saviorslegacy
My avater is not a Sheik avatar.
Sheiks Hit Boxes.
Jab
Jab 1
Jab 2
The rapid jabs
Grab
Standing Grab
Dash Grab
Pivot Grab
Forward Tilt
Forward Tilt low
Forward Tilt medium
Forward Tilt high
Down Tilt
Down Tilt 1
Down Tilt 2
Down Tilt 3
Up Tilt
Up Tilt first hit
Up Tilt second hit 1
Up Tilt second hit 2
Up Tilt second hit 3
Up Tilt second hit 4
Dash Attack
Dash Attack 1
Dash Attack 2
Forward Smash
Forward Smash 1
Forward Smash 2
Down Smash
Down Smash 1
Down Smash 2
Down Smash 3
Up Smash
Up Smash Tipper
Up Smash side 1
Up Smash side 2
An attempt at specials
In the game Sheiks specials are considered an article and thus we cannot get hit box bubble's on them. So I made a couple of custom stages to put see what I could find.
The following are my best interpretations of her specials moves hit box's.
Needle Storm
The reason why there are two bubble's is because a Needle can turn a foe around and pull them in. I made a stage with a slant to test the Needle's up and down hit box (assuming that down is equal to up). After a little bit of testing I noticed that when Ike was a certain distance down the ramp he would turn around 100% of the time. I took that as one of the hit boxes were lower than the other.
Chain
Chain Release
I tested on a custom to see where the sweet spots where same as I have with all of the others.
On a side note, all of those hit boxes are electric.
Ground Chain
The Chain was at first a hard code to crack.
It has very small hit boxes, but some how it covers a large area. I had no idea how to space the hit boxes at all. Then I noticed that the chain is made of small segments.
When I was trying trying to figure out the size I hit a wall. The bubble's have to be smaller than any other bubble's I have seen so far. So I had to guess on the size by where my foe was taking damage.
I also noted that you could sweet spot at two different area's on the Chain. SO I assumed there was a joined hit box right there.
Air Chain
The only difference is that the foe takes more hit stun, more damage and you cannot attack as frequent. It does not appear to have a different hit box.
Vanish
Vanish Explosion
I tested it and tested it and tested it.
The Vanish appears to be one giant hit bubble.
Anything within or touching that yellow ring will take damage.
Vanish Catch
The game done the dirty work for me.
It provided a wind wake that appeared to be the hit box. So I just out lined it.
Neutral Air
Strong Neutral Air
Weak Neutral Air
Forward Air
Forward Air 1
Forward Air 2
Forward Air 3
Forward Air 4
Back Air
Strong Back Air
Weak Back Air
Up Air
Down Air
Ledge Wakes
Below 100% Attack Ledge Wake
Above 100% Attack Ledge Wake
Ground Wakes
Ground Wake one 1
Ground Wake one 2
Ground Wake two 1
Ground Wake two 2
Trip Ground Wake 1
Trip Ground Wake 2
ps If you see anything out of place let me know.
First off I would like to thank Innocentroads for finishing the Sheik pac. so I wouldn't have to.
"Thanks man, you saved me TONS of time."
Without further ado I present to you Sheik move set with hit bubble's.
"Thanks man, you saved me TONS of time."
Without further ado I present to you Sheik move set with hit bubble's.
Jab
Jab 1

Jab 2

The rapid jabs






Grab
Standing Grab

Dash Grab

Pivot Grab

Forward Tilt
Forward Tilt low

Forward Tilt medium

Forward Tilt high

Down Tilt
Down Tilt 1

Down Tilt 2

Down Tilt 3

Up Tilt
Up Tilt first hit

Up Tilt second hit 1

Up Tilt second hit 2

Up Tilt second hit 3

Up Tilt second hit 4

Dash Attack
Dash Attack 1

Dash Attack 2

Forward Smash
Forward Smash 1

Forward Smash 2

Down Smash
Down Smash 1

Down Smash 2

Down Smash 3

Up Smash
Up Smash Tipper

Up Smash side 1

Up Smash side 2

An attempt at specials
In the game Sheiks specials are considered an article and thus we cannot get hit box bubble's on them. So I made a couple of custom stages to put see what I could find.
The following are my best interpretations of her specials moves hit box's.
Needle Storm

The reason why there are two bubble's is because a Needle can turn a foe around and pull them in. I made a stage with a slant to test the Needle's up and down hit box (assuming that down is equal to up). After a little bit of testing I noticed that when Ike was a certain distance down the ramp he would turn around 100% of the time. I took that as one of the hit boxes were lower than the other.
Chain
Chain Release

I tested on a custom to see where the sweet spots where same as I have with all of the others.
On a side note, all of those hit boxes are electric.
Ground Chain

The Chain was at first a hard code to crack.
It has very small hit boxes, but some how it covers a large area. I had no idea how to space the hit boxes at all. Then I noticed that the chain is made of small segments.
When I was trying trying to figure out the size I hit a wall. The bubble's have to be smaller than any other bubble's I have seen so far. So I had to guess on the size by where my foe was taking damage.
I also noted that you could sweet spot at two different area's on the Chain. SO I assumed there was a joined hit box right there.
Air Chain

The only difference is that the foe takes more hit stun, more damage and you cannot attack as frequent. It does not appear to have a different hit box.
Vanish
Vanish Explosion

I tested it and tested it and tested it.
The Vanish appears to be one giant hit bubble.
Anything within or touching that yellow ring will take damage.
Vanish Catch

The game done the dirty work for me.
It provided a wind wake that appeared to be the hit box. So I just out lined it.
Neutral Air
Strong Neutral Air

Weak Neutral Air

Forward Air
Forward Air 1

Forward Air 2

Forward Air 3

Forward Air 4

Back Air
Strong Back Air

Weak Back Air

Up Air

Down Air

Ledge Wakes
Below 100% Attack Ledge Wake

Above 100% Attack Ledge Wake

Ground Wakes
Ground Wake one 1

Ground Wake one 2

Ground Wake two 1

Ground Wake two 2

Trip Ground Wake 1

Trip Ground Wake 2

ps If you see anything out of place let me know.