As most of you have noticed, the PT chart has sort of come to a standstill. We now have an entry for each character in the game, but there is very little discussion and not many matchups have been changed since their original inclusion. I fear that a lot of these entries are off because some of the reasoning behind them doesn't explore all of the match up. Solution? Character in focus!
Here's the deal. Every week, a majority of users will decide what character to focus on. This way everyone involved will be focusing on the same thing. We can compare experiences, theorycraft, etc. A part of this project will be making a thread in that character's own discussion board to get input from the other side of the match up (unless it's PT haha). This way, we'll have as much input as possible. In fact, we could even set up some matches of us vs. them to compare and get some real information on who has the advantage!
This is simply a way of revitalizing the Type Chart and getting some new input. You may still discuss the type chart in its original thread here!
Now, who will be our first target? Any favorites? Any character you have trouble fighting? Unfortunately I can't make a poll but I'll just tally the votes or hope that most everyone can agree on someone.
I, for one, want to do Pokemon Trainer (thanks to Retro Gaming for the suggestion). We are all most knowledgeable about him after all! Plus, how can we expect to analyze other characters if we can't even accurately analyze our own character?
I'm still not sure if I'll use this as the 'home thread' for Character in Focus or will just link to each discussion from the original Chart Thread...what do you all think? It's really just a more in depth look at each character. I'm leaning toward Chart Thread.
Conclusion
Ivysaur is x4 effective against Squirtle.
Squirtle and Charizard are neutral.
Charizard is x2 effective against Ivysaur.
Squirtle vs. Ivysaur
This is probably the most complex ditto match in all of Smash. Three different characters at your disposal, each with different abilities...in the grand scheme of it all, it's really Pokemon Trainer vs. Pokemon Trainer, and neutral.
However, individually, we have three separate sets of match ups.
Squirtle vs. Ivysaur is quite clearly in Ivysaur's favor. Squirtle will not enjoy trying to approach Ivysaur's range and power, nor will Squirtle enjoy a constant barrage of Razor Leaf when it backs off. For this reason, Shellshifting and the mindgames that come with it will be quite ineffective. Ivysaur's Bair will just eat away at Squirtle all day and Squirtle lacks anything to effective counter it. When Ivysaur decides to go for the kill, any of its grass based attacks are strengthened by Squirtle's type weakness, therefore making the already very light Squirtle even more fragile than before. This match up has little to dispute.
Squirtle vs. Charizard is quite a bit more balanced. I strongly agree with Superhacker up above, when both are fresh, Squirtle will quite handily take advantage of any mistake Zard makes and can string together a quick flurry of attacks to punish. Squirtle also has a super effective Usmash and Dsmash to work with. But a smart, defensive Charizard will give Squirtle trouble. Both Superhacker and Retro Gaming agree that Zard's amazing grab range makes shieldgrabbing a very effective tool to use against Squirtle. Squirtle will be hard pressed to get an attack in without getting grabbed. Mindgames are very important to Squirtle here, to let him sneak some blows in. Our analysists concluded the match up was neutral. Here, the best player will likely win out.
Ivysaur vs. Charizard...phew. We had opinions go both ways on this one. Ivysaur basically has to focus intently on correctly outspacing Charizard to have a fighting chance. Razor Leaf is always a help and Bullet Seeding will rack up a ton of damage. Ivysaur likely has Zard beat on the ground, but Zard has a great advantage in the air and offstage. Zard has little trouble gimping Ivy with a super effective fair and multiple jumps to work with. In my opinion, this match up boils down to the edgeguarding game. If Charizard can't effectively edgehog every chance he gets, Ivysaur will simply keep racking up damage with BS, Leaf spam, and it's best spacing moves. Charizard isn't completely beat on the ground however, Flamethrower and Rock Smash come in handy for approaches (as always) and ftilt and dtilt do have some good range to them, just not as good as a few of Ivy's moves. Finally, Charizard will have an easier time of killing due to Ivy's fire weakness and Zard's overall power. Even if Zard doesn't KO, Ivy may be sent far enough to get edgehogged to death.
Really just spitting back what a lot of you said, in condensed form.
NOW LET'S MOVE ON TO METAKNIGHT BABY.
Here's the deal. Every week, a majority of users will decide what character to focus on. This way everyone involved will be focusing on the same thing. We can compare experiences, theorycraft, etc. A part of this project will be making a thread in that character's own discussion board to get input from the other side of the match up (unless it's PT haha). This way, we'll have as much input as possible. In fact, we could even set up some matches of us vs. them to compare and get some real information on who has the advantage!
This is simply a way of revitalizing the Type Chart and getting some new input. You may still discuss the type chart in its original thread here!
Now, who will be our first target? Any favorites? Any character you have trouble fighting? Unfortunately I can't make a poll but I'll just tally the votes or hope that most everyone can agree on someone.
I, for one, want to do Pokemon Trainer (thanks to Retro Gaming for the suggestion). We are all most knowledgeable about him after all! Plus, how can we expect to analyze other characters if we can't even accurately analyze our own character?
I'm still not sure if I'll use this as the 'home thread' for Character in Focus or will just link to each discussion from the original Chart Thread...what do you all think? It's really just a more in depth look at each character. I'm leaning toward Chart Thread.
Conclusion
Ivysaur is x4 effective against Squirtle.
Squirtle and Charizard are neutral.
Charizard is x2 effective against Ivysaur.
Squirtle vs. Ivysaur
Ivysaur vs. CharizardRetro Gaming
Squirtle vs Ivysaur- Fairly obvious. Squirtle's small range is no match for Ivysaur's amazing spacing game. Ivysaur's Ftilt and Bair create a wall that is very difficult to get inside. However, in Squirtle's favor, he has a weakness to grass attacks, which effectively renders Bullet Seed almost completely useless. It is for this reason that Squirtle is more capable than any other character to approach Ivysaur from directly above. However, Ivysaur is still capable of keeping this area clear with Utilt and by shielding Squirtle's attempt at any sort of approach.
Retro Gaming
Ivysaur vs Charizard- First the obvious: Charizard is capable of killing Ivysaur much sooner than normal. In his favor, he also has the capability of edge-guarding Ivysaur increasingly well with his multiple jumps and fire-based aerials. However, Ivysaur is not completely undone. Although Ivysaur's Usmash and Uair are grass-based moves, its Fsmash is still capable of killing Charizard at normal percentages. In addition, it is made more difficult for Charizard to escape from Bullet Seed, as the knock-back is decreased. In the same vein, Ivysaur has a very easy time escaping from Charizard's Flamethrower. As long as Ivysaur is careful of the fire based attacks (Which any competent PT should be able to recognize if they themselves know how to use Charizard), then the match is not so tipped in Charizard's favor. Charizard has a slight advantage at best, considering Ivysaur retains its spacing game, which will keep it away from Charizard's grab.
Fearmy
Squirtle Vs Zard: ok firstly squirtle kicks Zard hard in the air. that should probably make zard think twice about trying to spike you or gimp you. squirtle can VERY easily combo charizard, and with the gimping against the 2 air jumps, it means more damage to charizard. Hydroplane works wonders against charizard, and D smash works well when Ledge guarding. what you Do need to look out for is zard's smashes, that can eaisly send you flying to your death, most notably F-smash. U smash will kill you around the low 80's i think. flamethrower will not do much as long as you are stupid to keep DI into it, just DI out of it and you won't take that much damage, charizard gets comboded to the death by squirtle, it's hard to even land a move on this guy.
A differing opinion in favor of Ivysaur:Fearmy
ivysaur vs charizard: you claim that zard has trouble with the damage done by bullet seed right? well zard has something more dangerous, a F-throw followed up by a F-air and hugging the ledge = instant death for ivysaur, it really depends where ivysaur is standing and since ivysaur usually should be in the middle, it's decent enough space to pull this off at around 30%? 1 killing move isn't enough because it will become very,very predictable, because when the ivysaur is feeling harassed, they will constaly try to spam a killing move just to kill you simply because they don't to lose, now if you know what move they are going to do, how long it takes, and where they will do it, it will become a cake walk.
Charizard vs. SquirtleSuperhacker75mil
Now, as far as Ivysaur/Charizard is concerned, I disagree with the neutrality on the same "best game" principle. Edge-hogging Ivysaur is easy if Ivysaur's already close to the screen boundary to begin with, but you can only safely go for a 'Zard f-air or b-air if Ivy hasn't used his double jump...otherwise his f-air's range and deceptiveness can counterattack and keep him alive (Ivysaur's slightly floatier than Charizard, too). F-airs and Razor Leaf help prevent instant edge-hoggers, and up-air is fantastic if you've just fallen off the ledge and have a Charizard trying to burn you from above (as long as you still have your double jump), because you can still Vine Whip if you do it immediately when you recover from up-air. Charizard does have two extra jumps to work with out there, but you only have time for roughly two attempts at a good off-edge attack. Besides, worst case scenario? Ivy can predict the edge game, and immediately fast-fall beneath Charizard's approach with an air-dodge, grappling with Vine Whip while 'Zard is still off-stage.
As far as on the stage is concerned, Ivy has too much protection for Charizard to get close easily. Charizard's only hope is a careful approach followed by a grab into an up-throw (unless it's time to take Ivy off-stage)...because being above Charizard is just as dangerous as being above Ivysaur, thanks to up-smash and up-tilt. Even when Charizard is close, spot-dodging a grab and Bullet Seeding just OWNS Charizard, and if you're worried about him spot-dodging, then just do a neutral-air. I've already gone over how great Ivy's neutral-air is for his close-in game, and it's especially important because it brings horizontal distance back into the game, which means Ivysaur can either go back to camping again or start pressuring with b-airs, f-smash, and d-tilt.
Charizard functions best at mid/mid-close ranges, and all his moves work to either capitalize on this or to assist him in getting there (shield-cancel dash/shieldgrab, hyphen smash, Flamethrower, d-smash, f-tilt, d-tilt, Rock Smash). Good Ivy's counter this until it's time for them to get mid-close, or close if necessary (n-air, Bullet Seed for extra damage in fatigue).
Basically? This really isn't neutral. Although Charizard is adaptable offensively and defensively, he's just too big a target for Razor Leaf and Bullet Seed, so unless Ivysaur ends up above Charizard, Ivysaur should be able to avoid the big hits while camping and occasionally closing enough for an f-smash. Vine Whip's good for keeping Zard's occasional air approaches minimized. SLIGHT ADVANTAGE - IVYSAUR.
Retro Gaming
Charizard vs Squirtle- Squirtle kills Charizard much faster with Usmash most noticeably, and Squirtle is capable of running circles around Charizard. However, Squirtle's prime method of attacking is with its short-ranged aerial attacks, and this exposes the tiny turtle to Charizard's enormous grab range. While Squirtle will resist Charizard's fire-based moves, Squirtle is still a very light character that can easily be killed by Usmash, Dsmash, Dtilt, Utilt, or Rock Smash. Again, a defensive style with Charizard gives this match some form of neutrality, in my opinion.
Steeler's three cents:Superhacker75mil
Basically, we're making these claims on the assumptions that both characters are playing the best tactics available to them that we know...given that, it's hard to see how the Squirtle/Charizard match-up is anything but neutral. Although a ninja in the air and a ninja with shellshifting, Squirtle will still have problems on approach against a defensive Charizard. Shield-grabbing is godly in this game, and Charizard is one of the best in the field. Squirtle's good at it too, but he's nothing to 'Zard, and that makes it even worse for Squirtle, since his d-throw is crucial for kills, and his others help setup aerials. 'Zard's super-deceptive d-smash is also great at stopping approaches, though it's hard to hit a Squirtle with given how often they're in the air. Great for a whiffed d-tilt, though.
What makes things neutral is that Squirtle is just too good with mindgames and speed, and he'll be able to capitalize more on Charizard's mistakes at the beginning than the other way around. The up-smash was mentioned as a killer, and it certainly is when you can land it. A shellshifted d-smash has water properties too, and could be a great alternate killer if they're expecting up-smash instead. Getting inside and landing some up-tilts does sweet, quick damage at the beginning.
In the end, it's a matter of how long each Pokémon is out. Squirtle can own the beginning, but he will succumb to Charizard after fatigue. NEUTRAL.
This is probably the most complex ditto match in all of Smash. Three different characters at your disposal, each with different abilities...in the grand scheme of it all, it's really Pokemon Trainer vs. Pokemon Trainer, and neutral.
However, individually, we have three separate sets of match ups.
Squirtle vs. Ivysaur is quite clearly in Ivysaur's favor. Squirtle will not enjoy trying to approach Ivysaur's range and power, nor will Squirtle enjoy a constant barrage of Razor Leaf when it backs off. For this reason, Shellshifting and the mindgames that come with it will be quite ineffective. Ivysaur's Bair will just eat away at Squirtle all day and Squirtle lacks anything to effective counter it. When Ivysaur decides to go for the kill, any of its grass based attacks are strengthened by Squirtle's type weakness, therefore making the already very light Squirtle even more fragile than before. This match up has little to dispute.
Squirtle vs. Charizard is quite a bit more balanced. I strongly agree with Superhacker up above, when both are fresh, Squirtle will quite handily take advantage of any mistake Zard makes and can string together a quick flurry of attacks to punish. Squirtle also has a super effective Usmash and Dsmash to work with. But a smart, defensive Charizard will give Squirtle trouble. Both Superhacker and Retro Gaming agree that Zard's amazing grab range makes shieldgrabbing a very effective tool to use against Squirtle. Squirtle will be hard pressed to get an attack in without getting grabbed. Mindgames are very important to Squirtle here, to let him sneak some blows in. Our analysists concluded the match up was neutral. Here, the best player will likely win out.
Ivysaur vs. Charizard...phew. We had opinions go both ways on this one. Ivysaur basically has to focus intently on correctly outspacing Charizard to have a fighting chance. Razor Leaf is always a help and Bullet Seeding will rack up a ton of damage. Ivysaur likely has Zard beat on the ground, but Zard has a great advantage in the air and offstage. Zard has little trouble gimping Ivy with a super effective fair and multiple jumps to work with. In my opinion, this match up boils down to the edgeguarding game. If Charizard can't effectively edgehog every chance he gets, Ivysaur will simply keep racking up damage with BS, Leaf spam, and it's best spacing moves. Charizard isn't completely beat on the ground however, Flamethrower and Rock Smash come in handy for approaches (as always) and ftilt and dtilt do have some good range to them, just not as good as a few of Ivy's moves. Finally, Charizard will have an easier time of killing due to Ivy's fire weakness and Zard's overall power. Even if Zard doesn't KO, Ivy may be sent far enough to get edgehogged to death.
Really just spitting back what a lot of you said, in condensed form.
NOW LET'S MOVE ON TO METAKNIGHT BABY.