Metaknight
Rating: 35:65
Discussion (p. 11-12):
http://smashboards.com/showthread.php?t=188329&page=11
Snake
Rating: 50:50
Discussion:
http://smashboards.com/showthread.php?t=193895
A good Snake requires you to play smart and carefully. He has very strong tilts (ftilt deals 21%), dthrow tech chases (his dthrow puts you in an extremely bad position from where he can almost always hit/regrab you), ground control (mines, grenades), mobility (mortar slide) and KO moves (utilt). Despite Snake being pretty much a broken character Wolf has a the tools it takes to defeat Snake. A bad Snake will probably destroy a bad Wolf but on a higher level this match-up becomes more and more even. The most important thing you need to learn - especially in this match-up - is to make full use of your bairs amazing range. There's a huge difference: If you hit Snake from as far away as possbile you're safe, even if you hit his shield. If you hit from too colse he can use ftilt out of his shield, which are 21% (or almost a fifth of your stock). Always keep yourself at that distance - it's not too hard once you get the feeling for it. You may also learn to use your Reflector correctly in this match-up as it becomes very useful. You can counter ftilts and utilts which can safe your life a lot of times. Snake is heavy and has a really good KO move but Wolf is very much the same. Wolf is overall a bit faster and mobile so you better make use of these strengths, since you won't outpower Snake. Both characters are better off staying away from the edge: If you dthrow Snake off the stage you can spike him right afterwards. If Snake dthrows you at the edge it can be a guaranteed KO (you have no options to escape and Snake can easily predict them).
The match-up is even, just focus on Wolfs strenghts (mobility and speed), while not giving Snake the time to make use of his (KO power, damage). It's not easy but Wolf can win this match-up - most Snake's actually dislike it.
King Dedede
Rating: 20:80
Discussion (p. 6-8):
http://smashboards.com/showthread.php?t=188329&page=6
Mr. Game And Watch
Rating: 40:60
Discussion:
http://smashboards.com/showthread.php?t=194582
Falco
Rating: 45:55
Discussion (p. 8-10):
http://smashboards.com/showthread.php?t=188329&page=8
R.O.B
Rating: 40:60
Discussion:
http://smashboards.com/showthread.php?p=5378045#post5378045
Marth
Rating: 50:50
Discussion:
http://smashboards.com/showthread.php?t=194931
Marth and Wolf have similar strenghts and few exploitable weaknesses in this match-up. Marth weakness is his dead spot below him, when he's in the air. If you can juggle well you can deal some decent damge. Wolfs weakness is the fact that he get's comboed very easily. If you're at 0% Marth can deal some nice damage with fthrow to fthrow to tipper fsmash. Otherwise this match-up is extremely straight-forward but also requires both characters to play very defensive and careful. Marth and Wolf heavily rely on their range, their speed and their ability to deal lots of damage in little time. Both are equally good in range: In the air Marth has Nair and fai in most cases while Wolf has bair and fair. On the Ground Marth has his tilts and the Dancing Blade, while Wolf has the fsmash, ftilt and dsmash. To win this match you have to be patient and try to beat Marth with his own weapons: Try to outrange him and prevent him from hitting back. The best move to do this is obviously your bair (as usual) and since it has basically the same range as Marths aerials you have to very persice. If you don't make full use of your range Marth will beat you. If he doesn't make full use of his range Wolf will beat him. Since they have pretty much the same tools and both can make eually good use of them it's obvious that both characteers have the same chances to win and that it comes down to the player.
Marth is not an easy match-up and no character downright destros him. As a character he's good enough to do well in tournaments with no second characters.
However, there's something you should remember: While Wolf has a hard time against Marth, Marth has just a hard time against Wolf as well.
If the Marth plays overly devensive and uses his fair a lot, you should try to Powershield it. You can punish him with fsmash if you Powershield it (thanks to steel2nd for this info).
Wario
Rating: 45:55
Discussion:
http://www.smashboards.com/showthread.php?t=195143
Wario is an unusual character to fight against. He has great aerial mobility, even better shield pressure, strong KO moves and he himself lives very long. Wario will probably try to come through the air waving back and forth. He will try to bait an attack and punish it accordingly, so don't let him fool you. Just because he comes cose doesn't mean he's gonna attack you. This takes patience to deal with. Wario has good aerials: Combined with his high air speed his dair is a relatively dafe shield poking move, fis fair hass combo potential and his uair can KO opponents pretty well. Staying in your shield is a bad idea as he can either penetrate it with dair or eat through it with his bite. Instead make use of your reflector and counter attack him - Wolf has much more range than Wario on almost all his moves and Wolf actually has similar aerial mobility so try to keep your range by jumping away.
Wario has the advantage in this match-up but not by much. Wolf can be troublesome for Wario, since he's the only character who has similar aerial mobility and completely outranges him. But Wario is heavy, has a very good recovery and better KO moves than Wolf: half-charged farts and a fresh fsmash will KO you before you can KO Wario. His fsmash is pretty much the best in the game.
Lucario
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=195331
Lucario has few weaknesses you can exploit and he's overall a very balanced character. Like Wolf his recovery isn't really good but it doesn't matter in this match-up. Lucario is midweight and thus lighter than Wolf but still not easily KOd. This will turn out to be a problem if you don't keep your dsmash fresh. You should KO him as soon as you can: His moves get increased knockback the more % Lucario has. If you wasted your dsmash before Lucario will becoome a real powerhouse who gets additional KO power. Keep your dsmash fresh and you'll have a lot less troubles with him. Lucario is very good in the air and has a charagable projectile with KO potential but he isn't bad on the ground either. He has decent speed and his range is over-average with all his disjointed hitboxes. As you can see, in this match-up Wolf and Lucario have pretty much the same tools so it's pretty much completely based on the players - the characters shouldn't influence the outcome of the battle too much.
Donkey Kong
Rating: 50:50
Discussion (p. 4-6):
http://smashboards.com/showthread.php?t=188329&page=4
Donkey Kong is a character of the extremes: His power, weight and range are incredible but his mobility, vertical recovery and speed are sub-par. DK is by no means slow but he's still among the slower characters. He also doesn't havndle projectiles too well: His shield is his only tool and his enourmous size and his lack of mobility don't help much either. You can fight a lot with hit+run tactics since DK can't match Wolfs aerial mobility. Bair is pretty safe unless he Powershields it. Don't overuse it for that reason because a Dsmash out of a Powershield can be pretty devastating. His KO power is very frightening overall but none of his main KO moves comes out faster than 10 frames and his high weight can make it frustrating to KO him. But remember: You might have a hard time against him ... but he has just as hard a time against you. Punish him if he uses a laggy move and fsmash is almost always guaranteed if you Powershield a hit. Keeping your dsmash fresh is a smart idea and you also want to avoid large stages like FD.
Diddy Kong
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=195523
Pikachu
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=195829
Pikachu's Chaingrab makes this match-up harder than it should actually be. Wolf has a sound range advantage on most of his moves and speedwise Wolf and Pikachu are about the same. Wolf can outcamp Pikachu with Shine, Blaster and his Superior range, so this match-up isn't really bad. The Chaingrab makes things a bit more complicated as it gives Pikachu a guaranteed lead. You can break out of the chaingrab after a few throws though so you won't get ***** like Fox. The problem is that Pikachu's mobility and his decent projectile make the match-up really annoying, if the Pikachu decides to play hit+run. Fight safely to get back your lead - bair is really good of course - and then play more defensive and you can beat him. Just don't throw your nerves away once Pikachu has the lead.
Ice Climbers
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=196017
Kirby
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=197300
Kirby and Wolf both have quite a lot of things going for them in this match-up making this one rather interesting. Kirby has some good combos at low percent that can deal ~40%+. He is also naturally good at edgeguarding and his overall KO power is really good thanks to his overpowered fsmash. Kirby will probably base a lot of his game around grabs since they lead into combos and edgeguarding attempts, which are his main damage sources. His grab range is really good anyways so be prepared.
Wolf on the other hand completely outranges Kirby and has a slight speed advantage - Kirby isn't really fast. What's more importan though is the fact that Kirby isn't very good at approaching so use your bairs and fairs really defensively and mix them up with your Laser to keep Kirby from getting closer. You have to play really carefully and by patient - if you rush in Kirby will grab you and either deal good damage (most of his throws deal more than 10% even if he doesn't combo) or put you in a gimpable position. Playing smart is basically the key here: If your smart enough you'll outcamp Kirby and win. If the Kirby player is smart enough he'll find or create an opening and probably KO you very fast.
Watch out for his Swallow! Don't try to edgeguard him ... you#ll regret it!
Pit
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=197552
Toon Link
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=197834
Another very versatile characer. Toon Link will usually play defensively and rely on his projectile arsenal: Arrows, Bombs and the Boomerang are supposed to kepp the opponent away. TLink is very mobile so he can play a mean hit+run game but Wolfs downB makes this a non-issue. If he camps just camp harder and sooner or later he has to approach. This is another thing where Toon Link is quite good at...he can hit shields with his zair from a good distance and follow it up with a bomb. Use your bairs well and you can get rid of this problem in most cases as it usually beats him either rangewise or speedwise. It's a bit tricky to learn but nothing you can't do.
Wolf actually has the advantage but it's minimal indeed. Toon Link can't KO very well and Wolf weight can make this battle frustrating for Toon Link, even though Wolf isn't a really bad match-up for Toon Link.
Olimar
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=198003
Fox
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=198192
Fox and Wolf don't have many things going against each other. Their projectile/long-ranged games neutralize each other pretty much. Wolf has a small advantage because he just has overall better attributes: more range, better defense (especially his weight), better options to approach and generally safer moves. Sounds like Wolr ***** Fox but that's not the case: Fox has some combos (utilt chains, dair -> jab/grab) and an absurdly overpowered KO move ... his usmash. It's the best usmash in the game and KOs you at ~110% with DI (if it's fresh). So don't be careless, he's no pushover. Just get used to his playstyle and remember that everything Fox do is risky for himself but also a potential threat for you.
Zelda+Sheik
Rating: Zelda: 60:40; Sheik: 40:60; Overall: 40:60
http://www.smashboards.com/showthread.php?t=198375
Zero Suit Samus
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=198546
Bowser
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=198757
Luigi
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=198858
Peach
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=198969
Ike
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=199200
Lucas
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=199393
Ness
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=199570
Mario
Rating: 55:45
Discussion (p. 1-4):
http://smashboards.com/showthread.php?t=188329
Mario is really tricky. He has decent combos to rack damage, fast move with decent knockback (dsmash) and the Fludd, Fire Balls and the cape to gimp you.
The first thing to mention is that you should not use the Reflector to stop fireballs if Mario is rather close - he'll avoid the fireball and punish your lag. Use the Reflectos to get out of combos asap and Powershield the fireballs. That way you covered the biggest threats Mario has on you. Mario lacks range, which you should ruthlessly make use of. Wolfs bair easily beats all of Marios moves, so don't hesitate to stay away from him ... you'll be fine as long as you remember to shield those fireballs.
If he knocks you off the stage expect him to gimp you ... he has many tools to do so but as long as you manage to DI above the stage you're always in a safe position. If you recover from below however ... you basically lost your stock. The fludd will bounce you out of range to grab the ledge. Mario is hard to get used to but as long as you remember the basics Wolf has a slight advantage.
Pokemon Trainer
Rating: Squirtle: 45:55; Ivysaur: 60:40; Charizard: 55:45; Overall: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=199769
Samus
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=199983
Samus - despite her being badly nerved from Melee - can still be a challange if you don't play smart. She's not only heavy but she also has an excellent recovery - if you fail to keep the dmsash fresh you'll have a hard time to finish her off. She always has these issues though, especially against Wolf, whose weight is really helpful in this match-up. Her best move is the zair but if Samus spams it it's really predictable. Just jump away and use lasers and you'll eventually force her to approach. The reflector stops her from projectile camping and in close range Wolf is not only faster but also has a range advantage. Just make sure to keep your dsmash fresh and rack up enough damage (this can be really hard against a devensive Samus!) you'll have the advantage.
Yoshi
Rating: 60:40
Discussion
http://www.smashboards.com/showthread.php?t=200192
Sonic
Rating: 55:45
Discussion
http://www.smashboards.com/showthread.php?t=200397
Sonic is one of the more underrated characters in the game. You shouldn't underrate him, he has quite a lot of things going for him: He is extremely mobile - even vertically, he has an amazing dash grab, a mean tech chase and his weight (he's not light!) in combination with his godly recovery make him an opponent that is not only perfectly capable to beat Wolf but is also very likely to actually do so if you don't take him seriously. Don't go offstage against him, he has a great offstage game. Don't be hasty either - he can grab you out of every mistake you make, since he runs so fast. Bair and fair are the key to keep him at distance as usual and most of his moves aren't hard to shine. Blaster is also very useful in this match-up since Sonic has no projectile. What gives Wolf the edge is the fact that Wolf is heavy enough not to die anytime soon - landing a KO move is difficult, since his best one (fsmash) is rather slow ironically.
Jigglypuff
Rating: 70:30
Discussion:
http://www.smashboards.com/showthread.php?t=200896
Ganondorf
Rating: 70:30
Discussion:
http://www.smashboards.com/showthread.php?t=201074
Link
Rating: 60:40
Discussion (p. 6):
http://smashboards.com/showthread.php?t=188329&page=6
Captain Falcon
Rating: 65:35
Discussion:
http://www.smashboards.com/showthread.php?t=201074
Rating: 35:65
Discussion (p. 11-12):
http://smashboards.com/showthread.php?t=188329&page=11
Snake
Rating: 50:50
Discussion:
http://smashboards.com/showthread.php?t=193895
A good Snake requires you to play smart and carefully. He has very strong tilts (ftilt deals 21%), dthrow tech chases (his dthrow puts you in an extremely bad position from where he can almost always hit/regrab you), ground control (mines, grenades), mobility (mortar slide) and KO moves (utilt). Despite Snake being pretty much a broken character Wolf has a the tools it takes to defeat Snake. A bad Snake will probably destroy a bad Wolf but on a higher level this match-up becomes more and more even. The most important thing you need to learn - especially in this match-up - is to make full use of your bairs amazing range. There's a huge difference: If you hit Snake from as far away as possbile you're safe, even if you hit his shield. If you hit from too colse he can use ftilt out of his shield, which are 21% (or almost a fifth of your stock). Always keep yourself at that distance - it's not too hard once you get the feeling for it. You may also learn to use your Reflector correctly in this match-up as it becomes very useful. You can counter ftilts and utilts which can safe your life a lot of times. Snake is heavy and has a really good KO move but Wolf is very much the same. Wolf is overall a bit faster and mobile so you better make use of these strengths, since you won't outpower Snake. Both characters are better off staying away from the edge: If you dthrow Snake off the stage you can spike him right afterwards. If Snake dthrows you at the edge it can be a guaranteed KO (you have no options to escape and Snake can easily predict them).
The match-up is even, just focus on Wolfs strenghts (mobility and speed), while not giving Snake the time to make use of his (KO power, damage). It's not easy but Wolf can win this match-up - most Snake's actually dislike it.
King Dedede
Rating: 20:80
Discussion (p. 6-8):
http://smashboards.com/showthread.php?t=188329&page=6
Mr. Game And Watch
Rating: 40:60
Discussion:
http://smashboards.com/showthread.php?t=194582
Falco
Rating: 45:55
Discussion (p. 8-10):
http://smashboards.com/showthread.php?t=188329&page=8
R.O.B
Rating: 40:60
Discussion:
http://smashboards.com/showthread.php?p=5378045#post5378045
Marth
Rating: 50:50
Discussion:
http://smashboards.com/showthread.php?t=194931
Marth and Wolf have similar strenghts and few exploitable weaknesses in this match-up. Marth weakness is his dead spot below him, when he's in the air. If you can juggle well you can deal some decent damge. Wolfs weakness is the fact that he get's comboed very easily. If you're at 0% Marth can deal some nice damage with fthrow to fthrow to tipper fsmash. Otherwise this match-up is extremely straight-forward but also requires both characters to play very defensive and careful. Marth and Wolf heavily rely on their range, their speed and their ability to deal lots of damage in little time. Both are equally good in range: In the air Marth has Nair and fai in most cases while Wolf has bair and fair. On the Ground Marth has his tilts and the Dancing Blade, while Wolf has the fsmash, ftilt and dsmash. To win this match you have to be patient and try to beat Marth with his own weapons: Try to outrange him and prevent him from hitting back. The best move to do this is obviously your bair (as usual) and since it has basically the same range as Marths aerials you have to very persice. If you don't make full use of your range Marth will beat you. If he doesn't make full use of his range Wolf will beat him. Since they have pretty much the same tools and both can make eually good use of them it's obvious that both characteers have the same chances to win and that it comes down to the player.
Marth is not an easy match-up and no character downright destros him. As a character he's good enough to do well in tournaments with no second characters.
However, there's something you should remember: While Wolf has a hard time against Marth, Marth has just a hard time against Wolf as well.
If the Marth plays overly devensive and uses his fair a lot, you should try to Powershield it. You can punish him with fsmash if you Powershield it (thanks to steel2nd for this info).
Wario
Rating: 45:55
Discussion:
http://www.smashboards.com/showthread.php?t=195143
Wario is an unusual character to fight against. He has great aerial mobility, even better shield pressure, strong KO moves and he himself lives very long. Wario will probably try to come through the air waving back and forth. He will try to bait an attack and punish it accordingly, so don't let him fool you. Just because he comes cose doesn't mean he's gonna attack you. This takes patience to deal with. Wario has good aerials: Combined with his high air speed his dair is a relatively dafe shield poking move, fis fair hass combo potential and his uair can KO opponents pretty well. Staying in your shield is a bad idea as he can either penetrate it with dair or eat through it with his bite. Instead make use of your reflector and counter attack him - Wolf has much more range than Wario on almost all his moves and Wolf actually has similar aerial mobility so try to keep your range by jumping away.
Wario has the advantage in this match-up but not by much. Wolf can be troublesome for Wario, since he's the only character who has similar aerial mobility and completely outranges him. But Wario is heavy, has a very good recovery and better KO moves than Wolf: half-charged farts and a fresh fsmash will KO you before you can KO Wario. His fsmash is pretty much the best in the game.
Lucario
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=195331
Lucario has few weaknesses you can exploit and he's overall a very balanced character. Like Wolf his recovery isn't really good but it doesn't matter in this match-up. Lucario is midweight and thus lighter than Wolf but still not easily KOd. This will turn out to be a problem if you don't keep your dsmash fresh. You should KO him as soon as you can: His moves get increased knockback the more % Lucario has. If you wasted your dsmash before Lucario will becoome a real powerhouse who gets additional KO power. Keep your dsmash fresh and you'll have a lot less troubles with him. Lucario is very good in the air and has a charagable projectile with KO potential but he isn't bad on the ground either. He has decent speed and his range is over-average with all his disjointed hitboxes. As you can see, in this match-up Wolf and Lucario have pretty much the same tools so it's pretty much completely based on the players - the characters shouldn't influence the outcome of the battle too much.
Donkey Kong
Rating: 50:50
Discussion (p. 4-6):
http://smashboards.com/showthread.php?t=188329&page=4
Donkey Kong is a character of the extremes: His power, weight and range are incredible but his mobility, vertical recovery and speed are sub-par. DK is by no means slow but he's still among the slower characters. He also doesn't havndle projectiles too well: His shield is his only tool and his enourmous size and his lack of mobility don't help much either. You can fight a lot with hit+run tactics since DK can't match Wolfs aerial mobility. Bair is pretty safe unless he Powershields it. Don't overuse it for that reason because a Dsmash out of a Powershield can be pretty devastating. His KO power is very frightening overall but none of his main KO moves comes out faster than 10 frames and his high weight can make it frustrating to KO him. But remember: You might have a hard time against him ... but he has just as hard a time against you. Punish him if he uses a laggy move and fsmash is almost always guaranteed if you Powershield a hit. Keeping your dsmash fresh is a smart idea and you also want to avoid large stages like FD.
Diddy Kong
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=195523
Pikachu
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=195829
Pikachu's Chaingrab makes this match-up harder than it should actually be. Wolf has a sound range advantage on most of his moves and speedwise Wolf and Pikachu are about the same. Wolf can outcamp Pikachu with Shine, Blaster and his Superior range, so this match-up isn't really bad. The Chaingrab makes things a bit more complicated as it gives Pikachu a guaranteed lead. You can break out of the chaingrab after a few throws though so you won't get ***** like Fox. The problem is that Pikachu's mobility and his decent projectile make the match-up really annoying, if the Pikachu decides to play hit+run. Fight safely to get back your lead - bair is really good of course - and then play more defensive and you can beat him. Just don't throw your nerves away once Pikachu has the lead.
Ice Climbers
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=196017
Kirby
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=197300
Kirby and Wolf both have quite a lot of things going for them in this match-up making this one rather interesting. Kirby has some good combos at low percent that can deal ~40%+. He is also naturally good at edgeguarding and his overall KO power is really good thanks to his overpowered fsmash. Kirby will probably base a lot of his game around grabs since they lead into combos and edgeguarding attempts, which are his main damage sources. His grab range is really good anyways so be prepared.
Wolf on the other hand completely outranges Kirby and has a slight speed advantage - Kirby isn't really fast. What's more importan though is the fact that Kirby isn't very good at approaching so use your bairs and fairs really defensively and mix them up with your Laser to keep Kirby from getting closer. You have to play really carefully and by patient - if you rush in Kirby will grab you and either deal good damage (most of his throws deal more than 10% even if he doesn't combo) or put you in a gimpable position. Playing smart is basically the key here: If your smart enough you'll outcamp Kirby and win. If the Kirby player is smart enough he'll find or create an opening and probably KO you very fast.
Watch out for his Swallow! Don't try to edgeguard him ... you#ll regret it!
Pit
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=197552
Toon Link
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=197834
Another very versatile characer. Toon Link will usually play defensively and rely on his projectile arsenal: Arrows, Bombs and the Boomerang are supposed to kepp the opponent away. TLink is very mobile so he can play a mean hit+run game but Wolfs downB makes this a non-issue. If he camps just camp harder and sooner or later he has to approach. This is another thing where Toon Link is quite good at...he can hit shields with his zair from a good distance and follow it up with a bomb. Use your bairs well and you can get rid of this problem in most cases as it usually beats him either rangewise or speedwise. It's a bit tricky to learn but nothing you can't do.
Wolf actually has the advantage but it's minimal indeed. Toon Link can't KO very well and Wolf weight can make this battle frustrating for Toon Link, even though Wolf isn't a really bad match-up for Toon Link.
Olimar
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=198003
Fox
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=198192
Fox and Wolf don't have many things going against each other. Their projectile/long-ranged games neutralize each other pretty much. Wolf has a small advantage because he just has overall better attributes: more range, better defense (especially his weight), better options to approach and generally safer moves. Sounds like Wolr ***** Fox but that's not the case: Fox has some combos (utilt chains, dair -> jab/grab) and an absurdly overpowered KO move ... his usmash. It's the best usmash in the game and KOs you at ~110% with DI (if it's fresh). So don't be careless, he's no pushover. Just get used to his playstyle and remember that everything Fox do is risky for himself but also a potential threat for you.
Zelda+Sheik
Rating: Zelda: 60:40; Sheik: 40:60; Overall: 40:60
http://www.smashboards.com/showthread.php?t=198375
Zero Suit Samus
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=198546
Bowser
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=198757
Luigi
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=198858
Peach
Rating: 50:50
Discussion:
http://www.smashboards.com/showthread.php?t=198969
Ike
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=199200
Lucas
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=199393
Ness
Rating: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=199570
Mario
Rating: 55:45
Discussion (p. 1-4):
http://smashboards.com/showthread.php?t=188329
Mario is really tricky. He has decent combos to rack damage, fast move with decent knockback (dsmash) and the Fludd, Fire Balls and the cape to gimp you.
The first thing to mention is that you should not use the Reflector to stop fireballs if Mario is rather close - he'll avoid the fireball and punish your lag. Use the Reflectos to get out of combos asap and Powershield the fireballs. That way you covered the biggest threats Mario has on you. Mario lacks range, which you should ruthlessly make use of. Wolfs bair easily beats all of Marios moves, so don't hesitate to stay away from him ... you'll be fine as long as you remember to shield those fireballs.
If he knocks you off the stage expect him to gimp you ... he has many tools to do so but as long as you manage to DI above the stage you're always in a safe position. If you recover from below however ... you basically lost your stock. The fludd will bounce you out of range to grab the ledge. Mario is hard to get used to but as long as you remember the basics Wolf has a slight advantage.
Pokemon Trainer
Rating: Squirtle: 45:55; Ivysaur: 60:40; Charizard: 55:45; Overall: 55:45
Discussion:
http://www.smashboards.com/showthread.php?t=199769
Samus
Rating: 60:40
Discussion:
http://www.smashboards.com/showthread.php?t=199983
Samus - despite her being badly nerved from Melee - can still be a challange if you don't play smart. She's not only heavy but she also has an excellent recovery - if you fail to keep the dmsash fresh you'll have a hard time to finish her off. She always has these issues though, especially against Wolf, whose weight is really helpful in this match-up. Her best move is the zair but if Samus spams it it's really predictable. Just jump away and use lasers and you'll eventually force her to approach. The reflector stops her from projectile camping and in close range Wolf is not only faster but also has a range advantage. Just make sure to keep your dsmash fresh and rack up enough damage (this can be really hard against a devensive Samus!) you'll have the advantage.
Yoshi
Rating: 60:40
Discussion
http://www.smashboards.com/showthread.php?t=200192
Sonic
Rating: 55:45
Discussion
http://www.smashboards.com/showthread.php?t=200397
Sonic is one of the more underrated characters in the game. You shouldn't underrate him, he has quite a lot of things going for him: He is extremely mobile - even vertically, he has an amazing dash grab, a mean tech chase and his weight (he's not light!) in combination with his godly recovery make him an opponent that is not only perfectly capable to beat Wolf but is also very likely to actually do so if you don't take him seriously. Don't go offstage against him, he has a great offstage game. Don't be hasty either - he can grab you out of every mistake you make, since he runs so fast. Bair and fair are the key to keep him at distance as usual and most of his moves aren't hard to shine. Blaster is also very useful in this match-up since Sonic has no projectile. What gives Wolf the edge is the fact that Wolf is heavy enough not to die anytime soon - landing a KO move is difficult, since his best one (fsmash) is rather slow ironically.
Jigglypuff
Rating: 70:30
Discussion:
http://www.smashboards.com/showthread.php?t=200896
Ganondorf
Rating: 70:30
Discussion:
http://www.smashboards.com/showthread.php?t=201074
Link
Rating: 60:40
Discussion (p. 6):
http://smashboards.com/showthread.php?t=188329&page=6
Captain Falcon
Rating: 65:35
Discussion:
http://www.smashboards.com/showthread.php?t=201074