I.T.P
Smash Ace
after all of my demo time almost a third of which was spent with PT, but I never posted any summarized impressions because I was allways busy and didn't have time for it. I also got to play a pirated JP brawl for 2 days this week, and will be playing again tommorow.
here are updated impressions of all pokemon, and my intakes on them:
he has a monstrous Fair and Bair, they're fast as hell, do 10-13% damage, and enough knockback to be perfect for combos. he's so fast it's not funny, and he slides into a fast walk when landing with these, which leads to the following combo possibilities.
SH Fair -> SH Fair -> Fsmash/Dsmash.
Grab Fthrow -> Full Jump Fair - 2nd Jump Fair, Fast Fall, Full jump Fair.
these things all work perfectly, and they work with his Bair as well, and it all links so fluidly it's scary, he can grab out of them using his excellent dashing shield grab, which I'll explain in a second, and his forward and back throws bring them just high enough for full jump edge guards.
a new mechanic/Advanced Technique in brawl, is the fact a character can slide while shielding for an ok distance if you press and hold shield while running, you can shield grab from this and get a moving grab with a moving hitbox, squirtle's version of this slides MUCH further than most characters' and it is twice as usefull. against a camping peach you can grab her out of an Fsmash using this method.
hi Uair and Nair are pretty good, but they could be better, and are a bit laggy. his Dair is like Marios tornado, and has a strong finish.
his Neutral B takes little Time to Charge, and is good in disalligning the enemy, but that's basically it, no damage. and with the new recoveries, stopping someone in the air with it is very hard. It doesn't even destroy Targets in BTT.
his Forward B is god! Invulnerability for all the move, you can stop it with back or continue it with forward as much as you want, it does 5-8% damage, and it's an anti camping move. my friend somehow flipped me, we think it might be from jumping on squirtle's Forward B, this is still unknown. be warned that some attacks reflect him while he's doing this, and this can be dangerous if your planning is bad.
his Up B is much better than I originally thought, it's a great recovery and racks up some good damage, and the ending part is a decent knock back.
Ivysaur's game is all about Camping and predicting, his Fair is similiar to DDD's and Ike's, in that it takes time to come out, but when hit sends enemies to oblivion. his Bair is fast and annoying(to the opponent), but doesn't do much knockback or damage. his Ftilt is a definite "stay away" move, with decent knockback. and so is his jab combo.
his grab range is somewhere between lucas and link-samus, and it's very usefull for shield dash grabbing, his back throw and forward throw are both great and they're a good setup for edge guarding with a timed Fair.
his Fsmash has great range which will surprise your enemy and send him to hell, his Usmash has lots of start up lag, but a huge disjointed hitbox, that goes a bit left and right as well, and it's one of the strongest killing smash attacks in the game.
his Dsmash is the black sheep, too short and range is lacking. power is much less than his Usmash and Fsmash.
his Forward B is great stuff! very spammable and goes a good distance, disturbs even more than Falco's laser, and does 5-8% of damage. it also curves a bit, and goes a boomerang like motion. I'm sure you can control the curve, but not sure how.
his Up B has much better range than most tethers I've seen, and its instant. the possibility of getting edge hogged on this is very low.
his neutral B is something I didn't use much, but I heard it can pack quite a punch damage wise, so I'm not passing a verdict on this.
his Uair sends to hell and is very quick, but pulls you down out of self knockback. his Dair is exactly the same, and when well timed is the strongest spike I've seen.
his Side dodge looks so cute!
he's pretty slow on the ground, but his campability is enough to slaughter most enemies.
Charizard is so heavy it's not funny, I survived a peach until 255% using DIs. his ground and air movements are quick, his Fair is godlike in range and pushes the enemy back, Ideal for edge guarding.
his neck gives him a very long grab range, and his Bthrow is very good, and sets you up for the Fair edge guard. his flamethrower can be moved up and down, and racks up damage beautifully if done correctly.
his Forward B didn't seem very usefull, but I'll have to try the new method I read in a thread here, so more on that tommorow or the day after.
his up B does good knock back, and goes pretty far, but it's not very horizontial, infact nothing in his moveset except the glide is good for horizontial recovery, so make sure you use that if you need to go far.
his Usmash is pretty annoying to hit with , but kills easily if used correctly, his Bair,Dair nad Uair are all slow but powerfull kill moves, which need to be played smartly. his Nair is pretty decent and has a wide range and useability.
his Dsmash is very strong, but the hitbox works against you as well, so plan ahead.
overall charizard is the worst of the three, but he survives soo long, and his kill moves are ridiculously powerfull, so he's a good choice to switch to when you're over 100% with Ivysaur, and if you're killed as him, you go back to squirtle.
that's my 2 cents, if you have any questions I'll answer them with pleasure. I also hope to get some new vids of me tommorow, so I can demonstrate squirtles godlike dashing shieldgrab
here are updated impressions of all pokemon, and my intakes on them:
Squirtle - BEST POKEMON EVER IN SSB!
he has a monstrous Fair and Bair, they're fast as hell, do 10-13% damage, and enough knockback to be perfect for combos. he's so fast it's not funny, and he slides into a fast walk when landing with these, which leads to the following combo possibilities.
SH Fair -> SH Fair -> Fsmash/Dsmash.
Grab Fthrow -> Full Jump Fair - 2nd Jump Fair, Fast Fall, Full jump Fair.
these things all work perfectly, and they work with his Bair as well, and it all links so fluidly it's scary, he can grab out of them using his excellent dashing shield grab, which I'll explain in a second, and his forward and back throws bring them just high enough for full jump edge guards.
a new mechanic/Advanced Technique in brawl, is the fact a character can slide while shielding for an ok distance if you press and hold shield while running, you can shield grab from this and get a moving grab with a moving hitbox, squirtle's version of this slides MUCH further than most characters' and it is twice as usefull. against a camping peach you can grab her out of an Fsmash using this method.
hi Uair and Nair are pretty good, but they could be better, and are a bit laggy. his Dair is like Marios tornado, and has a strong finish.
his Neutral B takes little Time to Charge, and is good in disalligning the enemy, but that's basically it, no damage. and with the new recoveries, stopping someone in the air with it is very hard. It doesn't even destroy Targets in BTT.
his Forward B is god! Invulnerability for all the move, you can stop it with back or continue it with forward as much as you want, it does 5-8% damage, and it's an anti camping move. my friend somehow flipped me, we think it might be from jumping on squirtle's Forward B, this is still unknown. be warned that some attacks reflect him while he's doing this, and this can be dangerous if your planning is bad.
his Up B is much better than I originally thought, it's a great recovery and racks up some good damage, and the ending part is a decent knock back.
Ivysaur: a slow camping range monster.
Ivysaur's game is all about Camping and predicting, his Fair is similiar to DDD's and Ike's, in that it takes time to come out, but when hit sends enemies to oblivion. his Bair is fast and annoying(to the opponent), but doesn't do much knockback or damage. his Ftilt is a definite "stay away" move, with decent knockback. and so is his jab combo.
his grab range is somewhere between lucas and link-samus, and it's very usefull for shield dash grabbing, his back throw and forward throw are both great and they're a good setup for edge guarding with a timed Fair.
his Fsmash has great range which will surprise your enemy and send him to hell, his Usmash has lots of start up lag, but a huge disjointed hitbox, that goes a bit left and right as well, and it's one of the strongest killing smash attacks in the game.
his Dsmash is the black sheep, too short and range is lacking. power is much less than his Usmash and Fsmash.
his Forward B is great stuff! very spammable and goes a good distance, disturbs even more than Falco's laser, and does 5-8% of damage. it also curves a bit, and goes a boomerang like motion. I'm sure you can control the curve, but not sure how.
his Up B has much better range than most tethers I've seen, and its instant. the possibility of getting edge hogged on this is very low.
his neutral B is something I didn't use much, but I heard it can pack quite a punch damage wise, so I'm not passing a verdict on this.
his Uair sends to hell and is very quick, but pulls you down out of self knockback. his Dair is exactly the same, and when well timed is the strongest spike I've seen.
his Side dodge looks so cute!
he's pretty slow on the ground, but his campability is enough to slaughter most enemies.
Charizard: I'm a survivor!
Charizard is so heavy it's not funny, I survived a peach until 255% using DIs. his ground and air movements are quick, his Fair is godlike in range and pushes the enemy back, Ideal for edge guarding.
his neck gives him a very long grab range, and his Bthrow is very good, and sets you up for the Fair edge guard. his flamethrower can be moved up and down, and racks up damage beautifully if done correctly.
his Forward B didn't seem very usefull, but I'll have to try the new method I read in a thread here, so more on that tommorow or the day after.
his up B does good knock back, and goes pretty far, but it's not very horizontial, infact nothing in his moveset except the glide is good for horizontial recovery, so make sure you use that if you need to go far.
his Usmash is pretty annoying to hit with , but kills easily if used correctly, his Bair,Dair nad Uair are all slow but powerfull kill moves, which need to be played smartly. his Nair is pretty decent and has a wide range and useability.
his Dsmash is very strong, but the hitbox works against you as well, so plan ahead.
overall charizard is the worst of the three, but he survives soo long, and his kill moves are ridiculously powerfull, so he's a good choice to switch to when you're over 100% with Ivysaur, and if you're killed as him, you go back to squirtle.
that's my 2 cents, if you have any questions I'll answer them with pleasure. I also hope to get some new vids of me tommorow, so I can demonstrate squirtles godlike dashing shieldgrab