launchpadmcqak13
Smash Apprentice
I didn't go to E for all, couldn't make it. But lets make a place where we can compile all of the impressions of Yoshi, what happened, or more importantly what didn't happen from E for all.
Grab all the posts from other threads where they shouldn't be and make them here, or more importantly if you did go make the complete list of his moves and changes. Looking forward to hearing from you all!
I grabbed these from the E for all Video Compilation Page ( Thanks Gimpy!
Most of them hurt me inside because all they do is the hip drop, its obvious that they don't know how to play, but maybe you guys can get a feel for the new look, some of the new moves from the vids. I'll be adding more as I find them.
Yoshi Brawl vids:
IGN: Castle Siege Brawl: All 3 Levels (Yoshi, Mario, Metaknight and Diddy Kong)
http://www.youtube.com/watch?v=evajWSPy7SA
IGN: Pit vs Yoshi on Norfair
http://www.youtube.com/watch?v=D8I_kzfCauo
The Return of Sudden Death (featuring Albino DK, Yoshi FS and Sonic vs Metaknight goodness)
http://www.gametrailers.com/player/u...es/116759.html (Thanks BDAOutlaw)
http://www.youtube.com/watch?v=HuZsxnQiCyo
Peach, Metaknight, Yoshi and Fox. There's a girl's head in the way XD. Golden Hammer looks insane.
http://www.youtube.com/watch?v=N9Kbuj_Ybp0
Final Smash Complilaton showing everyone's FS this time.
http://www.youtube.com/watch?v=Dy1nynXoosc
Link vs Ike vs Yoshi vs Link. You can see the missing part of he bridge come back.
http://www.youtube.com/watch?v=TL-I-pAGjLw
Diddy vs Yoshi. Diddy's tail combo. Camera wanders away, comes back at the end.
http://www.youtube.com/watch?v=PMKh5FAouoo
Diddy Kong, Link, Yoshi and Metaknight. Link's Final Smash. Creator's comments state that you can get a free FS when you're playing poorly.
http://www.youtube.com/watch?v=OZ4Dx331JDE
DK, Link, Pikachu and Yoshi. Crumbling statues, and Yoshi deals out punishment with his Final Smash.
http://www.youtube.com/watch?v=mjWGe22oNSk
Lylat Cruise: Pit, Fox, Pikachu, Yoshi
http://www.youtube.com/watch?v=iO_MjeQipww
Diddy (Dixie costume), Bowser, Yoshi and Samus on Yoshi's Island. Giga Bowser.
!!This is Gimpyfish's full evaluation of Yoshi!!
Full and detailed, just how we like it, enjoy.
A lot of people stayed away from Yoshi after they realized he lost his treasured double jump cancel. Before I actually begin talking about Yoshi I’d like to point out that we were NOT playing THIS Yoshi correctly. We continually tried to double jump cancel and do the things that were effective in melee instinctively rather than try out a lot of new things because this is a new Yoshi. That being said, Yoshi saw some nice changes outside of the loss of his double jump cancel in Brawl... But he still can't jump out of his sheild.
Yoshi seems to run at a pretty average speed, he isn’t very fast, but I wouldn’t describe him as slow. He has some power, but not too much power. Yoshi seems to have some pretty decent combo potential in this game, even forgoing his double jump cancel. His buffs were actually pretty apparent, but people had trouble getting around the lack of his DJC. Yoshi DID keep his super armor during his double jump, and also received a nice and very welcome change in his up b this time around.
Yoshi all around has definitely seen a range buff, but maintains his strength from the old games. Yoshi’s aerials saw a nice improvement in the transition from Melee to Brawl. His down air was the most noticeably improved, it acts far more similarly to the 64 predecessor than its melee counterpart. I’m unsure if the damage output is quite as high, but the move is certainly improved from Melee in this game. His forward air seemed to be a little bit faster and setup nicely for almost all of his smash attacks at lower percentages. Yoshi’s back air has MASSIVELY increased range this time around and does a good amount of damage. Yoshi’s up air is still pretty strong, is a nice setup, and also has increased range.
Yoshi’s specials saw some changes as well, but mostly minor. His side b does noticeably more damage and knockback, and seems to have less startup time with more priority – although I personally don’t see many ways to apply it in a singles match still. Yoshi’s neutral b works the same as it did in Melee and in smash 64, it didn’t see very many changes. Yoshi’s down b also didn’t see a lot of change from Melee to Brawl. It’s still more or less the same move, you can still grab the ledge with his down b as well. Yoshi’s nice healthy change was in his up b. Yoshi can use his up b and actually gain some height in the air with it. And what’s even better is that you can use it multiple times (you don’t actually gain height from doing it over and over, think Samus’s bomb jumps from melee, but not quite as high). Because there is no longer a directional air dodge, this one is a lifesaver for Yoshi because he can grab the edge while doing this move. Otherwise this move is the same, with a SMALL improvement in knockback from what I remember.
Overall Yoshi seemed like he should’ve been much better than he was being played. We were trying to do our old tricks with this character, and that’s simply not how this new Yoshi works. We are going to have to learn something very new with this one! Yoshi has enough of everything, but not an excess of anything. He has enough speed, power, comboability, knockback, and recovery; this makes him a decent, but not great character overall from what we saw.
Grab all the posts from other threads where they shouldn't be and make them here, or more importantly if you did go make the complete list of his moves and changes. Looking forward to hearing from you all!
I grabbed these from the E for all Video Compilation Page ( Thanks Gimpy!
Most of them hurt me inside because all they do is the hip drop, its obvious that they don't know how to play, but maybe you guys can get a feel for the new look, some of the new moves from the vids. I'll be adding more as I find them.
Yoshi Brawl vids:
IGN: Castle Siege Brawl: All 3 Levels (Yoshi, Mario, Metaknight and Diddy Kong)
http://www.youtube.com/watch?v=evajWSPy7SA
IGN: Pit vs Yoshi on Norfair
http://www.youtube.com/watch?v=D8I_kzfCauo
The Return of Sudden Death (featuring Albino DK, Yoshi FS and Sonic vs Metaknight goodness)
http://www.gametrailers.com/player/u...es/116759.html (Thanks BDAOutlaw)
http://www.youtube.com/watch?v=HuZsxnQiCyo
Peach, Metaknight, Yoshi and Fox. There's a girl's head in the way XD. Golden Hammer looks insane.
http://www.youtube.com/watch?v=N9Kbuj_Ybp0
Final Smash Complilaton showing everyone's FS this time.
http://www.youtube.com/watch?v=Dy1nynXoosc
Link vs Ike vs Yoshi vs Link. You can see the missing part of he bridge come back.
http://www.youtube.com/watch?v=TL-I-pAGjLw
Diddy vs Yoshi. Diddy's tail combo. Camera wanders away, comes back at the end.
http://www.youtube.com/watch?v=PMKh5FAouoo
Diddy Kong, Link, Yoshi and Metaknight. Link's Final Smash. Creator's comments state that you can get a free FS when you're playing poorly.
http://www.youtube.com/watch?v=OZ4Dx331JDE
DK, Link, Pikachu and Yoshi. Crumbling statues, and Yoshi deals out punishment with his Final Smash.
http://www.youtube.com/watch?v=mjWGe22oNSk
Lylat Cruise: Pit, Fox, Pikachu, Yoshi
http://www.youtube.com/watch?v=iO_MjeQipww
Diddy (Dixie costume), Bowser, Yoshi and Samus on Yoshi's Island. Giga Bowser.
!!This is Gimpyfish's full evaluation of Yoshi!!
Full and detailed, just how we like it, enjoy.
A lot of people stayed away from Yoshi after they realized he lost his treasured double jump cancel. Before I actually begin talking about Yoshi I’d like to point out that we were NOT playing THIS Yoshi correctly. We continually tried to double jump cancel and do the things that were effective in melee instinctively rather than try out a lot of new things because this is a new Yoshi. That being said, Yoshi saw some nice changes outside of the loss of his double jump cancel in Brawl... But he still can't jump out of his sheild.
Yoshi seems to run at a pretty average speed, he isn’t very fast, but I wouldn’t describe him as slow. He has some power, but not too much power. Yoshi seems to have some pretty decent combo potential in this game, even forgoing his double jump cancel. His buffs were actually pretty apparent, but people had trouble getting around the lack of his DJC. Yoshi DID keep his super armor during his double jump, and also received a nice and very welcome change in his up b this time around.
Yoshi all around has definitely seen a range buff, but maintains his strength from the old games. Yoshi’s aerials saw a nice improvement in the transition from Melee to Brawl. His down air was the most noticeably improved, it acts far more similarly to the 64 predecessor than its melee counterpart. I’m unsure if the damage output is quite as high, but the move is certainly improved from Melee in this game. His forward air seemed to be a little bit faster and setup nicely for almost all of his smash attacks at lower percentages. Yoshi’s back air has MASSIVELY increased range this time around and does a good amount of damage. Yoshi’s up air is still pretty strong, is a nice setup, and also has increased range.
Yoshi’s specials saw some changes as well, but mostly minor. His side b does noticeably more damage and knockback, and seems to have less startup time with more priority – although I personally don’t see many ways to apply it in a singles match still. Yoshi’s neutral b works the same as it did in Melee and in smash 64, it didn’t see very many changes. Yoshi’s down b also didn’t see a lot of change from Melee to Brawl. It’s still more or less the same move, you can still grab the ledge with his down b as well. Yoshi’s nice healthy change was in his up b. Yoshi can use his up b and actually gain some height in the air with it. And what’s even better is that you can use it multiple times (you don’t actually gain height from doing it over and over, think Samus’s bomb jumps from melee, but not quite as high). Because there is no longer a directional air dodge, this one is a lifesaver for Yoshi because he can grab the edge while doing this move. Otherwise this move is the same, with a SMALL improvement in knockback from what I remember.
Overall Yoshi seemed like he should’ve been much better than he was being played. We were trying to do our old tricks with this character, and that’s simply not how this new Yoshi works. We are going to have to learn something very new with this one! Yoshi has enough of everything, but not an excess of anything. He has enough speed, power, comboability, knockback, and recovery; this makes him a decent, but not great character overall from what we saw.