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Meta Knight & Kirby - a Comparison

t!MmY

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Meta Knight & Kirby - a Comparison

With two characters so closely tied in a game series and appearance, it's bound to cross many player's mind how both Kirby and Meta Knight stack up to each other. What are their differences? What are their similarities? Do they share the same strengths and weaknesses or do they play completely differently? These are the questions I hope to shed some light on based by comparing and contrasting the two characters.

Ground Speed
Meta Knight is much faster than Kirby on the ground. His dash starts up quickly and is really speedy. Kirby feels much slower than his counterpart while on the ground. This means Meta Knight can zoom up to an opponent and grab much more quickly like a cobra striking from a distance.

Aerial Speed
Meta Knight loses a lot of his mobility once he goes airborne. Both Kirby and Meta Knight are similar in how quickly they can go both horizontally and vertically in the air. However, they both have some excellent "surprise speed" they get from various attacks.

Kirby's B-air juts out quickly and gives the impression he moves back quickly when striking and then pulls back. His Giant Swing (aerial hammer) is also great to mix up horizontal movement both forward and backward since air control is excellent mid-swing. Final Cutter can come out quickly with a speedy vertical boost up and then down that is much faster than in Melee.

Meta Knight's aerial speed can be boosted with the use of Mach Tornado creating a high-priority attack with a lot of aerial mobility. Drill Rush can be a surprise horizontal boost that can be angled up and down to catch an unsuspecting target, but it can leave you open if you go into FallSpecial. Dimensional Cape is excellent to suddenly move in any direction - and if you don't slash when reappearing the lag is minimal. Meta Knight's best aerial surprise is definitely Shuttle Loop. This attack executes before your opponent can see it coming, has excellent knockback, boosts Meta Knight vertically and then allows him to go into a horizontal glide!

Meta Knight falls faster in the air than Kirby while, but they both Fast Fall at the same rate. He also has a higher initial jump (from the ground), but Kirby's first mid-air jump is higher which puts them almost even at that point all the way to the apex where Meta Knight is only marginally higher.

Attack Range
Looking at the size and shape of attacks for both Kirby and Meta Knight they appear very similar. Some attacks obviously have better range over others (Drill Rush opposed to Hammer), but since Meta Knight is slightly larger than Kirby and has a sword I'm going to say the range with standard attacks is better with Meta Knight.

Atack Speed
Meta Knight wins hands down. Almost all his attacks come out ridiculously quickly and have minimal lag. Many of Kirby's attacks have a bit of start-up and often time noticeable lag upon ending. Even Kirby's fastest attacks are about on par with Meta Knight's.

Damage Options
Building damage can be important to both Kirby and Meta Knight. Since Meta Knight's attacks all seem to do very small amounts of damage but with multiple hits, they tend to do about as much damage as Kirby's attacks in general or a little less.
Meta Knight's aerials do:
n-air (12%)
f-air (10%)
b-air (10%)
u-air (6%)
d-air (9%)

Kirby's aerials do:
n-air (12%)
f-air (12%)
b-air (12%)
u-air (10%)
d-air (14%)
You can see from this that Kirby does just a few percent damage more than Meta Knight. However, as important as aerials are to both Kirby and Meta Knight, Meta Knight's tilts do more damage overall. Most importantly is the fact that Meta Knight has access to Mach Tornado, an amazing attack for racking up damage as well as negating Stale Moves. Kirby lacks such an abusable, damage racking move (not taking Hats into consideration).

KO Options
I have to admit, Kirby feels like a powerhouse compared to Meta Knight. Once you realize that Kirby's Hammer has been buffed, his Smashes are useful, and the Stone actually KOs, it gets a lot easier to take out your opponents.
Meta Knight's Finishers:
(117% h.) F-smash 14%
(119% h.) D-smash 13% (back hit)
(128% v.) Glide Attack 12%
(136% v.) Shuttle Loop 9%
(157% v.) U-smash 9%
(163% v.) Dimensional Cape 14%

Kirby's Finishers:
(75% v.) Hammer 23%
(100% v.) Stone 18%
(101% v.) U-smash 15%
(103% h.) F-smash 15%
(103% v.) D-smash 14% (up close)
(110% h.) Giant Swing 15% (2nd hit)
(117% v.) Giant Swing 17% (1st hit)
(140% h.) D-smash (at toes)
Gimping
Another important aspect of winning with a character is their "gimping" options. That is to say, attacks that you can use to KO opponents regardless of damage.

Kirby has always been known for "cheap" kills, or gimps, ever since N64 so it's no surprise that he still has some gimps up his non-existent sleeves in Brawl. Most of his Kirbycides have been stripped from him leaving only the Swallowcide as a 0% gimp. However, he can now follow-up his Swallowcide with a Footstool Stomp should his victim break free. His D-air lacks the uber spike from N64 days, and even from Melee, but this move too can be followed-up with a Footstool Stomp once it's finished. In addition to these gimps, Kirby can Air Guard very well in Brawl striking with strong attacks (Giant Swing & Stone) safely while fighting off stage as well as being very good at "Air Guarding" with b-airs and f-airs.

Meta Knight lacks gimps with his moveset. His honorable fighting method seems to restrict him to building damage and finishing off foes with a swift slash of his blade... or just to get them off the stage and keep hitting them until they can't get back. A "pseudo gimp" that works well is to strike an opponent with a Glide Attack or a reversed Shuttle Loop when an opponent is recovering, utilizing the knockback to send them off bounds.

Recovery & Resilience
Both Kirby and Meta Knight have great recovery options, but Meta Knight shines in this area even above the majority of all characters in the game. While they both have multiple mid-air jumps, Meta Knight's glide and Special Attacks put him on top for this. Giant Swing for Horizontal movement with Kirby is a boon to recovery, but it's nothing compared to Mach Tornado, Shuttle Loop, Dimensional Cape, Drill Rush, and, of course, the Glide.

Character weight can be seen as a part of recovery, sort of as a "passive" recovery (surviving) before you can actively attempt to make it back to the stage. Yes, both Kirby and Meta Knight are "Light Weights", but apparently their individual weights differ though the amount is so minor that I only saw it with Mario's D-smash, specifically, and it's only a 1% difference.

Kirby
Mario's F-smash: 96% h.
Mario's U-smash: 110% v.
Mario's D-smash: 129% h.

Meta Knight
Mario's F-smash: 96% h.
Mario's U-smash: 110% v.
Mario's D-smash: 128% h.

Summary
Apparently Meta Knight is a faster, multi-hitting Kirby with more general reach with his normal attacks. His recovery is the same as Kirby's but boosted with Gliding and various versatile Special Attack options. Kirby can deal more damage than Meta Knight with various attacks and Kirby's weaker attacks combo into other attacks more easily than Meta Knights, but Meta Knight has access to great damage-building attacks like Mach Tornado and F-tilt.

Kirby's advantages over Meta Knight is his ability to KO at much lower percents. His Smashes are all notably stronger than Meta Knight's, plus he has his Hammer and Stone which can KO at even lower percents. Kirby is also the "gimp master" with Swallowcide and attacks that either spike or lead into Footstool Stomp. Both Kirby and Meta Knight excel at "off-stage" combat to facilitate lower-percent KOs.
 

WingedKnight

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Thanks! I used Kirby quite a bit, good to know MK is somewhat similar, albeit cooler! ;)
 

Shadow 111

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wow, did you make this whole thread just to answer that person that posted on your thread before? or were oyu already making this.. or thinking of making it anyway lol. nice job on it though... seems like you took the time to really explain everything... however, i was looking for your view on who would have an advantage in the matchup. my natural decision before even playing brawl was that meta knight would be a counter against kirby...once i got the game though i noticed that kirby kills so much easier than meta knight does. meta knight still does have control on the ground because he outranges him and can do tilt combos better and faster than kirby.
soo i say that meta knight has an advantage, i'd only give him a 6 out of 10 in the matchup though.. not much of a lead but a small one. still it should be debated because kirby is much stronger.
what's your opinion?
 

Gray

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MK is worse at combing than a character who has laggier attacks with more knockback? That's really disappointing...
 

t!MmY

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wow, did you make this whole thread just to answer that person that posted on your thread before?
Yes. I thought he brought up a good question and a quick reply just didn't seem to do it justice.

soo i say that meta knight has an advantage, i'd only give him a 6 out of 10 in the matchup though.. not much of a lead but a small one. still it should be debated because kirby is much stronger.
what's your opinion?
From what I can tell, Meta Knight definitely has the advantage due to range, speed, and recovery options. In a "realistic" match, the outcome could still be debated since neither Meta Knight nor Kirby will be playing "perfectly" which will allow Kirby to get his strong hits in and KO at lower percents.

I really can't tell until I play some really good Meta Knight players. There were some decent ones at the SF Nintendo tournament, but not comparable to my level of play.

MK is worse at combing than a character who has laggier attacks with more knockback? That's really disappointing...
If by the laggy character you mean Kirby, then, no, not necessarily. I mention that Kirby's weaker attacks combo more easily, such as his U-tilt and U-air, but this is not a generalized statement. As of right now I think Kirby can combo out of certain attacks but Meta Knight is better at "follow-ups" due to his speed and priority.

For instance, D-throw, U-air, U-tilt, and D-air can all be used to combo fairly easily with Kirby depending on DI. Meta Knight's best-known "combo" starters are F-tilt, F-air, U-air, N-air, D-throw, and Dash Attack - all of which send people upward and away making it harder to get true combos. However, his dash speed, sword length, and usage of smart attacks can often catch people as they try to escape the combo or attack in retaliation thus creating a combo out of Follow-ups.
 

UltiMario

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So while Kirby is better with true combos, most of MK's combos are simply "Follow ups"?
I would assume this means it would be easier to escape MK's "combos" then, which would really hurt his game. From what I know, Combos is his 2nd greatest usage, next to his Godly recovery. So I guess Brawl's easier DIing, MK could have some problems....
:dizzy:
 

Shadow 111

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Yes. I thought he brought up a good question and a quick reply just didn't seem to do it justice.

From what I can tell, Meta Knight definitely has the advantage due to range, speed, and recovery options. In a "realistic" match, the outcome could still be debated since neither Meta Knight nor Kirby will be playing "perfectly" which will allow Kirby to get his strong hits in and KO at lower percents.

I really can't tell until I play some really good Meta Knight players. There were some decent ones at the SF Nintendo tournament, but not comparable to my level of play.

.
oh, so you're really good with kirby? or do you play mk?
anyway, i've been practicing with only meta knight and have been getting pretty good. i'm not saying im a very good mk player because i havent played anyone too good with him on wifi yett.... even watching videos of people who are hyped up to be great that i watch on youtube i still cant tell if i am as good as them form that because really you cant tell until you play them for yourself.

it'd be cool to play you on wifi sometime. i only have it with me on the weekends though.
 

RoxasXIII

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Very nice. Can you do a section on Grabs, too? I heard that they shared some.
Only Kirby's singature grab where he jumps super high and slams them are the same. Meta Knight's other throws involve hitting them away with his sword.
 

t!MmY

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it'd be cool to play you on wifi sometime. i only have it with me on the weekends though.
PM me your friend code. The lag from West Coast to East Coast might be pretty bad, but I'll give it at least one go.

meta knights grab range looks a lot larger than Kirby's, so i think that at least is worth mentioning
Read the section under "Ground Speed".
 

CaliburChamp

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It's too bad to hear that Kirby's D-air got nerfed from N64 AND Melee! I thought it would be the same D-air spike from melee kirby. Hopefully its still useable.
 

Vulcan

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Great read, especially since I plan to use MK and Kirby a lot. Will probably be back here a lot ;P.
 

Giga Hand

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I have the perfect stage builder idea to settle this match-up once and for all... The Halberd bridge, where Kirby always fights MK. Flat, long ground, extended as far as it can go, and about seven blocks up, a fall-through platform across the right third of the stage.

THIS is where the match should take place.
 

Mazaloth

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How can you compare Kirby with MK?
They are two different characters, different moves, and the gameplay is different also.
You can't decide unless you acually play both.
 

t!MmY

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How can you compare Kirby with MK?
They are two different characters, different moves, and the gameplay is different also.
You can't decide unless you acually play both.
I do play both. And this is a "compare & contrast" - looking at both similarities and differences. To not do so is at complete odds to the entire post.
 
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