Crom
Smash Journeyman
What if you were to combine 3 of the most badass characters of all time?
The result, is King Ganonidas Boss:
King Ganonidas Boss (KGB for short) is designed to be the most badass character of all smash time. He would make a great addition to the brawl cast, which mostly contains plumbers, elves, princesses, and electric rats.
This is an example of his fighting stance, which is based off of Big Boss's CQC. Note the way he holds his sword with his gun. He does this so he can switch from gunfight to knife fight instantly:
His movelist is still in the works, but heres what it looks like so far (he will most likely end up holding a sheild instead of a gun along with his sword):
Nuetral A - Lightning fast massive punch with incredible knockback (also breaks sheilds)
Utilt - Upwards sheild bash
Ftilt - "This is Sparta!" forward boot-to-face kick. If used near the edge of the stage the enemy character is stunned and falls backwards off the side waving his arms and screaming
Dtilt- Massive sweeping slash from sword
FSmash- Sheild Bash. While performing this attack KGB is impervious to all knock back, and will send anyone that comes in contact with his sheild flying
USmash- Massive uppercut. KGB holds his sword in his hand while uppercutting, extending the range by 10 feet
DSmash- Charges sword overhead, then comes down with a huge sword smash slamming into the ground. In addition to the damage caused by being hit by the sword, the huge shockwave the sword creates when it hits the ground damages everyone on the stage thats touching the ground.
Grab- Grabs opponet by the neck, holding them in the air infront of him (with one arm). Also, KGB can choose to move left or right with a character (sort of like DK), except it will be in the MGS choke hold style. From this he can then press taunt to interrogate them. The enemy will then tell him his or her weakness. This is just for show though because KGB doesnt care what his enemies weakness is, he wins regardless
Fthrow- throws them up in the air slightly and does a massive baseball bat swing with his sword
Dthrow- Chokeslam
Bthrow- Turns around and throws enemies body like a spear
Uthrow- Uppercut from chokehold
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His grab, and the beggining of his fiery uppercut Up B:
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Update 7/17 - Completed KGB's moveset
B - Puffs cigar. Mainly for show but the smoke causes some of the weaker characters to be stunned and go into a caughing fit. A nice setup for any attack. This can be used at any time, in the air, while running, or whatever. Smoke does not effect Snake.
fB - An instant version of the Warlock/Falcon Punch. Takes 2 frames to complete and has double the power. Can also be used sort of like pound for recoveries, because the sheer amount of power coming from a single KGB punch creates enough momentum to move him forward/ upward. If used near the wall of a stage while trying to recover, KGB can punch straight through the concrete and climb up the side of the stage using his fists, punching into the stage wall each time as he climbs up
dB Simple ground stomp that can lodge enemy characters into the ground. Sort of like DK's head butt, except KGB can keep stomping their face and keep them lodged into the ground as long as he wants.
uB - Fiery uppercut of death (pictured above). If his fist hits the side of the stage he can climb up in the same manner as his fB. Unique to this move though, if KGB is under the stage he can still punch through the bottom, and climb his way back up. Also, if you are hit at the peak of the uppercut, KGB grabs your face, turns around and hurls your body down below, usualy resulting in an instant kill
Nair - Mid-air headbut that spikes enemy
Fair - Massive forward punch, but he has his sword in his hand (facing upwards) while he does it, giving it a massive 10 foot radius over his head
Uair - Thought it over, but Vulture kick is too badass to pass up
Dair - Gonna have to go with the giant lightning infused mega stomp, again too good to pass up
Bair - Backfist sheildbash
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7/18
Taunt - KGB throws his sword into the ground, creating a huge shockwave breaking everyones sheilds (regardless if they were blocking or not), putting everyone into the dazed state. He then laughs, exclaims "Pathetic", and lights up a new cigar. After that he rips his sword out of the ground and battle resumes.
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His featured Stage in Brawl would be "The Hot Gates" from 300. This picture is an example of King Ganonidas Boss using the Stage to his advantage while fighting the rest of the Smash cast (where their numbers mean nothing), and defeating them easily:
--
Another Update:
I made one of those little pictures people put in their sig's for characters they want in Brawl. Once again KGB destroys the competition. Represent the legendary King Ganonidas Boss!
--
8/26/07
How to unlock King Ganonidas Boss :
KGB's 300 stock vs your 1,000,000 stock on his stage, "The Hot Gates".
The result, is King Ganonidas Boss:
King Ganonidas Boss (KGB for short) is designed to be the most badass character of all smash time. He would make a great addition to the brawl cast, which mostly contains plumbers, elves, princesses, and electric rats.
This is an example of his fighting stance, which is based off of Big Boss's CQC. Note the way he holds his sword with his gun. He does this so he can switch from gunfight to knife fight instantly:
His movelist is still in the works, but heres what it looks like so far (he will most likely end up holding a sheild instead of a gun along with his sword):
Nuetral A - Lightning fast massive punch with incredible knockback (also breaks sheilds)
Utilt - Upwards sheild bash
Ftilt - "This is Sparta!" forward boot-to-face kick. If used near the edge of the stage the enemy character is stunned and falls backwards off the side waving his arms and screaming
Dtilt- Massive sweeping slash from sword
FSmash- Sheild Bash. While performing this attack KGB is impervious to all knock back, and will send anyone that comes in contact with his sheild flying
USmash- Massive uppercut. KGB holds his sword in his hand while uppercutting, extending the range by 10 feet
DSmash- Charges sword overhead, then comes down with a huge sword smash slamming into the ground. In addition to the damage caused by being hit by the sword, the huge shockwave the sword creates when it hits the ground damages everyone on the stage thats touching the ground.
Grab- Grabs opponet by the neck, holding them in the air infront of him (with one arm). Also, KGB can choose to move left or right with a character (sort of like DK), except it will be in the MGS choke hold style. From this he can then press taunt to interrogate them. The enemy will then tell him his or her weakness. This is just for show though because KGB doesnt care what his enemies weakness is, he wins regardless
Fthrow- throws them up in the air slightly and does a massive baseball bat swing with his sword
Dthrow- Chokeslam
Bthrow- Turns around and throws enemies body like a spear
Uthrow- Uppercut from chokehold
-----
His grab, and the beggining of his fiery uppercut Up B:
-----
Update 7/17 - Completed KGB's moveset
B - Puffs cigar. Mainly for show but the smoke causes some of the weaker characters to be stunned and go into a caughing fit. A nice setup for any attack. This can be used at any time, in the air, while running, or whatever. Smoke does not effect Snake.
fB - An instant version of the Warlock/Falcon Punch. Takes 2 frames to complete and has double the power. Can also be used sort of like pound for recoveries, because the sheer amount of power coming from a single KGB punch creates enough momentum to move him forward/ upward. If used near the wall of a stage while trying to recover, KGB can punch straight through the concrete and climb up the side of the stage using his fists, punching into the stage wall each time as he climbs up
dB Simple ground stomp that can lodge enemy characters into the ground. Sort of like DK's head butt, except KGB can keep stomping their face and keep them lodged into the ground as long as he wants.
uB - Fiery uppercut of death (pictured above). If his fist hits the side of the stage he can climb up in the same manner as his fB. Unique to this move though, if KGB is under the stage he can still punch through the bottom, and climb his way back up. Also, if you are hit at the peak of the uppercut, KGB grabs your face, turns around and hurls your body down below, usualy resulting in an instant kill
Nair - Mid-air headbut that spikes enemy
Fair - Massive forward punch, but he has his sword in his hand (facing upwards) while he does it, giving it a massive 10 foot radius over his head
Uair - Thought it over, but Vulture kick is too badass to pass up
Dair - Gonna have to go with the giant lightning infused mega stomp, again too good to pass up
Bair - Backfist sheildbash
----
7/18
Taunt - KGB throws his sword into the ground, creating a huge shockwave breaking everyones sheilds (regardless if they were blocking or not), putting everyone into the dazed state. He then laughs, exclaims "Pathetic", and lights up a new cigar. After that he rips his sword out of the ground and battle resumes.
---
His featured Stage in Brawl would be "The Hot Gates" from 300. This picture is an example of King Ganonidas Boss using the Stage to his advantage while fighting the rest of the Smash cast (where their numbers mean nothing), and defeating them easily:
--
Another Update:
I made one of those little pictures people put in their sig's for characters they want in Brawl. Once again KGB destroys the competition. Represent the legendary King Ganonidas Boss!
--
8/26/07
How to unlock King Ganonidas Boss :
KGB's 300 stock vs your 1,000,000 stock on his stage, "The Hot Gates".
But that grants him advantages he doesn't need. Thing is, with my 300 vs 1000000 battle, aside from a sly reference to the King Leonidas' aspect of this guy, he'd still be able to whip most players. His 300 would be more than enough to handle a million of most players.