BigRick
Smash Master
Emblem Lord is right in some points, Smash Bros. is big because it was created as a party game that uses video game celebrities in it. That's what attracted the majority of people in the first place, it was not the hidden depth that this game had to offer.
It is true that the depth of the game made the people stay, wanting for more. But the importance of the community is also the reason why the game is keeping its appeal for so long : you don't play a game that nobody else plays.
So basically, the size of the community isn't directly correlated with the quality of the game. But you indeed need a great community to have a nice tournament scene with your game.
So I guess that it would be true that Smash is currently superior than Tekken and SC as a tournament game, not because Smash is better, but because the community is better (a reason which was already cited in the article).
However, I don't know if Smash is deeper than Tekken and SC, since 3D is not my cup of tea. But let me just warn you that Tekken is much more than just launcher > juggle combo.
EDIT: In Tekken it seems that landed hits can lead to a myriad of different statuses, either on hit or block. So there would be your equivalent of DI...
It is true that the depth of the game made the people stay, wanting for more. But the importance of the community is also the reason why the game is keeping its appeal for so long : you don't play a game that nobody else plays.
So basically, the size of the community isn't directly correlated with the quality of the game. But you indeed need a great community to have a nice tournament scene with your game.
So I guess that it would be true that Smash is currently superior than Tekken and SC as a tournament game, not because Smash is better, but because the community is better (a reason which was already cited in the article).
However, I don't know if Smash is deeper than Tekken and SC, since 3D is not my cup of tea. But let me just warn you that Tekken is much more than just launcher > juggle combo.
EDIT: In Tekken it seems that landed hits can lead to a myriad of different statuses, either on hit or block. So there would be your equivalent of DI...