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Match-up #5: Lucario
Character Overview:
Lucario is one of the many new pokemon in the series’ 4th generation, and from his popularity recieved a spot as one of the many (albeit controversial) newcomers in Brawl. Most people believe he was simply a replacement for Melee’s Mewtwo, and Lucario simply was given the nod in order to promote Brawl to newer Pokemon fans (and vice versa I guess).
Anyway, while Mewtwo was at one point considered the worst character in Melee (<3 Mewtwo), Lucario is quite the exception. Certain players have taken Lucario to the ‘next level’ and are constantly finishing Top 2 at major tournies *cough*Azen*cough*. Lucario’s most interesting trait would be his ‘aura,’ - as his damage meter increases, so do the knockback and power of his moves. This means Lucario is not to be taken lightly, especially when Toon is going for the kill.
Toon Link’s Advantages/Strategies
- One of Lucario’s biggest disadvantages is that his 3rd jump recovery (Extremespeed) has no damaging hitbox, and therefore Lucario can be ledgeguarded even without invincibility frames. Unfortunately, Lucario is extremely floaty and gets good horizontal distance on his recovery anyway, so it often won’t even matter (and gimping Luke is actually much harder then it would seem)
- Dsmash at low percents on sloped stages helps with gimping
- Expect fair spam from Luke, so be ready and try to counter with nair. Lucario dislikes Toon’s nair very much
- His Nair is REALLY laggy, so if he doesn't auto-cancel it, punish him.
- Don’t try and shield grab Lucario’s dair, instead try using a combination or boomerang, Utilt and Usmash
- Cancel his Aura Sphere with Hero’s shield. Remember, crouching will reset Toon’s stance to neutral (holding up his shield)
- Toon Link's bomb is enough to stop a fully charged AS when Lucario is at 150%. The smaller ones can be stopped with arrows, and Toon Link's little shield will guard all of them.
- Counterpicks: Lylat Cruise is great to avoid Aura Sphere, Corneria and Yoshi’s Island have sloped edges for a Dsmash gimp, and Lucario’s generally tend to dislike Delfino.
Toon Link Disadvantages/What to look out for
- Lucario’s aura gives him better range and disjointed hitboxes on a lot of his moves. He will often outrange you so watch that. Zair is probably the best solution.
- As soon as Luc reaches 100%, he can start playing REALLY gay against Toon Link. Aurasphere outprioritizes a lot of crap, and he can just keep you at bay the entire time with fsmashes, bairs, and aurasphere
- Lucario’s smashes are deceptive in start up time, duration and range so be careful
- Lucario’s dair is one of (if not) the best aerials in the game. His fair will be spammed too.
Conclusion
Lucario may currently be a tier above Toon, but as it was put by a Lucario main (thanks Timbers) in the thread, “Everything Luc can do Toon can do better.” 60-40 Toon Link
Why not? O_OTL isn't gonna gimp Lucario =\
Quirky Yuki! =DI dont see how the Toon Link mains aslo second Pokemon Trainer
Super trouper Soup
Taunty Santi
anddd
Yukiwarashi
you need a nickname...
hmm
Yuk skywalker?
Spooky Yuki? does that rhyme?
If you go below me thats a perfect setup for a bomb spike though, so watch out :}There's like so many reasons why lol.
Two big reasons being that TL has a very large blindspot underneath him (unless you guys like using dair off the stage? Then by all means have fun when they airdodge you >_>) Another reason being that all of TL's moves send Lucario in a very vertical fashion. Luc's extremely floaty with decent aerial DI. He's going to be making it back to the stage easily. He shouldn't really ever have to use his extreme speed to get back on. The midair should be enough.
It's hard to explain, but unless a character has some sort of move that launches Lucario horizontally, he's not gonna get gimped, especially from a character that has blindspots in his gimp game. Characters like ROB, Metaknight, Kirby, and Marth are the types of characters that will be gimping Lucario. If TL gets a gimp on Lucario, it's over a scrubby mistake on Lucario's behalf.
You can edgeguard him well, rack up the damage and all, but he's going to get back regardless. Despite what...nearly everyone who doesn't play as Lucario says, his recovery is fine. He's floaty, good aerial DI, and it's maneuverable. Don't forget he has a great projectile to protect himself from any sort of offstage pursuit as well, along with high priority aerials. He's not completely helpless when he gets knocked off.
No, not flamebait. =(And he can't recover there.
10 charactersThere's like so many reasons why lol.
Two big reasons being that TL has a very large blindspot underneath him (unless you guys like using dair off the stage? Then by all means have fun when they airdodge you >_>) Another reason being that all of TL's moves send Lucario in a very vertical fashion. Luc's extremely floaty with decent aerial DI. He's going to be making it back to the stage easily. He shouldn't really ever have to use his extreme speed to get back on. The midair should be enough.
It's hard to explain, but unless a character has some sort of move that launches Lucario horizontally, he's not gonna get gimped, Somebody mentioned "wall jump fair"especially from a character that has blindspots in his gimp game. Characters like ROB, Metaknight, Kirby, and Marth are the types of characters that will be gimping Lucario. If TL gets a gimp on Lucario, it's over a scrubby mistake on Lucario's behalf.
You can edgeguard him well, rack up the damage and all, but he's going to get back regardless. Despite what...nearly everyone who doesn't play as Lucario says, his recovery is fine. He's floaty, good aerial DI, and it's maneuverable. Don't forget he has a great projectile to protect himself from any sort of offstage pursuit as well, along with high priority aerials. He's not completely helpless when he gets knocked off.
Can TL use aerials when holding a bomb? I know some (most?) characters are able to drop bomb and grab again into an aerial, but I've never seen this used for TL. Assuming he can't, having a bomb completely shuts down everything he can do to a character that's not under him, except adding an additional, what 6%? to the opponent, and popping them upwards to ease their recovery.If you go below me thats a perfect setup for a bomb spike though, so watch out :}
Nair has almost pure horizontal knockback, which is why I prefer it to Bair when it comes to gimping. He can use that or Fair, but Fair is kind of laggy and slow.
And also about aura sphere, can't TLs standing shield block it?
You lack vague answers.10 characters
Bomb spiking is...Can TL use aerials when holding a bomb? I know some (most?) characters are able to drop bomb and grab again into an aerial, but I've never seen this used for TL. Assuming he can't, having a bomb completely shuts down everything he can do to a character that's not under him, except adding an additional, what 6%? to the opponent, and popping them upwards to ease their recovery.
Nair's vertical hitbox is silly, and I already explained the damage percent needed on Luc for him to actually be forced to use his upB. Even then, the best you're going to do is set up an fair kill/punishment if you force him to recover onto the stage.
I'm pretty sure it will, but TL's shield isn't going to block anything if he's in any sort of animation, example being that he's throwing a boomerang or something. Plus TL's ground options are fairly limited, but you can be the one to tell me how often TL is just standing on the ground during a match, preferably during a scenario where Lucario's in killing range.
You lack vague answers.
Seriously what.
I personally hate Lylat and Delfino for Lucario. Lylat screws with spacing issues, aurasphere is a hassle to use on the stage, and the platforms are setup in a stupid manner. Recovery isn't an issue on the stage. Delfino has the same lame parts of the stage that eat auraspheres, and ridiculously low ceiling makes Lucario sad.
Fix'd.Well, dsmashing Link (for example) at any slanted edgewhen he's at 0% and then ledgeguarding is enough to gimp him I think. And there are also several other characters with horrible recovery, even Snake because he's vulnerable when he's coming back so you can spike him safely.
He doesn't gimp any good recovery characters so easily though except if you go brave and try to spike them..