kupo15
Smash Hero
This is for the Ultimate guide. If there are anything I am missing. Post
-The range of the Fair from the WoI is extended. This is called Wing Lunging.
-If you use WoI right after another WoI, you will be airborne for about 1.5 secs compared to the 4 secs. This is called Wing fatigue. After about 2 secs without using WoI, the wing fatigue is gone and you have full strength.
-If you get hit from the WoI, you do NOT get it back and you lose any jumps you had. However, if you are hit in the opening part of the move, you dont lose anything because the game didn't register the move yet.
-There is a wind push effect at the beginning of the move. Since all wind effects have hitboxes, this means that it cancels any projectile as well as any move if timed right. It also can be reflected by Pits mirror shield as well as being able to set off Marth, Ike, and Lucario's Down B counters.
-If started from the ground, Pit gets launched up and the beginning frames give Pit invincibility. If started from the air, it stops all upward momentum. If you input a direction at the right time immediately after the WoI in the air, you get a momentum boost in that direction except straight up. Doing this in the downward direction for an extreme fast fall is called Divebombing.
-The range of the Fair from the WoI is extended. This is called Wing Lunging.
-If you use WoI right after another WoI, you will be airborne for about 1.5 secs compared to the 4 secs. This is called Wing fatigue. After about 2 secs without using WoI, the wing fatigue is gone and you have full strength.
-If you get hit from the WoI, you do NOT get it back and you lose any jumps you had. However, if you are hit in the opening part of the move, you dont lose anything because the game didn't register the move yet.
-There is a wind push effect at the beginning of the move. Since all wind effects have hitboxes, this means that it cancels any projectile as well as any move if timed right. It also can be reflected by Pits mirror shield as well as being able to set off Marth, Ike, and Lucario's Down B counters.
-If started from the ground, Pit gets launched up and the beginning frames give Pit invincibility. If started from the air, it stops all upward momentum. If you input a direction at the right time immediately after the WoI in the air, you get a momentum boost in that direction except straight up. Doing this in the downward direction for an extreme fast fall is called Divebombing.