dawgbowl
Smash Ace
I won't lie, I would be more inclined to show up... I'm tired of fighting them.That is true. I wonder how many people show up.
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I won't lie, I would be more inclined to show up... I'm tired of fighting them.That is true. I wonder how many people show up.
IMO, he doesn't need improvement when you main him. The only thing you really can do is make more combo's and learn about the Infinite Dimensional Cape if you like stalling.It might be a case where the character isn't technically worthy of being banned, but the competitive scene might be much better without him. The worst part about this, I feel like not only is MetaKnight the best character, but he has the most room for improvement. Because of his super quick, low lag attacks.
Quoted for truth. I'm gonna punch the next person that says "He's light. That's his weakness." ... Seriously? Weight doesn't make a huge difference in Brawl, especially with the fact that MK has an amazing recovery. But weaknesses don't matter, it's strengths. Mario doesn't have that much weaknesses, but does that make him great? No. While the lack of skill required to win as Meta Knight would be a good qualification for a ban, can't you guys imagine what it would do to the competitive scene without him? Even you MK mains (I was one too) need to realize Brawl would suddenly become so much deeper.You can't compare MK to anyone from Melee.
Every character in Melee has weaknesses.
IMO, wether MK gets banned is only a matter of time.
If he does, I might start playing this game competitively.
(NOTE: I'm not being a scrub and saying that MK is why I don't)
IDC is bannedIMO, he doesn't need improvement when you main him. The only thing you really can do is make more combo's and learn about the Infinite Dimensional Cape if you like stalling.
In my opinion, he's just shy of getting to the point where he would be ban-worthy. It's almost a balance of brokenness; he's not superior in the sense of Melee Fox or 64 Pikachu, because at least those characters had their sizeable flaws. MK has very few flaws.Surprised Yuna hasn't reared his head and swallowed this topic whole yet. If he was here you know what he'd say anyway.
Fact is, Metaknight at this point is more dominant than any character ever has been in a smash game. (Pikachu in ssb64 is debatably of similar status, but the competitive scene is so small there and thus there's basically a nonexistent sample size to determine whether he really is that good. anyway)
It's not the same to compare him to Fox in melee. It's not the same to compare him to snake of a few months ago. The fact is that he actually has no weaknesses among the metrics that matter in the game of smash bros. (range, priority, speed of attacks, lag time, maneuverability, gimpability).
The argument of "people will find counters as the metagame develops" also makes the assumption that the engine is deep enough for a radical enough change to be made to overcome metaknight.
summary: metaknight is ridiculously good, metaknight at this point is broken, right now he's almost broken but not quite banworthy, and it's unlikely that that will change much, therefore it's unlikely that he will/should be banned.
The next-best character will be banned, then the next-next best, and so on and so forth until Captain Falcon, Jiggles, and Gannon are the only viable characters.I wish there was more variety in character choices and if MK was banned then people would start to use other characters who's potential hasn't been tapped into yet which would be a great thing for Brawl.
Akuma was winning every single tournament.On an un-related note, how did the Street Fighter community decide that Akuma was supposed to be banned?
... Okay, that doesn't help the anti-ban Meta Knight case very much, especially if you're exaggerating. X.oAkuma was winning every single tournament.
Just about everybody in the Smash community.The real question is, if Yoshi and Ganondorf were banned would anyone care?
I don't even think he has a range disadvantage.RDK said:He has quick attacks with very little startup and very little after-lag. He's a fast character, he has relatively strong attacks when not ridiculously spammed. He has great B moves and an over-the-top recovery that borders on the asinine. He's virtuall ungimpable, has great priority, and is relatively easy to use. His only cons, if you can call them that, are his weight and his slight range disadvantage.
I'd care >_>The real question is, if Yoshi and Ganondorf were banned would anyone care?
Doesnt MK???Akuma was winning every single tournament.
How could we get the whole of SWF, let alone the entire Brawl community, to temporarily ban Meta Knight? It'll just cause more fighting. >>-snip!-
What I think should happen:
Metaknight should go on a temporary ban. Reintroduce him after the game has developed for all the characters and we'll see how well he does.
YES, I made somebody chuckle.Lawl 4chan,
I say we start saying that captain Falcon is broken and then see how many people will start maining him...
btw i happened to chuckle at your post
I also had that thought at one point, but how are you to enforce that?What I think should happen:
Metaknight should go on a temporary ban. Reintroduce him after the game has developed for all the characters and we'll see how well he does.
I would be in favor of something like this.What I think should happen:
Metaknight should go on a temporary ban. Reintroduce him after the game has developed for all the characters and we'll see how well he does.
Looks like pretty much agree exactly.In my opinion, he's just shy of getting to the point where he would be ban-worthy. It's almost a balance of brokenness; he's not superior in the sense of Melee Fox or 64 Pikachu, because at least those characters had their sizeable flaws. MK has very few flaws.
He has quick attacks with very little startup and very little after-lag. He's a fast character, he has relatively strong attacks when not ridiculously spammed. He has great B moves and an over-the-top recovery that borders on the asinine. He's virtually ungimpable, has great priority, and is relatively easy to use. His only cons, if you can call them that, are his weight and his slight range disadvantage.
That's worse than fighting againST him, at least you learn the matchup a bit more.What I think should happen:
Metaknight should go on a temporary ban. Reintroduce him after the game has developed for all the characters and we'll see how well he does.
Lol, how good is "that good" then?the idea of banning him seems crazy to me, hes not that good.
I was not blaming you for anything. I was merely stating my reasons behind interpreting your post as a non-hypothetical. And again, I don't have anything against you, but the things you say sometimes instigate me to respond. Anybody could say something that I want to respond to... you just happen to say things like that more often than others.Stuff
Not neccessarily, if metaknight is banned or just not allowed at certain tournaments. Then Metaknight mains may become a bit rusty with their character. While others will develop and find new potential in their character. When reintroduced people will have a better understanding of their character and may be able to handle metaknights. It would just be interesting to see who becomes viable without metaknight.That's worse than fighting againST him, at least you learn the matchup a bit more.
If he's temporarily banned he'll start beating all the characters when he's back again because no one played against him in a long time.
Then we both agree that our entire argument was the product of a misunderstanding. That's fine.Tripe
As far as I'm concerned, I never considered Snake to be unbeatable in the slightest. It was, more than anything, his ridiculous attributes that made him unnecessarily advantageous. The kind of people who think he's a second Akuma are also the kind of people whose opinions I would normally not consider.Snake has fallen significantly since people first thought he was "unbeatable" (which I still can't begin to fathom), and people have learned that matchup.
If the spamming of projectiles is suddenly managable, shouldn't it be expected that MK would be better? Surely if the problem of camping and spamming had become laughable at this point in the metagame, MK would benefit from that. He has no spammable projectiles.The cry of the beginners at the "overpowering" spammable projectiles when the game was first released is something that we laugh at now. But this is where Metaknight becomes a bit disturbing. Instead of getting worse... he's gotten better. There are plenty of theories behind why this happened, but one thing is for sure: Thats not a good thing for the metagame.
What is there to make you assume that there is a ceiling of improvement for him? And let's say for the sake of argument that there is--what's to say that the rest of the cast will suddenly reach his level? Whatever made that kind of change in character potential would have to be fairly groundbreaking.But the solution to this is disturbingly simple. Wait it out. Keep playing the game, continue getting better, and deal with MK in strides. If there is a ceiling of improvement that MK hits, then he'll be beatable and all talk of banning him will stop once other characters get somewhere close to that ceiling (or possibly go beyond it). But if there is no ceiling of improvement for MK, and he continues to improve along with all the other characters without slowing down, then there might be serious talk about potentially banning him.
Again, the general trend of early broken characters balancing themselves out over time usually happens because the engine of the game is deep and complicated. This isn't a straight-up melee-biased bash on brawl; I just think it's pretty clear that the skill and depth of brawl originate from places other than the engine/mechanics of the game.[/SIZE][/B]As for those who bring up the "Shiek in early Melee" example, I must point out that nearly everybody (and I'm talking about top players here) is in agreement that Metaknight is far better than Shiek was in early Melee. Usually you expect the first characters who appear broken to be beatable with time. Snake has fallen significantly since people first thought he was "unbeatable" (which I still can't begin to fathom), and people have learned that matchup.
Really we'll have to see, that's only an estimate.Adum believe ten years is rather steep.
Considering the transition from melee to brawl wasn't incredibly great, as well as the experiences we gained, i think the game will mature in a shorter amount of time.
The idea of banning Metaknigiht is ridiculous I really can't imagine why anyone would even possibly consider banning Metaknight at this point. The game is 6 months old. Metaknight has multiple flaws although he is easily the best at this point he is definately beatable and can be counterpicked as well. People should spend more time learning to exploit his weaknesses, find tactics that work well against MK and find more depth in this game instead of complaining.