• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[1.0.4] Lucina's Frame Data

Status
Not open for further replies.

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
lucinaframe.png


Statistic | Rank Run Speed | [14th - 16th]
Walk Speed | [1st - 2nd]
Air Speed | [22nd - 25th]
Fall Speed | [20th - 22nd]
Fast Fall Speed | [20th - 22nd]
Weight | [38th - 39th]
Hitboxes are separated by ID's. When differences in the values for hitboxes in one attack occur these are separated in order to have more accurate recording.

Terminology taken from here:
  • Hitbox Active: Frames during which the attack's hitboxes are active.
  • Damage: Base damage values for each hit.
  • Angle: Angle at which the opponent will be knocked away.
  • BKB: Base knockback of the move.
  • WKB: Knockback based on weight (used for fixed knockback moves)
  • KBG: Knockback growth of the move. Scaling is a designed number. For example a move does 15% and that has a scaling of 150, means it increases in power 50% faster than attacks that have a scaling of 100 and the same statistics otherwise.
  • Landing Lag: Aerials only. Number of frames Charizard lags when he hits the ground during the move.
  • Change On: Indicates if the move has any change in properties after a specific frame.
If you see a greater than symbol (>) it means that the damage of the move is changed after a specific frame indicated by the Change On column.
Jabs | Hitbox ID | Active Frames | Change on | Damage | Angle | KBG | WKB | BKB | Misc | Jab Transition
Jab 1 | 0, 1, 2 | 5-7 (3F) | - | 4.75% | 361° | 50 | 0 | 20 | Attribute: Slash | 20F
Jab 2 | 0, 1, 2 | 3-5 (3F) | - | 4.75% | 361° | 60 | 0 | 25 | Attribute: Slash | 20F
Attacks | Hitbox ID | Active Frames | Change on | Damage | Angle | KBG | WKB | BKB | Tripping Modifier | Misc
Dash Attack | 0, 1, 2, 3 | 13-16 (4F) | - | 9.975% | 45° | 58 | 0 | 48 | No | Attribute: Slash
F-tilt | 0, 1, 2 | 8-11 (4F) | - | 9.975% | 361° | 77 | 0 | 42 | No | Attribute: Slash
U-tilt | 0, 3 | 6-12 (7F) | F9 | 6.65% > 7.125% | 100° > 85° | 100| 0 | 50 > 40 | No | Attribute: Slash
U-tilt | 1, 2 | 6-12 (7F) | F9 | 6.65% > 7.125% | 361° | 100 | 0 | 50 > 40 | No | Attribute: Slash
D-tilt | 0, 1 | 7-8 (2F) | - | 8.075% | 30° | 40 | 0 | 45 | Yes | Attribute: Pierce
F-Smash | 0, 1, 2, 3 | 10-13 (4F) | - | 14.725% | 361° | 80 | 0 | 65 | No | Attribute: Slash
U-Smash | 0, 1, 2 | 13-15 (3F) | - | 14.25% | 89° | 90 | 0 | 42 | No | Attribute: Pierce
U-Smash | 3 | 13-14 (2F) | - | 3.00%| 125° | 100 | 155 | 0 | No | Attribute: Hit
D-Smash | 0 | 6-7 (2F) > 21-23 (3F) | F21 | 9.5% > 13.775% | 75° > 60° | 88 | 0 | 60 | No | Attribute: Slash
D-Smash | 1, 2, 3 | 6-7 (2F) > 21-23 (3F) | F21 | 9.5% > 13.775% | 361° | 88 | 0 | 60 | No | Attribute: Slash
Grab Pummel | 0 | 6 (1F) | - | 2% | 80° | 100 | 30 | 0 | No | Attribute: Hit
Aerials | Hitbox ID | Active Frames | Change on | Damage | Angle | KBG | WKB | BKB | Landing Lag | Misc
N-air | 0 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 80° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
N-air | 1 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 75° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
N-air | 2 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 65° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
N-air | 3 | 6-7 (2F) > 15-21 (7F) | F15 | 2.375% > 6.65% | 90° > 361° | 50 > 95 | 0 | 30 > 55 | 15F | Attribute: Slash
F-air | 0, 1, 2 | 6-8 (3F) | - | 8.075% | 361° | 85 | 0 | 40 | 18F | Attribute: Slash
B-air | 0, 1, 2 | 7-11 (5F) | - | 9.975% | 361° | 90 | 0 | 40 | 19F | Attribute: Slash
U-air | 0, 1, 2, 3 | 5-9 (5F) | - | 9.975% | 85° | 82 | 0 | 40 | 16F | Attribute: Slash
D-air | 0 | 11 (1F) | - | 13.30% | 270° | 80 | 0 | 20 | 28F | Attribute: Slash
D-air | 1, 3 | 9-13 (5F) | - | 11.40% | 361° | 75 | 0 | 30 | 28F | Attribute: Slash
D-air | 2 | 9-13 (5F) | - | 11.40% | 80° | 75 | 0 | 30 | 28F | Attribute: Slash
Grabs | Active Frames
Grab | 7-8 (2F)
Dash Grab | 8-9 (2F)
Pivot Grab | 9-10 (2F)
Throws | Hitbox ID | Base Damage | Angle | KBG | WKB | BKB | Misc
F-throw | 0 | 4% | 50° | 50 | 0 | 100 | Attribute: Hit
F-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
B-throw | 0 | 4% | 140° | 60 | 0 | 80 | Attribute: Hit
B-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
U-throw | 0 | 4% | 93° | 120 | 0 | 70 | Attribute: Hit
U-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
D-throw | 0 | 5% | 100° | 50 | 0 | 95 | Attribute: Hit
D-throw | 1 | 3% | 361° | 100 | 0 | 40 | Attribute: Hit
Action | Active Frames
Spot Dodge | 3 - 19 (17F)
Roll | 4 - 20 (17F)
Neutral Specials | Hitbox | Active Frames | Change On | Damage | Angle | KBG | WKB | BKB | Misc.
Shield Breaker (Uncharged) | 0, 1 | 8-9 (2F) | - | 8.075% | 361° | 95 | 0 | 45 | Attribute: Strike, Priority: Transcend, Shield Damage: +30
Shield Breaker (Fully charged) | 0, 1 | 8-9 (2F) | - | 21.85% | 361° | 95 | 0 | 45 | Attribute: Strike, Priority: Transcend, Shield Damage: +50
Storm Thrust (Uncharged) | 0 (Blade) | 8-10 (3F) | - | 3.8% | 35° | 10 | 0 | 55 | Attribute: Strike, Hitlag: x0.8, Priority: Transcend, Shield Damage: +5
Storm Thrust (Fully charged) | 0 (Blade) | 8-10 (3F) | - | 10.45% | 30° | 10 | 0 | 55 | Attribute: Strike, Hitlag: x0.8, Priority: Transcend, Shield Damage: +10
Storm Thrust (Uncharged) | 1 (Wind Gust) | 14-19 (6F) | F16 | 0% | 45° | 80 | 0 | 85 > 65 | Priority: Transcend
Storm Thrust (Fully charged) | 1 (Wind Gust) | 14-19 (6F) | F16 | 0% | 35° | 100 > 80 | 0 | 95 > 90 | Priority: Transcend
Dashing Assault (Uncharged) | 0 | 8-29 (22F) | F10, F14 | 5.7% > 4.75% > 2.85% | 361° | 80 >> 60 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +10 > +5 > +0
Dashing Assault (Fully charged) | 0 | 8-29 (22F) | F10, F14 | 15.2% > 12.35% > 8.55% | 361° | 80 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +20 > +10 > +0
Dashing Assault (Aerial uncharged) | 0 | 8-29 (22F) | F10, F22 | 6.65% > 5.7% > 3.8% | 361° | 80 >> 60 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +10 > +5 > +0
Dashing Assault (Aerial fully charged) | 0 | 8-29 (22F) | F10, F22 | 16.15% > 13.3% > 9.5% | 361° | 80 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +20 > +10 > +0
Up Specials | Hitbox | Active Frames | Change On | Damage | Angle | KBG | WKB | BKB | Misc.
Dolphin Slash | 3 | 5-6 (2F) | - | 11% | 361° | 68 | 0 | 70 | Attribute: Slash, Hitlag: x0.5, Priority: Transcend
Dolphin Slash | 4 | 5-6 (2F) | - | 11% | 74° | 68 | 0 | 70 | Attribute: Slash, Hitlag: x0.5, Priority: Transcend
Dolphin Slash | 0 | 6-11 (6F) | - | 7% | 361° | 90 | 0 | 20 | Attribute: Slash, Priority: Transcend
Dolphin Slash | 1 | 6-11 (6F) | - | 7% | 74° | 90 | 0 | 20 | Attribute: Slash, Priority: Transcend
Dolphin Slash | 2 | 6-11 (6F) | - | 6% | 74° | 90 | 0 | 20 | Priority: Transcend
Crescent Slash | 0 | 9-16 (8F) | F11 | 7% > 12% | 30° > 45° | 50 > 60 | 0 | 60 > 85 | Attribute: Slash, Hitlag: x0.5 > x1.2, Priority: Transcend
Crescent Slash | 1 | 9-16 (8F) | F11 | 7% > 12% | 35° > 55° | 50 > 60 | 0 | 60 > 85 | Attribute: Slash, Hitlag: x0.5 > x1.2, Priority: Transcend
Crescent Slash | 2 | 11-16 (6F) | F11 | 6% | 55° | 60 | 0 | 40 | Hitlag: x0.5 > x1.2, Priority: Transcend
Down Specials | Hitbox/State | Active Frames | Change On | Damage | Angle | KBG | WKB | BKB | Misc.
Counter | Counter window | 6-27 (22F)
Counter | 0, 1, 2, 3 (Hit) | 5-7 (3F) | - | 8% | 361° | 60 | 0 | 90 | Attribute: Slash, Hitlag: x1.2, Priority: Transcend
Easy Counter | Counter window | 6-34 (29F)
Easy Counter | 0, 1, 2, 3 (Hit) | 5-7 (3F) | - | 4% | 361° | 60 | 0 | 80 | Attribute: Slash, Hitlag: x1.2, Priority: Transcend
Iai Counter | Counter window | 3-16 (14F)
Iai Counter | 3 (Hit) | 11 (1F) | - | 6% | 140° | 65 | 0 | 90 | Attribute: Electric, Hitlag: x1.5, Priority: Transcend
Notes:
  • Thanks to @Shaya, @KuroganeHammer and @ Indigo Jeans Indigo Jeans for helping me out during this process!
  • @ Indigo Jeans Indigo Jeans provided the data for Special Moves.
  • If there are any mistakes, please let me know and I will fix it as soon as I can. This was my first time doing this and although I, and @ Indigo Jeans Indigo Jeans have checked the data multiple times, who knows what could happen :p.
  • Also missing rolls, dodges, air dodge. Will finish in due time.
 
Last edited:
Joined
May 3, 2009
Messages
7,190
I did some digging and I'm fairly certain I've found Lucina's specials

Neutral Specials | Hitbox | Active Frames (Duration) | Change On | Base Damage | Base Angle | KBG | WKB | BKB | Misc.
Shield Breaker (Uncharged) | 0, 1 | 8-9 (2F) | - | 8.075% | 361° | 95 | 0 | 45 | Attribute: Strike, Priority: Transcend, Shield Damage: +30
Shield Breaker (Fully charged) | 0, 1 | 8-9 (2F) | - | 21.85% | 361° | 95 | 0 | 45 | Attribute: Strike, Priority: Transcend, Shield Damage: +50
Storm Thrust (Uncharged) | 0 (Blade) | 8-10 (3F) | - | 3.8% | 35° | 10 | 0 | 55 | Attribute: Strike, Hitlag: x0.8, Priority: Transcend, Shield Damage: +5
Storm Thrust (Fully charged) | 0 (Blade) | 8-10 (3F) | - | 10.45% | 30° | 10 | 0 | 55 | Attribute: Strike, Hitlag: x0.8, Priority: Transcend, Shield Damage: +10
Storm Thrust (Uncharged) | 1 (Wind Gust) | 14-19 (6F) | F16 | 0% | 45° | 80 | 0 | 85 > 65 | Priority: Transcend
Storm Thrust (Fully charged) | 1 (Wind Gust) | 14-19 (6F) | F16 | 0% | 35° | 100 > 80 | 0 | 95 > 90 | Priority: Transcend
Dashing Assault (Uncharged) | 0 | 8-29 (22F) | F10, F14 | 5.7% > 4.75% > 2.85% | 361° | 80 >> 60 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +10 > +5 > +0
Dashing Assault (Fully charged) | 0 | 8-29 (22F) | F10, F14 | 15.2% > 12.35% > 8.55% | 361° | 80 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +20 > +10 > +0
Dashing Assault (Aerial uncharged) | 0 | 8-29 (22F) | F10, F22 | 6.65% > 5.7% > 3.8% | 361° | 80 >> 60 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +10 > +5 > +0
Dashing Assault (Aerial fully charged) | 0 | 8-29 (22F) | F10, F22 | 16.15% > 13.3% > 9.5% | 361° | 80 | 0 | 60 | Attribute: Strike, Hitlag: x0, Priority: Transcend, Shield Damage: +20 > +10 > +0

Up Specials | Hitbox | Active Frames (Duration) | Change On | Base Damage | Base Angle | KBG | WKB | BKB | Misc.
Dolphin Slash | 3 | 5-6 (2F) | - | 11% | 361° | 68 | 0 | 70 | Attribute: Slash, Hitlag: x0.5, Priority: Transcend
Dolphin Slash | 4 | 5-6 (2F) | - | 11% | 74° | 68 | 0 | 70 | Attribute: Slash, Hitlag: x0.5, Priority: Transcend
Dolphin Slash | 0 | 6-11 (6F) | - | 7% | 361° | 90 | 0 | 20 | Attribute: Slash, Priority: Transcend
Dolphin Slash | 1 | 6-11 (6F) | - | 7% | 74° | 90 | 0 | 20 | Attribute: Slash, Priority: Transcend
Dolphin Slash | 2 | 6-11 (6F) | - | 6% | 74° | 90 | 0 | 20 | Priority: Transcend
Crescent Slash | 0 | 9-16 (8F) | F11 | 7% > 12% | 30° > 45° | 50 > 60 | 0 | 60 > 85 | Attribute: Slash, Hitlag: x0.5 > x1.2, Priority: Transcend
Crescent Slash | 1 | 9-16 (8F) | F11 | 7% > 12% | 35° > 55° | 50 > 60 | 0 | 60 > 85 | Attribute: Slash, Hitlag: x0.5 > x1.2, Priority: Transcend
Crescent Slash | 2 | 11-16 (6F) | F11 | 6% | 55° | 60 | 0 | 40 | Hitlag: x0.5 > x1.2, Priority: Transcend

Down Specials | Hitbox/State | Active Frames (Duration) | Change On | Base Damage | Base Angle | KBG | WKB | BKB | Misc.
Counter | Counter window | 6-27 (22F)
Counter | 0, 1, 2, 3 (Hit) | 5-7 (3F) | - | 8% | 361° | 60 | 0 | 90 | Attribute: Slash, Hitlag: x1.2, Priority: Transcend
Easy Counter | Counter window | 6-34 (29F)
Easy Counter | 0, 1, 2, 3 (Hit) | 5-7 (3F) | - | 4% | 361° | 60 | 0 | 80 | Attribute: Slash, Hitlag: x1.2, Priority: Transcend
Iai Counter | Counter window | 3-16 (14F)
Iai Counter | 3 (Hit) | 11 (1F) | - | 6% | 140° | 65 | 0 | 90 | Attribute: Electric, Hitlag: x1.5, Priority: Transcend

I'll do Dancing Blade stuff tomorrow cause god DAMN that is a lot
 

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
Thanks! I updated the original post with the special move data you provided. It's interesting noticing the hitlag modifiers in some of the specials.
 

Pipmonchan

Smash Cadet
Joined
Sep 25, 2014
Messages
29
Location
Concepción, Chile
NNID
pipvila
3DS FC
4012-4807-9528
Cool info!
In what frames does a Jump and an Airdodge start?
I want to know which aerial action is faster: Dolphin Slash, Double Jump, Counter or Airdodge.
This is mainly to get out of combos. (Mario, Pikachu)
 

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
Cool info!
In what frames does a Jump and an Airdodge start?
I want to know which aerial action is faster: Dolphin Slash, Double Jump, Counter or Airdodge.
This is mainly to get out of combos. (Mario, Pikachu)
http://smashboards.com/threads/fabu...me-play-coalition.367397/page-6#post-17854582

That contains some more information. However, that testing was done prior to patch 1.04 so there might be differences. That analysis was also done from capture card recordings so there might be some assumptions or 1 frame inconsistencies as he mentioned to me recently.

:227:
 
Last edited:

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
Status
Not open for further replies.
Top Bottom