GamerGuitarist7
Smash Champion
Stop, Pit! Before you proceed on your journey...
You must master the art of combat to gain your true wings,...
And defeat the God atop the mountain
Only then, you will be ready to master the Light Bow.
The Light Bow: a Guide to Pit's Arrows
This guide will show various situations and techniques to using the angles and directions of Pit's amazing projectile; Palutena's Arrow. The guide will use pictures of different angles or situations to use the arrow in that way and directions HOW to shoot the arrow.You must master the art of combat to gain your true wings,...
And defeat the God atop the mountain
Only then, you will be ready to master the Light Bow.
The Light Bow: a Guide to Pit's Arrows
Updates:
Feb 20~ v 1.1 Fixed up a few errors and things I forgot to mention, made it look better, added Table of Contents, Techniques, and Credits.
Feb 23~ Added a new target test video, update of stage one half a second faster.
Feb 26~ For a supplement reading with this guide, I recommend gammonwalker's guide which can be found here: http://smashboards.com/showthread.php?t=147400
Contents:
I. Arrow Shots
A. Basic Arrow Shots
B. Intermediate Arrow Shots
C. Advanced Arrow Shots
II. Strategies and TipsB. Intermediate Arrow Shots
C. Advanced Arrow Shots
III. Bonus Stuff
IV. Credits
I. Arrow Shots
A. The Basic Arrow ShotsStraight Shot:
The basic arrow shot, simply press and release B to fire a straight forward arrow. Damage ranges from 5% to 11% with a full charge. With the "Stale-Move Negation" aka Diminishing attack, the uncharged arrow till do 2-3% and the full charged will do 5-6%. This shot is used for firing opponents straight in front of you on the ground or at low height.
Vertical Shot
Same as Straight Shot, except you hold up while pulling back on the arrow and you can shoot straight above where you are. The arrow can then be curved left or right, but I do not think Diagonal Shots can be used.
Upward Shot (No Delay)
This shot is an horizontal upward direction shot, used to hit opponents slightly far away who are either in the air or on platforms. This is the No Delay version of the shot, because the Arrow begins at an upward trajectory when released from the bow. To do so, push B to begin charging the arrow, then as you release B, push up on the control stick. If you push up too early, you will do the Vertical Shot.
Downward Shot (No Delay)
Similar to the upward shot, except with a downward trajectory. Push B to charge, then simultaneously release B and push down on the control stick.
B. The Intermediate Arrow Shots, aka Diagonal Shots
These arrow shots require that you hold a direction that is not completely North, South, East or West, but at a diagonal point, ie: a North-East direction. The directions must be input as your are releasing the arrow, so that you do not accidentally shoot Up, for example.
Slight Angle Upwards Shot
This Arrow direction sends the arrow upwards at a very slight angle. To do so, you hold the control stick in a middle direction between up and away from you when releasing the arrow. In the picture, it would be a North-East corner.
Uses:
Hitting at the Head
This can be used to hit an opponent at ground level who is perhaps shielding. In the picture, it shows the arrow making contact with the head of the opponent. With a deteriorating shield, this would hit the head of an opponent trying to block the attack. The picture does not show a shielding opponent because I only have two hands
Slight Angle Downwards Shot
Similar to the Slight Angle Upwards shot, except in a downwards trajectory. Performed by holding the control stick at a South-East direction in the picture.
Uses:
Hitting at the feet
Hits the feet of an opponent with a deteriorating shield depending on distance. This picture was taken before the contact, but it does indeed hit.
Straight-Up Close Shot
This shoots the arrow away from you with the arrow approaching a straight vertical trajectory. This is the closest an arrow can be and go straight up, without shooting the arrow directly above you. This is performed by holding the control stick in a direction diagonal between towards you and up. In the picture, it would be North-West.
Straight-Down Close Shot
Excellent for hitting people recovering under the stage on platform levels. As you can see, from the edge of the top platform, you can shoot the arrow directly into the area of the edge of the stage. Performed by holding control stick diagonally between towards you and down, in the picture it would be South-West.
Difference between Straight-Down Close and Downward shot points of contact:
The picture on top shows the point of contact of the Straight-Down Close Shot hitting exactly in the circle on the side of the base of Battlefield. The picture below it is a normal downward shot, only slightly away from the circle. The main difference is, the shot shown in the above picture can reach a vertical trajectory while the normal diagonal shot will only stay at a diagonal trajectory.
C. Advanced Arrow shots, aka Multi-Direction Input Shots
Under Platform Shot
This is a useful shot to hit someone who is either standing under the platform across from you, or someone who just got up from the edge or recovered. To perform this shot, you need an initial trajectory of a Straight-Down Close Shot. After the arrow is released, flick the control stick upwards to straighten out its path and hit below the platform.
II. Strategies and Tips
Arrow Recovery - When recovering with Pit after being knocked off the stage, you can use your arrows between jumps and maintain roughly the same vertical level. Use your arrows to attack your enemy who will be trying to edgeguard you to keep them away, or to knock them off from edgehogging so you can sweetspot that edge. (Special thanks to DEHF for using this in his videos, he's where I got this technique from)
III. Bonus Stuff:
Pit Arrows Only TARGET TEST!Target Test 1: 9'70'' http://youtube.com/watch?v=oFf5M6tnP_c
Target Test 2:
Target Test 3:
Target Test 4:
Target Test 5:
IV. Credits and Thank You's:
GamerGuitarist7 - Starting and writing the guide.Thank You to:
-Sora Ltd., Masahiro Sakurai for creating Super Smash Brothers Brawl.
-DEHF for being the first good Pit I saw, gave me ideas for arrow use.
Feel free to contribute if you want!