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Ness frame data, Updated to completion!

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I got more reliable footage of the aerials. This list is complete unless someone whines about psi magnet, which I don't really care about for frame data.

Dtilt:
hits:4
hitlag:3
ends:16

A:
hits:4
hitlag:6
ends:25

AA:
hits: 4, 15
hitlag:6,6
ends:37

AAA:
hits: 4, 15, 30
hitlag:6,6,6
ends: 58

Ftilt:
hits:7
hitlag:6
ends: 42

Utilt:
hits:5
hitlag:6
ends:38

fsmash:
hits: 21
hitlag:11
ends:64

Usmash:
hits:10,23
hitlag:6,8
ends:58

dsmash:
hits:10,17
hitlag:6,8
ends:67

Dash attack:
hits:8,24,39
hitlag:10,9,9
ends:64

Grab:
grabs:6
hits: every 16 frames

missed dash grab:
35 frames to completion

Dair:
hits: frame 19
hitlag:9
autocancels or you suck

Nair:
hits: 4
hitlag:10
landing lag:13

Fair:
hits:8,14,20,26,32
hitlag:6,6,6,6,6
landing lag:8

Bair:
hits:10
hitlag:16
landing lag:6

Uair:
hits: 8
hitlag:10
landing lag:6

PK flash:
hits:42
hitlag: varies, up to 28
special lag:24

PK fire:
hits:21,pillar hits every 10
hitlag:7 (bolt)


PK thunder:
hitstun:11
special lag frames:40
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
Yay Frame data. Finally something we Really really really needed.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
When you says "hits" does that mean the earliest point of the hitbox appearing for the attack? If so, shouldt it have duration frames? There's also some stuff that wouldbe nice to add in here like the lag of each move.

Also, do NOT call the dair "autocancellable". It's not, you're spreading the wrong name for finsishing-an-aerial-before-you-land. Autocancelling is something totally different -_-
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I don't have the proper procedure to find duration of hit frames, so I'm giving the first hit. And it does autocancel, as the end of the Dair isn't back in "loosey-goosey I can take any action out of this animation" frames yet when you land it, and I'm gonna review the footage I have to be entirely sure.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
OK, I just got the rest of the frame data. As far as multi hit attacks are concerned, only Ness's fair keeps them in hitstun for the duration of the attack, and it is not possible to combo a fair into a fair.

PK fire had some wierd stuff going on, so I couldn't gauge the hitstun for the pillar, just the bolt.

Dash attack does not keep them in hitstun the whole time, so expect marths to up b out and stuff.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
Ness' AAA combo hitlagframes are.... Never mind. Thanks for completing as much data as you could. I needed this to know what I can and can't do.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I need to correct myself. I listed hitlag, not hitstun. i'm fixing the labels now.

Edit: for anyone interested, I found lucas's data, as well. it's on the lucas boards.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
Now I needed to edit my post too. It's okay though. Thanks for all the information!
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Since there isn't a continuous energy projectile, I decided that I wasn't going to test it against fox lasers 30 or so times to get the frame it starts absorbing. (Fox lasers hit every 10)
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
I wouldn't mind knowing the info for the wind effect as well actually...but whatever...

Anyway...

What about his ledge get up attacks, his knocked down attacks, or his shield, roll, spot dodge, air dodge, pivot grab, and running grab?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
It's called FLEXKICK. I think it was Dan Smith who came up with that. Right, EB360? What happened to him, anyways...
 
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