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Y-L
Y-L
Hi, those are indeed from 3.02 and I don't really have the time to recreate them for 3.5, but I can tell you how I did it so perhaps you could try it yourself.

You're going to want PSA (Project Smash Attacks (I use v2.35)) then open the FitCharacter.pac file, and go to the Sub Actions tab. Then you're going to want to switch the Event List to GFX.
Y-L
Y-L
Now what we want to do are two things:
1) Add a terminate sword glow on his idle stance (for when he spawns into the game, it wont work unless you terminate whatever is in there first), then call a sword glow immediately after and have it stay on indefinitely.
2) Remove all the calls and terminations of sword glow for his other movesets so they don't mess with the one we call at the beginning.
Y-L
Y-L
So go through the different Sub Actions until you find one for sword glow, it may have some parameters so just go ahead and copy that line. Then go to the first Sub Action (Wait1) and hit the Add button. Modify it so it's a terminate sword glow, then you can put the sword glow call you copied AFTER the terminate.
Y-L
Y-L
After that's done, just go through all the subactions and delete all of the terminate sword glow and call sword glows you find. That should do it, for the most part.

Here's the difficult part, and it's up to you if you want to do this.
Y-L
Y-L
Some things can break the sword glow. (I don't recall which things do but I think breaking out of a grab was one?) You'd have to find those subactions (you can tell by the name sort of) and add a terminate + a call for sword glow to those effects. If you ever find your sword glow randomly turn off then you know there's a sub action that needs a terminate + call.
Y-L
Y-L
The other difficult part is that for some characters or some animations you don't want a sword glow on. Some examples are Marth in shield (he doesn't have his sword out) and notoriously for me Link and Toon Link when they shoot their bow and arrow (they put their sword away).
Y-L
Y-L
So in order to not have a sword glow even though there's no sword, you have to put a terminate for those sub actions (and don't forget it's a different sub action if they're in the air!), then an asynchronous timer (it's basically a timer that counts by frames), then a call for sword glow. You make the asynchronous timer as many frames as the sword is put away to delay the sword glow coming back.
Y-L
Y-L
Some taunts had this too (I was just a perfectionist).

Since the characters are pretty much the same since 3.02, you can download my pack and use PSA to view all the character's sub actions and just copy exactly what I did. You /should/ be able to just do a 1:1 copy of what I did except recreate it on the 3.5 files. Good luck!
T
theMARStag
i am very very thankful you took the time to make that guide for me, i will look at it and see what i can do, again thank you very much for your help good sir
Y-L
Y-L
Also you should look into A Friendly Fox's tutorial on dolphin virtual SD card for testing purposes. You'll go mad putting it on your Wii every time.
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