Shield Damage: +30
Shield Breaker (Fully charged) | 0, 1 | 8-9 (2F) | - | 21.85% | 361° | 95 | 0 | 45 | Attribute: Strike, Priority: Transcend, Shield Damage: +50
Storm Thrust (Uncharged) | 0 (Blade) | 8-10 (3F) | - | 3.8% | 35° | 10 | 0 | 55 | Attribute: Strike, Hitlag: x0.8, Priority: Transcend, Shield Damage: +5
Storm Thrust (Fully charged) | 0 (Blade) | 8-10 (3F) | - | 10.45% | 30° | 10 | 0 | 55 | Attribute: Strike, Hitlag: x0.8, Priority: Transcend, Shield Damage: +10
Storm Thrust (Uncharged) | 1 (Wind Gust) | 14-19 (6F) | F16 | 0% | 45° | 80 | 0 | 85 > 65 | Priority: Transcend
Storm Thrust (Fully charged) | 1 (Wind Gust) | 14-19 (6F) | F16 | 0% | 35° | 100 > 80 | 0 | 95 > 90 | Priority: Transcend
Dashing Assault (Uncharged) | 0 | 8-29 (22F) | F10, F14 | 5.7% > 4.75% > 2.85% | 361° | 80 >> 60 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +10 > +5 > +0
Dashing Assault (Fully charged) | 0 | 8-29 (22F) | F10, F14 | 15.2% > 12.35% > 8.55% | 361° | 80 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +20 > +10 > +0
Dashing Assault (Aerial uncharged) | 0 | 8-29 (22F) | F10, F22 | 6.65% > 5.7% > 3.8% | 361° | 80 >> 60 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +10 > +5 > +0
Dashing Assault (Aerial fully charged) | 0 | 8-29 (22F) | F10, F22 | 16.15% > 13.3% > 9.5% | 361° | 80 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +20 > +10 > +0
Dolphin Slash | 3 | 5-6 (2F) | - | 11% | 361° | 68 | 0 | 70 | Attribute: Slash, Hitlag: x0.5, Priority: Transcend
Dolphin Slash | 4 | 5-6 (2F) | - | 11% | 74° | 68 | 0 | 70 | Attribute: Slash, Hitlag: x0.5, Priority: Transcend
Dolphin Slash | 0 | 6-11 (6F) | - | 7% | 361° | 90 | 0 | 20 | Attribute: Slash, Priority: Transcend
Dolphin Slash | 1 | 6-11 (6F) | - | 7% | 74° | 90 | 0 | 20 | Attribute: Slash, Priority: Transcend
Dolphin Slash | 2 | 6-11 (6F) | - | 6% | 74° | 90 | 0 | 20 | Priority: Transcend
Crescent Slash | 0 | 9-16 (8F) | F11 | 7% > 12% | 30° > 45° | 50 > 60 | 0 | 60 > 85 | Attribute: Slash, Hitlag: x0.5 > x1.2, Priority: Transcend
Crescent Slash | 1 | 9-16 (8F) | F11 | 7% > 12% | 35° > 55° | 50 > 60 | 0 | 60 > 85 | Attribute: Slash, Hitlag: x0.5 > x1.2, Priority: Transcend
Crescent Slash | 2 | 11-16 (6F) | F11 | 6% | 55° | 60 | 0 | 40 | Hitlag: x0.5 > x1.2, Priority: Transcend
Counter | Counter window | 6-27 (22F)
Counter | 0, 1, 2, 3 (Hit) | 5-7 (3F) | - | 8% | 361° | 60 | 0 | 90 | Attribute: Slash, Hitlag: x1.2, Priority: Transcend
Easy Counter | Counter window | 6-34 (29F)
Easy Counter | 0, 1, 2, 3 (Hit) | 5-7 (3F) | - | 4% | 361° | 60 | 0 | 80 | Attribute: Slash, Hitlag: x1.2, Priority: Transcend
Iai Counter | Counter window | 3-16 (14F)
Iai Counter | 3 (Hit) | 11 (1F) | - | 6% | 140° | 65 | 0 | 90 | Attribute: Electric, Hitlag: x1.5, Priority: Transcend
- Thanks to @Shaya, @KuroganeHammer and @ Indigo Jeans for helping me out during this process!
- @
Indigo Jeans
provided the data for Special Moves.
- If there are any mistakes, please let me know and I will fix it as soon as I can. This was my first time doing this and although I, and @ Indigo Jeans have checked the data multiple times, who knows what could happen .
- Also missing rolls, dodges, air dodge. Will finish in due time.
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