Neb
Smash Lord
Intro.
This guide consist of cancellation and unique qualities G&W's moves have in a defensive manner, not just offensive. What I hope the guide is going to accomplish is a makeshift defense that can be very useful as a secondary safeguard to the shield, or when the buckets full. This may or may not interest the reader depending on your style of play, if it does good, but if it doesn't I ask you to not flame. Pros
o Secondary Defense
o Advanced Approaching
o Limits overuse of dodging
o Mixes up defenses
o Shield against Spam
o Advanced Recovery Defense
o Can Bait/Mind-game
o Entertaining (Fun to use)
Cons
o Requires Precision and Practice
o May or may not stale moves
o Can be risky
________________________________________________
Manhole [D-tilt]
Dtilt + Pikmin= Catapult anyone?
Note: We know this techs efficient use in edge guarding, spacing, wall infinite’ing and much more, but one of its newer uses would have to be in a defensive exploit. The manhole cancels quite a few projectiles and some smashes, just flip the lid at the right moment and you should negate said offenses before you can even see the plate appear! Its pretty quick, swift enough to cancel out a thunder jolt from Pikachu at point blank range and allow G&W to counter the annoying mouse with some bairs, nair, fairs, dairs, whatever floats your boat. Works best on low trajectory objects but there’s also a small hitbox at Games midsection when he flicks out the manhole cover, though if your looking to rid mid to high trajectory objects, the Greenhouse is what your looking for!
Manhole: Ground Defense
Greenhouse [Jab]
Greenhouse delaying Snake's Nikita
Note: Greenhouse, lovely move, just tap the jab on threatening projectiles and you’ve got a cancellation, quick and easy. Cool thing about this guard is that it doesn’t require a constant jab or manhole, some you can just tap to diminish. Tap on single hit projectiles, and constant on multi-hitbox projectiles. The defense can be fairly swift, with negligible lag! Use this regularly against Olimar mains, this tech does wonders against pikmin in chorus with the manhole; switch it up depending on different trajectories.
Greenhouse: Ground Defense
o Secondary Defense
o Advanced Approaching
o Limits overuse of dodging
o Mixes up defenses
o Shield against Spam
o Advanced Recovery Defense
o Can Bait/Mind-game
o Entertaining (Fun to use)
Cons
o Requires Precision and Practice
o May or may not stale moves
o Can be risky
Manhole [D-tilt]
Dtilt + Pikmin= Catapult anyone?
· Mario & Luigi: Fireball
· Link: Arrows (not fully charged), Bombs (At a distance), Boomerang
· Samus: Energy Ball (not fully charged), Missile (only seeker)
· ZSS: Paralyzer/Whip (Sweet-Spot)
· Pikachu: Thunderbolt
· Diddy: Peanuts (No lag/ disintegrates them)
· Pit: Arrows
· PT (Pokemon Trainer): Ivysaur- Razor Leaf, Charizard- Flamethrower
· Snake: Missile (Redirects), D-smash mine (Harmlessly detonates)
· Peach: Turnips
· Yoshi: Egg Roll
· D3: Waddle Dee’s
· Lucario: Aura Sphere
· Ness: PKT, PKF
· Wario: Bike parts/Bike
· Olimar: Pikmin (PWNage)
· TL: Same as link
· Fox & Falco: Fire Fox/Fire Bird
· Lucas: PKF
· Link: Arrows (not fully charged), Bombs (At a distance), Boomerang
· Samus: Energy Ball (not fully charged), Missile (only seeker)
· ZSS: Paralyzer/Whip (Sweet-Spot)
· Pikachu: Thunderbolt
· Diddy: Peanuts (No lag/ disintegrates them)
· Pit: Arrows
· PT (Pokemon Trainer): Ivysaur- Razor Leaf, Charizard- Flamethrower
· Snake: Missile (Redirects), D-smash mine (Harmlessly detonates)
· Peach: Turnips
· Yoshi: Egg Roll
· D3: Waddle Dee’s
· Lucario: Aura Sphere
· Ness: PKT, PKF
· Wario: Bike parts/Bike
· Olimar: Pikmin (PWNage)
· TL: Same as link
· Fox & Falco: Fire Fox/Fire Bird
· Lucas: PKF
Note: We know this techs efficient use in edge guarding, spacing, wall infinite’ing and much more, but one of its newer uses would have to be in a defensive exploit. The manhole cancels quite a few projectiles and some smashes, just flip the lid at the right moment and you should negate said offenses before you can even see the plate appear! Its pretty quick, swift enough to cancel out a thunder jolt from Pikachu at point blank range and allow G&W to counter the annoying mouse with some bairs, nair, fairs, dairs, whatever floats your boat. Works best on low trajectory objects but there’s also a small hitbox at Games midsection when he flicks out the manhole cover, though if your looking to rid mid to high trajectory objects, the Greenhouse is what your looking for!
Manhole: Ground Defense
Greenhouse [Jab]
Greenhouse delaying Snake's Nikita
· Mario & Luigi: Fireball
· Link: Arrows (not fully charged), Boomerang
· Samus: Energy Ball (not fully charged), Missile (only seeker)
· ZSS: Paralyzer
· Pikachu: Thunderbolt
· Diddy: Peanut (no lag/disintegrates)
· Pit: Arrows
· PT: Ivysaur- Razorleaf
· Snake: Missile (Slows momentum/redirects), Dsmash
· Peach: Turnips
· Yoshi: Egg Roll
· IC (Ice Climbers): Ice Block (reflects back!)
· D3: Waddle Dee’s
· Ness: PKT
· Wario: Bike/Bike parts
· TL: Same as link
· Olimar: Pikmin (Creamed!)
· R.O.B: Gyro (not fully charged)
· Fox & Falco: Fire Fox/Fire Bird
· Link: Arrows (not fully charged), Boomerang
· Samus: Energy Ball (not fully charged), Missile (only seeker)
· ZSS: Paralyzer
· Pikachu: Thunderbolt
· Diddy: Peanut (no lag/disintegrates)
· Pit: Arrows
· PT: Ivysaur- Razorleaf
· Snake: Missile (Slows momentum/redirects), Dsmash
· Peach: Turnips
· Yoshi: Egg Roll
· IC (Ice Climbers): Ice Block (reflects back!)
· D3: Waddle Dee’s
· Ness: PKT
· Wario: Bike/Bike parts
· TL: Same as link
· Olimar: Pikmin (Creamed!)
· R.O.B: Gyro (not fully charged)
· Fox & Falco: Fire Fox/Fire Bird
Note: Greenhouse, lovely move, just tap the jab on threatening projectiles and you’ve got a cancellation, quick and easy. Cool thing about this guard is that it doesn’t require a constant jab or manhole, some you can just tap to diminish. Tap on single hit projectiles, and constant on multi-hitbox projectiles. The defense can be fairly swift, with negligible lag! Use this regularly against Olimar mains, this tech does wonders against pikmin in chorus with the manhole; switch it up depending on different trajectories.
Greenhouse: Ground Defense
Snapping Turtle [Bair]
FIRaghhh!-Clankclankclankclankclank!!!
· Lucas: PKT, PKF
· Ness: PKT
· Mario & Luigi: Fireball
· Link & TL: Boomerang, Arrow, Bomb (Sweet-spot)
· Samus: Energy Ball (not fully charged), Missile (creams), Ball Bombs
· ZSS: Paralyzer, Armor pieces
· Pikachu: Thunderbolt
· Diddy: Peanut (cracks)
· Pit: Arrows
· PT: Ivysaur- Razorleaf
· Snake: Missile (harmlessly deflects), Dsmash
· Peach: Turnips
· Yoshi: Eggs/Egg Roll
· IC: Ice Blocks (reflects/ splits on a sweet-spot)
· D3: Waddle Dee’s
· Lucario: Aura Sphere (not fully charged)
· Olimar: Pikmin
· R.O.B: Gyro
· Fox & Falco: Fire Fox/Fire Bird
· Ness: PKT
· Mario & Luigi: Fireball
· Link & TL: Boomerang, Arrow, Bomb (Sweet-spot)
· Samus: Energy Ball (not fully charged), Missile (creams), Ball Bombs
· ZSS: Paralyzer, Armor pieces
· Pikachu: Thunderbolt
· Diddy: Peanut (cracks)
· Pit: Arrows
· PT: Ivysaur- Razorleaf
· Snake: Missile (harmlessly deflects), Dsmash
· Peach: Turnips
· Yoshi: Eggs/Egg Roll
· IC: Ice Blocks (reflects/ splits on a sweet-spot)
· D3: Waddle Dee’s
· Lucario: Aura Sphere (not fully charged)
· Olimar: Pikmin
· R.O.B: Gyro
· Fox & Falco: Fire Fox/Fire Bird
Note: The turtle works OK, its just more difficult to land against projectiles, but can be useful in the air. Keep in mind this works wonderful against multi-hit/sketchy projectiles with its notorious choppy hitboxes, and since it has little lag on a full hop, you can gracefully turtle dance to approach spamming foes.
Turtle: Mid-to-High Air Defense
Chair [F-tilt]
You know those fights when PKF spammage gets on your last nerve?
· Mario & Luigi: Fireball
· Link: Arrows, Bombs (Sweet Spot Tip), Boomerang
· Samus: Energy Ball (Uncharged), Missiles
· ZSS: Armor Parts, Paralyer
· Pikachu: Thunderbolt
· Diddy: Peanuts
· Pit: Arrows
· PT: Ivysaur- Razorleaf
· Snake: Missile, Dsmash Mine (Sweet Spot at distance)
· Peach: Turnip
· Yoshi: Egg Roll (Egg Shell vanishes/No damage)
· IC: Ice Block (Reflects)
· D3: Waddle Dee
· Lucario: Aura Sphere
· Ness: PKT, PKF (Repels G&W from fire pillar on impact)
· Wario: Bike/Bike parts
· TL: Arrows, Boomerang
· R.O.B: Gyro (Uncharged)
· Olimar: Pikmin
· Lucas: PKT, PKF
· Link: Arrows, Bombs (Sweet Spot Tip), Boomerang
· Samus: Energy Ball (Uncharged), Missiles
· ZSS: Armor Parts, Paralyer
· Pikachu: Thunderbolt
· Diddy: Peanuts
· Pit: Arrows
· PT: Ivysaur- Razorleaf
· Snake: Missile, Dsmash Mine (Sweet Spot at distance)
· Peach: Turnip
· Yoshi: Egg Roll (Egg Shell vanishes/No damage)
· IC: Ice Block (Reflects)
· D3: Waddle Dee
· Lucario: Aura Sphere
· Ness: PKT, PKF (Repels G&W from fire pillar on impact)
· Wario: Bike/Bike parts
· TL: Arrows, Boomerang
· R.O.B: Gyro (Uncharged)
· Olimar: Pikmin
· Lucas: PKT, PKF
Note: Chair as a secondary resistance is well…descent, but slow. To utilize in combat, your gonna need to know precisely when to pull it out, the tip of the legs must hit the projectile. Good thing about the f-tilt is that different from its regular use, on impact with an object, the lag of performing the technique is cut in half.
Chair: Ground Defense
Head-Butt [Dash Attack]
PKT2? No probahlem, L337!
· Mario & Luigi: Fireball
· Link: Arrow (Uncharged), Boomerang
· Samus: Seeking Missile
· ZSS: Armor parts, Paralyzer
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrows
· Falco: Fire Bird
· PT: Ivysaur- Razor leaf
Charizard- Rocksmash, Flame Thrower (While Helmet is active)
Squirtle- Shellshifting
· Snake: Missile (Reflects)
· Peach: Turnip
· Yoshi: Egg Roll
· IC: Ice Blocks (Reflects)
· Lucario: Aura sphere
· Ness: PKT, PKT2 (sweet spot)
· Wario: Bike Parts
· Olimar: Pikmin
· TL: Boomerang
· R.O.B.: Gyro
· Link: Arrow (Uncharged), Boomerang
· Samus: Seeking Missile
· ZSS: Armor parts, Paralyzer
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrows
· Falco: Fire Bird
· PT: Ivysaur- Razor leaf
Charizard- Rocksmash, Flame Thrower (While Helmet is active)
Squirtle- Shellshifting
· Snake: Missile (Reflects)
· Peach: Turnip
· Yoshi: Egg Roll
· IC: Ice Blocks (Reflects)
· Lucario: Aura sphere
· Ness: PKT, PKT2 (sweet spot)
· Wario: Bike Parts
· Olimar: Pikmin
· TL: Boomerang
· R.O.B.: Gyro
Note: Good ol’ hardhat, partially a “plower” for spammers, this move is dirty. It can even cancel or win out a collision with Ness’s PKT2, problem with the head butt is that everything must be timed correctly. And I’m pretty sure its first frames are its most powerful. Helmet is best when you’re ready to make a move, ram through the projectiles on the chart and surprise your opponent with some follow ups. The head butt also cancels some smash attacks, don't be afraid to run into them.
Speaking of running into things. I've been testing out something, quickly tapping forward or backward on the analog and down on the c-stick gives you a regular dash attack. Well I blended fox-trotting and this together, and G&W somewhat slides across the floor with his helmet, so basically he continues to do the helmet and maintains his sliding momentum as you tap analog and c-stick after every dash; a moving defense. Somewhat like combat-walking. PLOW.
Pros:
Good for running through projectiles. Can easily be shuffled between u-smash and shield while maintaining movement, squatting being a useful exception.
Cons:
The only chink in the armor is the short sec where gaw re-enters another dash.
Head-butt: Ground Defense
Chef [Neutral B]
Smowk ze mynes!
· Mario & Luigi: Fireball
· Link: Arrow, Boomerang
· Samus: Missile, Energy Ball (Uncharged)
· ZSS: Paralyzer
· Diddy: Peanut (Low accuracy full charged)
· Pit: Arrows
· Snake: Missile (Tangles), Mines (Cook'em)
· Peach: Turnip
· Yoshi: Egg/Egg roll
· D3: Waddle Dee’s
· Lucario: Aura sphere (Uncharged)
· Ness: PKT, PKF
· Wario: Bike (Panspike)/Bike Parts
· Olimar: Pikmin Toss
· Lucas: PKT, PKF
· Link: Arrow, Boomerang
· Samus: Missile, Energy Ball (Uncharged)
· ZSS: Paralyzer
· Diddy: Peanut (Low accuracy full charged)
· Pit: Arrows
· Snake: Missile (Tangles), Mines (Cook'em)
· Peach: Turnip
· Yoshi: Egg/Egg roll
· D3: Waddle Dee’s
· Lucario: Aura sphere (Uncharged)
· Ness: PKT, PKF
· Wario: Bike (Panspike)/Bike Parts
· Olimar: Pikmin Toss
· Lucas: PKT, PKF
Note: Okay Chef, my research shows that this move is more than just an edge guard; it can do some pretty nifty things against some projectiles. Though a setback is that since the fatty cuisines flip out in random trajectory, there’s no real estimation, the projectile itself has to touch the food, and there’s always a chance it doesn’t, especially if the object is fast.
Chef: Ground-to-Air Defense
Box [F-air]
Zelda: Bucket Full? Eat some Din's!
G&W: O RLY?
· Mario & Luigi: Fireball
· Link: Arrow, Bomerang
· Zelda: Dins Fire
· Samus: Missiles, Energy Ball (Uncharged)
· ZSS: Paralyzer, Armor Parts
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrows
· Snake: Missile (randomly reflects), U-smash Grenade Launcher (Creamage)
· Peach: Turnip
· IC: Ice Block (Reflects)
· D3: Waddle Dee’s
· Lucario: Aura Sphere
· Ness: PKT
· Wario: Bike/Bike parts
· Olimar: Pikmin Toss
· Lucas: PKF, PKT
· Link: Arrow, Bomerang
· Zelda: Dins Fire
· Samus: Missiles, Energy Ball (Uncharged)
· ZSS: Paralyzer, Armor Parts
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrows
· Snake: Missile (randomly reflects), U-smash Grenade Launcher (Creamage)
· Peach: Turnip
· IC: Ice Block (Reflects)
· D3: Waddle Dee’s
· Lucario: Aura Sphere
· Ness: PKT
· Wario: Bike/Bike parts
· Olimar: Pikmin Toss
· Lucas: PKF, PKT
Note: Box is a good air defense, great for deflecting arrows, missiles, or etc while recovering. It has a policy to pretty much wipe out the things in its trail so I’d say it’s reliable. Different from the turtle is that the package has less hit boxes, so speedy projectiles…I wouldn’t risk it. Just use manhole, greenhouse or turtle. Best for air patrol.
Box: Air Defense
Trumpet [U-air]
Beep-Bleep!
· Mario & Luigi: Fireball
· Link & TL: Arrow, Boomerang, Bomb (Air Bazooka)
· Samus: Missiles, Charged Shot (Uncharged)
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrows
· PT: Ivysaur- Razorleaf, Charizard: Rock Smash, Flamethrower
· Snake: Grenades (Goodbye!), Grenade Launcher (Hitbox Only), Nikita (Pushes away), Claymore (From Beneath)
· Peach: Turnip
· Yoshi: Egg
· D3: Waddle D’s (Flings)
· Lucario: Aura Sphere
· Ness & Lucas: PKT, PKT2 (Gimps), PK Fire (Ness- Puffs away pillar)
· Wario: Bike/parts
· R.O.B: Gyro
· Olimar: Pikmin (Blast Off)
· Zelda: Dins Fire (Hitbox only)
· Link & TL: Arrow, Boomerang, Bomb (Air Bazooka)
· Samus: Missiles, Charged Shot (Uncharged)
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrows
· PT: Ivysaur- Razorleaf, Charizard: Rock Smash, Flamethrower
· Snake: Grenades (Goodbye!), Grenade Launcher (Hitbox Only), Nikita (Pushes away), Claymore (From Beneath)
· Peach: Turnip
· Yoshi: Egg
· D3: Waddle D’s (Flings)
· Lucario: Aura Sphere
· Ness & Lucas: PKT, PKT2 (Gimps), PK Fire (Ness- Puffs away pillar)
· Wario: Bike/parts
· R.O.B: Gyro
· Olimar: Pikmin (Blast Off)
· Zelda: Dins Fire (Hitbox only)
Note: Trumpet, this one functions best against single-hit, airborne projectiles; short-hop is lacking. My chart catalogs all the projectiles performed in the air and what up-air shields against. The spot in which objects are canceled can be at two points, G&W’s body, or the wall of fanned air above him. The negation zone forms when he first beeps, so time it accurately. The horn actually floats projectiles, sending them on a high-altitude vertical breeze, with practice you can push bombs, turnips, grenades, etc back up at airborne opponents, just make sure they don’t come tumbling back down on you. So up-air—single-hit projectile defense.
Trumpet: Mid-to-High Altitude Air Defense
Fishbowl [Nair]
PKT2->Fishslap, pwnage.
· Mario & Luigi: Fireball
· Link & TL: Arrow, Boomerang
· Samus: Charged Shot (Uncharged), Missiles
· ZSS: Paralyzer
· Pikachu: Thunderbolt
· G&W: Chef (Pwnage)
· Diddy: Peanut
· Pit: Arrow
· PT: Ivysaur- Razor leaf
· Snake: Nikita (Reflect), Grenade Launcher (Beastly)
· Peach: Turnip
· Yoshi: Egg/ Egg Roll (Aim for fish)
· IC: Ice Blocks (Reflects)
· D3: Waddle D’s
· Lucario: Aura Sphere
· Ness: PKT, PKT2 (Gimpage!- Aim for fish wall), PKF
· Wario: Bike/Bike Parts
· R.O.B: Gyro
· Olimar: Pikmin
· Lucas: PKT, PKF
· Link & TL: Arrow, Boomerang
· Samus: Charged Shot (Uncharged), Missiles
· ZSS: Paralyzer
· Pikachu: Thunderbolt
· G&W: Chef (Pwnage)
· Diddy: Peanut
· Pit: Arrow
· PT: Ivysaur- Razor leaf
· Snake: Nikita (Reflect), Grenade Launcher (Beastly)
· Peach: Turnip
· Yoshi: Egg/ Egg Roll (Aim for fish)
· IC: Ice Blocks (Reflects)
· D3: Waddle D’s
· Lucario: Aura Sphere
· Ness: PKT, PKT2 (Gimpage!- Aim for fish wall), PKF
· Wario: Bike/Bike Parts
· R.O.B: Gyro
· Olimar: Pikmin
· Lucas: PKT, PKF
Note: Nair, our loyal pet fishes, another agile and reliable air defense. SH nair is not very trusty, don’t risk it, you have plenty of ground-bound defenses, not including shield and spot-dodge. But what you wanna use this for is recovering, for example, you know how Snake’s like to camp at the ledge and boast their up-smash, use this, and all those shells are turned into a beautiful shower of scrap metal! Points to aim for when projectiles are flung are at the fountain above the bowl, or the barricade of fish that spout to either side of Game. When daring to block PKT2, keep your distance and make it a habit to block with the fish, execute precisely.
Fishbowl: Air Defense
Scuba Helmet [Up-smash]
WTF? You no flee?!
· Mario & Luigi: Fireball
· Link & TL: Arrow, Boomerang
· Samus: Everything
· ZSS: Paralyzer (incaccurate)
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrow
· PT: Ivysaur- Razor Leaf, Charizard- Rock Smash
· Snake: Grenade (Reflect/Inaccurate), Nikita (Reflects/Explodes with recoil when charged)
· Peach: Turnip
· Yoshi: Egg/Egg Roll
· IC: Ice Block (Disintegrates/Reflects if charged)
· D3: Waddle D’s
· Lucario: Aura Sphere
· Ness: PKT, PKT2 (!)
· Wario: Bike/Bike Parts
· R.O.B: Gyro’s (Lobs in the air when charged)
· Olimar: Pikmin (Kills)
· Lucas: PKT, PKT2
· Fox: Fire Fox
· Falco: Fire Bird
· Wolf: Wolf Flash
· DK: Giant Punch
· Captain Falcon: Falcon Punch
· Link & TL: Arrow, Boomerang
· Samus: Everything
· ZSS: Paralyzer (incaccurate)
· Pikachu: Thunderbolt
· Diddy: Peanut
· Pit: Arrow
· PT: Ivysaur- Razor Leaf, Charizard- Rock Smash
· Snake: Grenade (Reflect/Inaccurate), Nikita (Reflects/Explodes with recoil when charged)
· Peach: Turnip
· Yoshi: Egg/Egg Roll
· IC: Ice Block (Disintegrates/Reflects if charged)
· D3: Waddle D’s
· Lucario: Aura Sphere
· Ness: PKT, PKT2 (!)
· Wario: Bike/Bike Parts
· R.O.B: Gyro’s (Lobs in the air when charged)
· Olimar: Pikmin (Kills)
· Lucas: PKT, PKT2
· Fox: Fire Fox
· Falco: Fire Bird
· Wolf: Wolf Flash
· DK: Giant Punch
· Captain Falcon: Falcon Punch
Note: Powerhouse helmet for the win, u-smash has some bulk to its drive, when you’re up against killer attacks, this is your best friend, or you can just shield and risk getting knocked-out cold. But before you go whacking your cap around, master its timing, do this and you’ll smack the sense out of one-hit-wonders with a capital “S”, while also leaving your enemy sh***ing themselves in disbelief. It surprised me that this move could stop Charged Shots, Aura Spheres, and even PKT2! A drawback is of course its slow start-up, and you have to know that your enemies about to let loose to time it exactly; you wanna thrust at the tip or face of the helmet for best results. Oh and, about staling this move, if you use uair frequently, this can freshen up your salad of attacks, and strengthen your defense/offense power--keep this in mind.
Scuba Helmet: Ground Defense
Key [Dair]
Key cracking through Snake's usmash spam!
· Fox, Falco & Wolf: Firefox
· Mario: F.L.U.D.D (No push-back), Fireball, Up-B (Sweet spot)
· Link & TL: Arrow, Boomerang
· Samus: Charge Shot (Fully Charged), Missiles
· Pikachu: Thunder Jolt
· Luigi: Fireball
· Diddy Kong: Peanut
· Zelda: Dins Fire
· Pit: Arrow
· PT: Charizard- Rock Smash (Semi-sweet spot), Flamethrower (While Key active)
Squirtle- Hydro Pump (No Push-back)
Ivysaur- Razorleaf
· Snake: Nikita (Vertical Deflect), Mortar (Beautiful!), Dsmash Mine
· Peach: Turnip
· Yoshi: Egg Toss/Roll
· IC: Ice Block
· D3: Waddle D’s, Waddle Doo’s, Gordo (Skids over)
· Lucario: Aura Sphere
· Ness: PKT, PKT2
· Bowser: Fire Breath (While Key active)
· Wario: Bike/Parts
· Olimar: Pikmin, Usmash (!)
· Lucas: PKT
Note: Keys a very uber aerial to mid-aerial defense, it cracks through attacks hurled from under you and demolishes most up-b recoveries, upping the knowledge of G&W’s high altitude recovery. Dair has a strange effect on attacks that shoot constant streams, such as F.L.U.D.D, Hydro Pump, and the salvo from Corneria’s head turret, it acts like a pole-vault as Game & Watch balances along the flow of fire, taking no knock back or damage percentage! When you want to do this, make sure to slow key for the best effect, especially if your off stage.
Key: Low-Mid-High Air Defense
________________________________________________
UNORTHODOXED
Squatting [Down Analog]
Sneaky little b@st*rd!
Description: Possibly one of the most miscellaneous and underestimated techniques in GaW’s defensive repertoire. Simple, Game has a wacky low clearance when he squats (down on the analog), and is nearly flat on the surface. I’m not going to expand on this, because it would be uncalled for, the thing is, he is able to hunker down low enough for some projectiles to safely dart above him, which would lessen some spam game from characters.
o Fox & Falco: Blaster
o ZSS: Paralyzer
o Samus: Non-seeking Missile, Charge Shot (not completely charged)
o Sheik: Needle Storm
o Pit: Arrows
o Lucario: Aura Sphere (not completely charged)
o R.O.B: Robo Beam
o Link: Charged Arrow
o TL: Boomerang, Charged Arrow
o PT: Ivysaur- Razorleaf
o ZSS: Paralyzer
o Samus: Non-seeking Missile, Charge Shot (not completely charged)
o Sheik: Needle Storm
o Pit: Arrows
o Lucario: Aura Sphere (not completely charged)
o R.O.B: Robo Beam
o Link: Charged Arrow
o TL: Boomerang, Charged Arrow
o PT: Ivysaur- Razorleaf
Note: This can be used on a few other techniques (weapons, etc), but it all depends on the situation.
Squatting: Low Ground Defense
Oil Slicking/Spilling/Gelling
How to Perform: Go up to a proxy mine as G&W, and pull out the bucket (down b).
Effect: Snakes claymore automatically detonates (GaW remains safe)! Its as if the bucket sends out a shock wave of some sort, or spills an invisible oil slick over the space (like the classic Flat Zone?). The distance it works is just about the size of the gas splash from Oil Panic, which is like a G&W and a half. This probably has some similarities to all the other weird occurrences with Snake's dsmash, such as the Perma-explosion. Oil Slicking could probably prove useful against countering Snake's other weapons' medley.
Note: This can be performed in the air and still works under a platform.
Bucket Slicking: Ground Defense
Firemen [Up-B]
Spring Bombs!
TL: OSHI!
o Mario: Fireball
o Link: Bombs (Trampoline bounces up, skull destroys)
o Samus: Missile, Energy Ball
o Pikachu: Thunderbolt
o Diddy: Peanut
o Zelda: Dins Fire (Sorta sweet spot)
o Pit: Arrows
o PT: Ivysaur- Razor Leaf
o Snake: Grenade (Redirects), Grenade Launcher
o Peach: Turnip
o Yoshi: Egg/ Egg Roll
o IC: Ice Block
o D3: Waddle Dee’s, Body Slam (Gimps)
o Lucario: Aura Sphere
o Ness: PKT (cancels/ firemen bounces it away)
o Wario: Bike/ Bike Parts
o TL: arrow, Bomb, Boomerang
o R.O.B: Gyro
o Olimar: Pikmin Toss
o Link: Bombs (Trampoline bounces up, skull destroys)
o Samus: Missile, Energy Ball
o Pikachu: Thunderbolt
o Diddy: Peanut
o Zelda: Dins Fire (Sorta sweet spot)
o Pit: Arrows
o PT: Ivysaur- Razor Leaf
o Snake: Grenade (Redirects), Grenade Launcher
o Peach: Turnip
o Yoshi: Egg/ Egg Roll
o IC: Ice Block
o D3: Waddle Dee’s, Body Slam (Gimps)
o Lucario: Aura Sphere
o Ness: PKT (cancels/ firemen bounces it away)
o Wario: Bike/ Bike Parts
o TL: arrow, Bomb, Boomerang
o R.O.B: Gyro
o Olimar: Pikmin Toss
Note:
1. Oh lordie. This move is awesome; I’m sure your thinking what I’m referring to in the list. Well while testing it out, I noticed that when performing up-b, gaws head becomes somewhat like a buffer, it has priorities. Most of the projectiles I tested where performed in the air, Game either cancels it out like a shock absorber, or spouts through them. And while performed on the ground, the object passes through the firemen while Game bounces into the air. It has been confirmed that the initial animation (when first appearing on the trampoline) has an invincible frame, while the up-b hitbox has blue-ribbon canceling potential. In my opinion, it can be best used for escaping bad situation, plus it slightly pushes foes/objects with a mass away when close enough.
Firemen: Low-Mid-High Air Defense/Ground Evasion
2. Norfair Defense- Turns out this maneuver has yet another new defense, still incomplete. When in the parachute animation on the stage Norfair, G&W seems to phase through the huge lava tide, and the magma spew; which makes the battle to the emergency hatch no longer a priority. Utilize this as much as you can on this particular stage and you'll win yourself a trip home without nasty burns on your flat posterior!
Cons-
Maneuver is difficult to execute in Wifi, there seems to be a small time frame where you can be affected. It is probably smarter to run for the hatch, unless your being blocked. · Credit: Mr. Escalator, thanks a lot!
CREDIT
· Mr. Escalator for pictures and discovery!
________________________________________________