1) 3 stock 5 minutes.
This makes no sense. Even I was saying this, then I took a step back and was like, wait, no...that makes no sense. Why in a game that supposedly takes longer are we decreasing the allowable time at a faster rate than the allowable stock. Ideally we want as few games as possible to be decided by the time limit. If Brawl stocks do indeed last longer than we shouldn't be decreasing the ration of stock to time, but increasing it or at least keeping it the same.
3 stock 6 minutes, 3 or 4 stock 8 minutes are good. 3 stock 5 minutes are bad.
*2 stock 3 minutes for online play is a different story and exception to this rule where we sacrifice time in order to get replays.
2) You live **** tons longer in Brawl than in Melee.
Not true at all. Yes, you live longer, agreed, but its more like, maybe on average 20-30% longer, not the original 50-80% some people were exaggerating. If you start looking for the gimp moves like you did in Melee, you'll start killing the opponent at less damage. The longer this game is played, the quicker people will begin to die, we might as well already admit to ourselves the you only live slightly longer.
3) There are no safe approaches.
Not true. Tons of characters are starting to show signs of safe approaches. Just look at Diddy Kong. Throw out two banana's, dash attack over the bananas toward the opponent (picking up a banana) then throw the banana, or attack then throw the banana, or...oh man, tons of options that are basically nonpunishable by the opponent. Its like you have 2 items to throw/prevent movement from the opponent plus you have a dash attack into whatever the heck you want.
4) There are no combos.
Diddy, again, with Banana's can bust out 50, 60, 70% combo's at ease...you just have to use your bananas and the IASA framese from his dash attack (along with the new property that you can pick up items just by attacking, plus Diddy doesn't trip over bananas unless the opponent throws it/he is teching). Tons of other characters have combo's as well, this is just the tip of the iceberg.
5) Brawl is less deep than Melee.
Could be true. Not true if you want to actually make this statement right now. We don't know this yet, as much you may want to believe that you completely understand all facets of gameplay in Brawl, you don't, and you won't, not for several years. Understanding this has nothing to do with Brawl and everything to do with life. You will always learn more, understand more, and dwell deeper into things the longer you do them. A month of playing is only enough to scratch the surface, and making judgments based just on this face value and Melee comparisons is ignorant. We lost wavedashing. We lost Lcanceling. We are going to gain tons of stuff back, lets see what develops before we decide these missing elements totally ruined Brawl.
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If you get one thing from this post it should be this:
STOP EXAGGERATING EVERY SINGLE INEQUALITY YOU FIND AS GOSPEL THAT BRAWL DOES NOT COMPARE TO MELEE COMPETITIVELY. IT IS TOO EARLY TO JUDGE THIS, NO MATTER HOW AMAZING YOU THINK YOU ARE.
This makes no sense. Even I was saying this, then I took a step back and was like, wait, no...that makes no sense. Why in a game that supposedly takes longer are we decreasing the allowable time at a faster rate than the allowable stock. Ideally we want as few games as possible to be decided by the time limit. If Brawl stocks do indeed last longer than we shouldn't be decreasing the ration of stock to time, but increasing it or at least keeping it the same.
3 stock 6 minutes, 3 or 4 stock 8 minutes are good. 3 stock 5 minutes are bad.
*2 stock 3 minutes for online play is a different story and exception to this rule where we sacrifice time in order to get replays.
2) You live **** tons longer in Brawl than in Melee.
Not true at all. Yes, you live longer, agreed, but its more like, maybe on average 20-30% longer, not the original 50-80% some people were exaggerating. If you start looking for the gimp moves like you did in Melee, you'll start killing the opponent at less damage. The longer this game is played, the quicker people will begin to die, we might as well already admit to ourselves the you only live slightly longer.
3) There are no safe approaches.
Not true. Tons of characters are starting to show signs of safe approaches. Just look at Diddy Kong. Throw out two banana's, dash attack over the bananas toward the opponent (picking up a banana) then throw the banana, or attack then throw the banana, or...oh man, tons of options that are basically nonpunishable by the opponent. Its like you have 2 items to throw/prevent movement from the opponent plus you have a dash attack into whatever the heck you want.
4) There are no combos.
Diddy, again, with Banana's can bust out 50, 60, 70% combo's at ease...you just have to use your bananas and the IASA framese from his dash attack (along with the new property that you can pick up items just by attacking, plus Diddy doesn't trip over bananas unless the opponent throws it/he is teching). Tons of other characters have combo's as well, this is just the tip of the iceberg.
5) Brawl is less deep than Melee.
Could be true. Not true if you want to actually make this statement right now. We don't know this yet, as much you may want to believe that you completely understand all facets of gameplay in Brawl, you don't, and you won't, not for several years. Understanding this has nothing to do with Brawl and everything to do with life. You will always learn more, understand more, and dwell deeper into things the longer you do them. A month of playing is only enough to scratch the surface, and making judgments based just on this face value and Melee comparisons is ignorant. We lost wavedashing. We lost Lcanceling. We are going to gain tons of stuff back, lets see what develops before we decide these missing elements totally ruined Brawl.
-----
If you get one thing from this post it should be this:
STOP EXAGGERATING EVERY SINGLE INEQUALITY YOU FIND AS GOSPEL THAT BRAWL DOES NOT COMPARE TO MELEE COMPETITIVELY. IT IS TOO EARLY TO JUDGE THIS, NO MATTER HOW AMAZING YOU THINK YOU ARE.