• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Lucario Vs. Luigi (Match-Up Thread Export)

Jeepy Sol

Smash Ace
Joined
Dec 6, 2007
Messages
798
Location
Northern California
~Rotation 10~ Luigi (pg. 50-57)

The ignored plumber brother in green.
Fighting just to be noticed in the world, loved by the internet.
Itsa me Luigi.

Back for another year, Luigi comes back to try to take the spot light. Just he's a a bit shy when It comes to anything large scale, you know, like saving the world and all. But even in the fetal position, he's willing to fight.



In Brawl, Luigi hasn't changed to much, he doesn't slide as much as his melee version, and true potential is hard to unlock. A good luigi however, is a beast.

The bag of tricks remains the same wicked smashes and under looked aerials. Randomness is still as persistent as ever under the green hat. The Green Missie (Side B) is his most random move. Luigi's can use this in many ways, recovery Ko'ing, or just attacking. Its mega explosion is still random, so at any given time luigi can explode and kill you.

The Up-b can kill at 60%, all luigi has to do is stand right next to you and let it rip. They will try anything to pull this off. If they miss, Luigi falls at a slow pace giving lucario the right of passage to smash. As a recovery though, it only goes vertical at a medium distance, which is a little lack luster and Gimp-able.

Jab's and Aerials are quick and decisive. Especially his aerials which are arguably better then Lucarios. They lead from and into chains that can lead to disaster.

His neutral-b (fireball) moves forward in the air, remaining parallel. Spam-albe and helpful for stopping BAS's and other attacks. A charged AS will just eat through the green fire and possibly hit luigi.

Its a close match up, no solid advantages on both sides. Lucario will have to move just as fast as Luigi he he plans to stay alive, and luigi will have to keep in mind of our range.
-tedward2000

Behavaior:
  • Luigi likes approaching with fireballs and down+b, the tornado, which gets cancelled out by baby aura spheres I think. He has extremely fast aerials, some that are even faster than Lucarios. His range is easily beaten with the exception of his back-air. Luigis back-air does decent damage and has pretty good range. He's pretty good at juggling floaty characters in air too, but if you DI out of certain attacks like n-air at low percents and u-air, you can escape them pretty easily. He has good killing moves too. Watch out for the Forward Smash tilted upwards, it comes out extremely fast, faster than his neutral Forward Smash. Luigi can approach with a sliding downsmash by simply walking (not dashing), then doing a Down Smash. When he walks towards you, be ready for that. Also, watch out for when he stops a jab, be prepared to shield it. Luigi mains set up an Up-b with Jab - Up-B or Jab - Jab - Up-B. Up Tilts combo into each other into an Up Smash if you have bad DI at lower percents as well. Luigi is also difficult to gimp. He has three moves used for recovery, down b, side b, and up b. When edgeguarding him beware of his side b. It has a 1/8th chance of misfiring, causing over 20% damage and huge knockback if it hits.
    -Conclusively
  • On the ground Lucario will out range Luigi every time, but he can attack from about any angle. In the air it's the same thing, you can generally out range him but don't let this lower your guard. One good hit from Luigi and you'll be sucked into a string of attacks that you cant break away from, even with dair.
    Luigi has a ton of kill moves and a horde of others that hurt. More specifically Luigi's upB has one of the (if not the) highest priority in the game, but disjointed hitboxs can break priority...... DAIR =DDD Luigi's throws can also be lethal.
    One more thing. DO NOT underestimate Luigi's off-stage ability. Luigi has a better recovery then Lucario, Pit, Ness/Lucas if the guy knows what he's doing. When I play Luigi, even against Lucario I'm never afraid to follow Lucario off the edge for a kill. The only diffrence is that while Lucario gimps off-stage, making sure the opponent cant get back, Luigi will outright KO them.
    -Nodrak
  • Over 60%, Luigi already has killing potential on Lucario. (Ok it's really 51% but the DI will stop it, after 60-65 though yeah you're dead :p) Don't get jabbed. Actually, staying next to Luigi for more then one second will almost guarantee a SHORYUKEN in your face. If you're gonna be in his face, you better be quick about it.
    The Tornado outprioritizes some of your moves... I guess a Force Palm or FSmash would clear that out. Fireballs are annoying. They'll stop your momentum and stuff.
    While Luigi is a tad more gimpable then other characters (FREAKING AURA SPHERE) he can kill you off the top awfully easy. And Upwards Tilted Forward Smash kills 15% earlier or something.
    -SparkEd
  • Luigi will **** you in the air hands down. He has no startup or ending lag on most of his aerials. His Bair can be used as a WoP off stage making you unable to recover. His Nair can be used as a combo starter at low %s and can kill at high %s. His Fair and Upairs are stringed on to other attacks and help rack up damage.
    Luigi has fairly decent ground game. His Fsmash can kill at pretty early %s . His Upsmash can be devastating if used while sliding and hits front and back (note: on the back it has more knockback and huger hitbox). His Dsmash hits front and back as well. All of his smashs kill but his Fsmash is strongest.
    Luigi's tilts aren't the best ones on the block but his, utilt, (great juggler and racks up damage quickly) and is easy to string upairs. His dtilt, not alot of Luigi's use dtilt but can be surprising because they can set up a firepunch if they jab dtilt (trips) then a upb.
    Luigi can outmatch Lucario at killing power because hes moves can kill pretty early %s. His most feared move is the shoryuken (upb). It kills lucario at 51% and there's alot of setups to it. The downside is that, if he misses, hes open to being punished. The commonly used one is jab to upb or a spotdodge to upb. You can take advantage of powershielding and quickly shieldgrabbing him for punishment.
    Lucario can't utilt or juggle Luigi too easily because hes a floaty and he has some moves that can break it as well. Luigi's tornado can be quite surprising because he covers the ground field of the stage quick and fast. It sends you upwards. His green missle (sideb) is used as a recovering and sometimes a offense tool. He has a misfire which has a 1/8 chance of happening. It gives him a huge boost and if your hit the knockback,range, priority, damage can be pretty ugly. So it may come out pretty random at times.
    -hippiedude92


Fundamental Moves:
  • Fireball: His only projectile. Usually spammed and pressured on you. Can stop our Baby AS's. A fully charged AS goes right through these.
  • Luigi Cyclone: Luigi's Mini-recovery. Used for closing in on you and recovering from below. Moves very quickly and can put you in air combos. Dair, AS, and a well timed DT can get him.
  • Super Jump Punch: An over-powered smash attack. Used with the jabs for great results. You will see this at higher percents, so be on the lookout. Shielding can help with this.
  • Bair: The green guy's overused arial. Creates deadly combos with this, and is sometimes used for edgeguarding. Racks up damage FAST with this move. Use quick air dodges and space yourself from this.
    -Trela

Match-Up: 50:50 (Neutral)


How To Win:
  • Lucario can easily stop Luigi with Forward Smashes which outprioritize his Tornado, and fully charged Aura Spheres. Baby Aura spheres get canceled out by his fireballs. Lucario has more range than Luigi in the air, except with Luigi's Bair vs Lucario's Fair. Approach with aerials, jab-jab-FP, or tilts. If you're cautious, this matchup is in Lucario's favor. He mostly outranges Luigi in the ground and on the air, and if you have decent DI, you can avoid getting juggled into an up+b for upwards forward smash. If he does a side-b on the ground, stop it with an aura sphere, and punish the huge amount of lag afterwards.
    -Conclusively
  • The true key of the matchup is spacing. Just keep this in mind. If you can jab him, YOU'RE TOO CLOSE. Luigi's Fair and Bair will clank with your Fair, and his Nair/Dair is redonkulous. Ftilt, Utilt, and Fsmash are your friends in this matchup. I've personally had better luck employing a tactic similar to that of fighting Ice Climbers. Hit and run, and whatever you do, don't get jabbed.
    -Kitamerby
  • Uair can juggle luigi pretty well. Luigi has a fast airdodge, uair lasts a long time, and luigi cant FF fast enough to get beneath lucario or simply DI to the side, since hes slower. Add to this he has no aerial attack which alters his momentum (is he the only one besides olimar? of the characters who cant FF faster than lucario) and his only escape is to sideb or tornado away (or upb, but that will result in a free smash on landing), and hes better be button mashing at light speed to fly up quick enough in the tornado to get out of a juggle.
    -djbrowny
  • Thing I've learned about Luigi. You must DI down all of his attacks, since vast majority will send you up.

    Low percents, DI his utilt/Nairs down so that you bounce on the ground, and he can't continue to combo the hell outta of you.

    He's really got nothing on you, to really worry about unless they are good with up-b killing moves, and timing fsmashes, no matter how many times they spam it. Just get one off the stage and carry them with strings of fairs, or fair fair, fair jump dair then edgehog and keep them back with more fairs. Use your attack deprivation on them, so they keep falling down more and more, so incase they get a misfire, it won't benefit them.
    -D. Disciple

Recommended Stages:
  • Luigi's one of those characters that doesn't have a bad stage. The only thing I could possibly suggest is Jungle Japes. High ceiling, and enhances any type of camping against him. Forces any approach to be aerial (meaning no worries about tornado or grabs)
    -Timbers




--If you feel anything is missing, please post here. I ask that you do not continue to post information about Luigi in the stickied Match-Up Thread.
 

Kitamerby

Smash Hero
Joined
Aug 9, 2007
Messages
5,729
Location
Las Vegas
Recommended Stages: Luigi's Mansion.


All his kills are vertical, obviously, the high ceilings coupled with the cave of life will make things very hard on him. :3
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
because pimp (purple) luigi is the only colour worth playing him as

and you have to include DI in those numbers... DI'ing his fsmash downwards should let you live at least 15% longer
 
Top Bottom