Here is a video I made giving some examples on how the new ISJ can be used for Mr. Game and Watch. I did all of them on platforms but it can be done without using them as well, I hope this gives some items how this can be used so please experiment with this. Not sure exactly how useful this can be as well since the timing is very hard but who knows may be once mastered this can really help out.
As far as timing goes it is hard to describe so I will do the best I can. You must time your air attack AND the jump perfectly, it can be done with all air attacks expect D-air, I find it useless with N-air since that move L-cancels on its own any way. The timing for the jumps goes as follows; N-Air: Buffer the jump as soon as the fish disappear / F-air: Buffer the Jump as soon as the "bleep" sound ends / B-Air: Buffer the jump as soon as the turtles head points down. I did not test U-air yet but I am guessing it will be done after the second bleep of the attack sound. If in doubt of the buffer timing I will say perform it SLIGHTLY sooner than you expect it to be since with human delay it will not always be exact.
Timing the jump is by far the hardest part, in most cases you want to do the air attack right before you reach the top of your jump. In the video I try to perform my second jump almost even (or slightly bellow) the platform, than perform my air attack. After that I buffer the jump and if done right you will perform a third jump right after the air attack finishes.
Any questions please ask. http://www.youtube.com/watch?v=R67nif4diO0
Note: Using high quality on the video will give you a MUCH better visual on how the timing is done, this feature will not be available right away so give it an hour or two.
As far as timing goes it is hard to describe so I will do the best I can. You must time your air attack AND the jump perfectly, it can be done with all air attacks expect D-air, I find it useless with N-air since that move L-cancels on its own any way. The timing for the jumps goes as follows; N-Air: Buffer the jump as soon as the fish disappear / F-air: Buffer the Jump as soon as the "bleep" sound ends / B-Air: Buffer the jump as soon as the turtles head points down. I did not test U-air yet but I am guessing it will be done after the second bleep of the attack sound. If in doubt of the buffer timing I will say perform it SLIGHTLY sooner than you expect it to be since with human delay it will not always be exact.
Timing the jump is by far the hardest part, in most cases you want to do the air attack right before you reach the top of your jump. In the video I try to perform my second jump almost even (or slightly bellow) the platform, than perform my air attack. After that I buffer the jump and if done right you will perform a third jump right after the air attack finishes.
Any questions please ask. http://www.youtube.com/watch?v=R67nif4diO0
Note: Using high quality on the video will give you a MUCH better visual on how the timing is done, this feature will not be available right away so give it an hour or two.