Now what we want to do are two things:
1) Add a terminate sword glow on his idle stance (for when he spawns into the game, it wont work unless you terminate whatever is in there first), then call a sword glow immediately after and have it stay on indefinitely.
2) Remove all the calls and terminations of sword glow for his other movesets so they don't mess with the one we call at the beginning.
1) Add a terminate sword glow on his idle stance (for when he spawns into the game, it wont work unless you terminate whatever is in there first), then call a sword glow immediately after and have it stay on indefinitely.
2) Remove all the calls and terminations of sword glow for his other movesets so they don't mess with the one we call at the beginning.
You're going to want PSA (Project Smash Attacks (I use v2.35)) then open the FitCharacter.pac file, and go to the Sub Actions tab. Then you're going to want to switch the Event List to GFX.