With all this discussion on banned stages and whatnot, I was surprised to see Castle Siege on the Counterpick list so often. It's easily one of the game's most balanced and varied stages, and it would be a waste not to include it on the starting rotation of stages. Here's my reasoning:
There are generally only three issues that come up for why the stage should be banned. The first is the admittedly frustrating corner ledges on the castle rooftops. This gives an obvious disadvantage to certain characters like DK and Link who can get stuck. However, this is also the case on Final Destination, which is also neutral. There's no need to hold the stage to a double-standard because it doesn't have history.
The next reason regards the second phase's walk-off edges. Before we ban this stage for this reason, remember that prematurely banning stages is a bad thing! If walk-off stages PROVE to be a problem in future tournaments, THEN they can be banned. Until then, it will only serve to hurt the meta-game.
The final reason is that the transformation phases can "negatively affect a player's strategy." This is completely untrue, for the simple reason that there's a warning rumble before the stage changes, and during that transition it couldn't be any more neutral: completely flat, but without enough time to even bring up "walking-off" tactics.
Castle Siege is, in my mind, being completely misrepresented. It's definitely NOT a counterpick, and is hardly debatable for neutrality. Unless I'm missing some key arguments, this stage needs to go on the neutral list pronto.
...Of course, feel free to argue. This stage could use some good discussion.
There are generally only three issues that come up for why the stage should be banned. The first is the admittedly frustrating corner ledges on the castle rooftops. This gives an obvious disadvantage to certain characters like DK and Link who can get stuck. However, this is also the case on Final Destination, which is also neutral. There's no need to hold the stage to a double-standard because it doesn't have history.
The next reason regards the second phase's walk-off edges. Before we ban this stage for this reason, remember that prematurely banning stages is a bad thing! If walk-off stages PROVE to be a problem in future tournaments, THEN they can be banned. Until then, it will only serve to hurt the meta-game.
The final reason is that the transformation phases can "negatively affect a player's strategy." This is completely untrue, for the simple reason that there's a warning rumble before the stage changes, and during that transition it couldn't be any more neutral: completely flat, but without enough time to even bring up "walking-off" tactics.
Castle Siege is, in my mind, being completely misrepresented. It's definitely NOT a counterpick, and is hardly debatable for neutrality. Unless I'm missing some key arguments, this stage needs to go on the neutral list pronto.
...Of course, feel free to argue. This stage could use some good discussion.