Ulevo
Smash Master
For those of you unaware of the current situation, Nessbounder has stated certain characters can grab Lucas and Ness in what is called a Release Grab, resulting in a severe disadvantage to them against a lot of characters. I am here to inform you that a lot of the information is false, and that Lucas is not doomed to be given the tier slap because of this.
Release Grab: Certain characters like Yoshi and Marth are capable of re-grabbing an opponent in place after being released from a grab without being thrown. Because certain characters have longer recovery animation when they break free from a grab, they are able to be re-grabbed again before they can defend, and damage is accumulated through attacks while being held in place.
NOTE: AGAINST NESS, THIS ONLY WORKS WITH THE FOLLOWING:
Marth, Squirtle, Charizard.
NOTE: AGAINST LUCAS, THIS ONLY WORKS WITH THE FOLLOWING:
Marth.
This DOES NOT work with Ivysaur, Bowser, DK, Wario, Lucas or Snake, like Nessbounder has stated.
I just tested this, and all it takes to get out of the ones that don't work is either DIing backwards, standard A combos, a simple spot dodge, or a combination of them. If you're relying on CPUs for your information, YOU WILL HAVE FALSE RESULTS.
That said, let's look at this is a reasonable manner. This works for essentially two characters on Ness: Marth, and PK Trainer, and only Marth can grab Lucas. So we have 3 characters, if you want to class Squirtle and Charizard seperately, able to infinitely grab 2, out of a cast of 39 characters total.
If you happen to be in a tournament setting and are stuck with this match up due to counter pick, it means that you have to avoid getting grabbed; something most melee veterans learned (and will STILL have to learn) to avoid well due to Ice Climbers alone. Not only that, but this does not mean the loss of a match, merely the loss of a stock provided the opponent can perform this properly and actually grab you. Most pros also main more than one character, so if a Marth is an opponet, or a PK Trainer as well in Ness's case, simply switch to another character.
I'm sorry to break this to everyone, but this won't be banned. King Dedede is far worse than this.
Release Grab: Certain characters like Yoshi and Marth are capable of re-grabbing an opponent in place after being released from a grab without being thrown. Because certain characters have longer recovery animation when they break free from a grab, they are able to be re-grabbed again before they can defend, and damage is accumulated through attacks while being held in place.
NOTE: AGAINST NESS, THIS ONLY WORKS WITH THE FOLLOWING:
Marth, Squirtle, Charizard.
NOTE: AGAINST LUCAS, THIS ONLY WORKS WITH THE FOLLOWING:
Marth.
This DOES NOT work with Ivysaur, Bowser, DK, Wario, Lucas or Snake, like Nessbounder has stated.
I just tested this, and all it takes to get out of the ones that don't work is either DIing backwards, standard A combos, a simple spot dodge, or a combination of them. If you're relying on CPUs for your information, YOU WILL HAVE FALSE RESULTS.
That said, let's look at this is a reasonable manner. This works for essentially two characters on Ness: Marth, and PK Trainer, and only Marth can grab Lucas. So we have 3 characters, if you want to class Squirtle and Charizard seperately, able to infinitely grab 2, out of a cast of 39 characters total.
If you happen to be in a tournament setting and are stuck with this match up due to counter pick, it means that you have to avoid getting grabbed; something most melee veterans learned (and will STILL have to learn) to avoid well due to Ice Climbers alone. Not only that, but this does not mean the loss of a match, merely the loss of a stock provided the opponent can perform this properly and actually grab you. Most pros also main more than one character, so if a Marth is an opponet, or a PK Trainer as well in Ness's case, simply switch to another character.
I'm sorry to break this to everyone, but this won't be banned. King Dedede is far worse than this.