Alright, for the most part I enjoy Zamus more than any character in the game. The problems I'm having are mostly two fold.
1. Finishing off opponents.
2. Surviving in the 100%+ damage range.
1. I know that her primary killer moves tend to be her side b, her up air, and her bair. The aerials aren't the thing that I have a problem landing. It's mainly the side+b because of it's deadzone and the fact that if I'm playing someone with half a brain they stay away from the side b's hitbox. I'm also aware of the "dash, tilt up a, up b, down a" but that seems to be a very big "if" type of combo. I've had it land once in a fight and since then smart players won't let me land it again. I was wondering if there's some sort of smash and/or finisher move that can end people maybe in the 130%+ range more reliably and doesn't have such terrible mechanics like a deadzone?
2. Generally I've come to grips with the fact that against characters like Gannondorf, Ike, and other characters who have some sort of smash move that punishes your mistakes, Zamus will tend to launch like a rocket. However I realized that to a certain effect her dair causes her movement to slow down slightly. But other than being a dodge fiend I was wondering if certain moves tend to be better defensively. I know that her side smash tails behind her but other than that and her down smash which sufficed to say isn't that fantastic she doesn't have much defense. For the most part the people I play against tend to have split second reaction time and can see her dsmash and neut b coming.
Anyhell, I'd appreciate any positive feedback.
1. Finishing off opponents.
2. Surviving in the 100%+ damage range.
1. I know that her primary killer moves tend to be her side b, her up air, and her bair. The aerials aren't the thing that I have a problem landing. It's mainly the side+b because of it's deadzone and the fact that if I'm playing someone with half a brain they stay away from the side b's hitbox. I'm also aware of the "dash, tilt up a, up b, down a" but that seems to be a very big "if" type of combo. I've had it land once in a fight and since then smart players won't let me land it again. I was wondering if there's some sort of smash and/or finisher move that can end people maybe in the 130%+ range more reliably and doesn't have such terrible mechanics like a deadzone?
2. Generally I've come to grips with the fact that against characters like Gannondorf, Ike, and other characters who have some sort of smash move that punishes your mistakes, Zamus will tend to launch like a rocket. However I realized that to a certain effect her dair causes her movement to slow down slightly. But other than being a dodge fiend I was wondering if certain moves tend to be better defensively. I know that her side smash tails behind her but other than that and her down smash which sufficed to say isn't that fantastic she doesn't have much defense. For the most part the people I play against tend to have split second reaction time and can see her dsmash and neut b coming.
Anyhell, I'd appreciate any positive feedback.