Umby
Smash Master
Vertical Spin Dash Jump. Discuss.
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good for mindgames imo, the expected result of charging a spindash is to move horizontaly, not vertically. its practically a whole new attack option.both side B and down B can be cancelled before release by simply hitting jump whilst still holding the relevent buttons. the result is sonic releases his attack straight upwards for some damage and leaves you free to follow on with any of his other moves, the point? more mindgame potential. whilst charging a down B all too often have i seen peeps trying to leap over me in order to suprise attack from behind or above, and been able to catch them off guard with this move. . a good trick I've found is to spin jum to Nair in order to suprise those who try to rush you when you start charging a spin move.
use it too much and as with anything it begins to get predictable.
it is also very useful for dodging a projectile.
Lol Nice one!!
I did not know that.... pretty situational?:VSDJ vs a grounded person at like 100% knocks someone down for a jablock lol
I should probably use u-smash more, but I tend to find it pretty unsafe and punishable. At least you can airdodge at any time during a spindash jump or switch to a more powerful aerial, etc.I think any time a grounded opponent would get hit by the VSDJ a hyphen smash would probably be safer. Not saying it couldn't work though.