Organous
Smash Apprentice
I'm wondering something. I understand that some people prefer to play without items and some prefer to play with (I count myself among the latter, but I don't really care). With that in mind, as psychology is a fascinating subject for me, I'm hoping to figure out why. I have one theory: that those who are already comfortable with games of chance (games involving dice, standard playing cards, collectible cards, etc.) have a preference toward items and those accustomed to strictly skill-based games (Chess, traditional fighters, physical sports) prefer to take out the random element of items. So, how is it for you? Which game style do you prefer both in Smash and in other realms of play?
To keep the notation short, you can use these simple terms. If you play games strictly based on skill, you are tight. If you play games involving some use of risk, you are loose. If you prefer to play without items, you're a purist. If you play with them, you're a materialist (or just say with or without).
That would make me a loose materialist. I play plenty of games that involve both chance and skill, because I feel uncertain conditions force you to become a better player if you want to survive sudden turnarounds. Items to me are just like topdecking something good in any card game.
To those who want to rant about items because you feel they simply unbalance the game and anyone who says otherwise is an idiot, I refer you to the Item Standard Play Project. That thread is dedicated to those who feel items can be balanced if controlled correctly, banning the items that most significantly unbalance the game. I do not wish to start a debate here, as I'm sure it has already been done before and I'm not advocating either side. I am simply looking for a correlation between preferences. I'm fairly certain that the serious/casual distinction is present here, too, but I'm hoping to define it further. Of course I also know there will be people who are exceptions to every rule. Thanks to those who contribute constructively.
Count thus far
Tight purist: 2.5
Tight materialist: 0.5
Loose purist: 2
Loose materialist: 0
To keep the notation short, you can use these simple terms. If you play games strictly based on skill, you are tight. If you play games involving some use of risk, you are loose. If you prefer to play without items, you're a purist. If you play with them, you're a materialist (or just say with or without).
That would make me a loose materialist. I play plenty of games that involve both chance and skill, because I feel uncertain conditions force you to become a better player if you want to survive sudden turnarounds. Items to me are just like topdecking something good in any card game.
To those who want to rant about items because you feel they simply unbalance the game and anyone who says otherwise is an idiot, I refer you to the Item Standard Play Project. That thread is dedicated to those who feel items can be balanced if controlled correctly, banning the items that most significantly unbalance the game. I do not wish to start a debate here, as I'm sure it has already been done before and I'm not advocating either side. I am simply looking for a correlation between preferences. I'm fairly certain that the serious/casual distinction is present here, too, but I'm hoping to define it further. Of course I also know there will be people who are exceptions to every rule. Thanks to those who contribute constructively.
Count thus far
Tight purist: 2.5
Tight materialist: 0.5
Loose purist: 2
Loose materialist: 0