SynikaL
Smash Lord
Some attacks in the game have Trip imposing properties designed in them.
A few for the moment:
Falco: Shine: Falco does a kicking animation for his Shine. If you're close enough and the Kick animation connects with your opponent, your opponent Trips. Very useful. If you connect this on an opponent near the edge of a platform, it forces them to tech as they fall off. Doesn't work past 100%.
Falcon: Knee: A soft/non-sweetspotted Knee can impose Trip. This, coupled with the auto-cancel properties of his Knee deems it a bit useful.
Diddy: Banana
Lucas: D. Tilt
Ness: D. Tilt
There's many more, but that's off the top of my head.
-Syn
A few for the moment:
Falco: Shine: Falco does a kicking animation for his Shine. If you're close enough and the Kick animation connects with your opponent, your opponent Trips. Very useful. If you connect this on an opponent near the edge of a platform, it forces them to tech as they fall off. Doesn't work past 100%.
Falcon: Knee: A soft/non-sweetspotted Knee can impose Trip. This, coupled with the auto-cancel properties of his Knee deems it a bit useful.
Diddy: Banana
Lucas: D. Tilt
Ness: D. Tilt
There's many more, but that's off the top of my head.
-Syn