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Recent content by Zigludo

  1. Zigludo

    Legality Modified Controllers?

    I actually use the cstick mostly for an input in which it is distinctly not identical to control stick + A - buffering movement OoS. If you hold down the control stick, you can't buffer roll or spotdodge from shield. With cstick you can, because it's a distinct input that follows its own set of...
  2. Zigludo

    A Link to the Top Tier! 3.5 Link Skype Group

    pls add me my Skype is fruitysmooth
  3. Zigludo

    Data Ganondorf: Hitboxes and Frame Data [3.6]

    so it's impossible to ASDI late uair downwards to crouch cancel? a la Fox shine
  4. Zigludo

    Data Ganondorf: Hitboxes and Frame Data [3.6]

    Just noticed that the angle on the tipman (last active frames of uair) is -360 degrees. Is there any functional difference between -360, 360, and 0?
  5. Zigludo

    Ganon Strategies and Gameplay Discussion.

    I'm unable to test until Friday because I don't personally own a setup. I'm not asking for values for every character - just asking, if Puff and Fox have the same value, what value is that exactly? - 2 or - 3 or something? I'm trying to think about what we can use as a guaranteed punish on...
  6. Zigludo

    Ganon Strategies and Gameplay Discussion.

    well how many frames is it?
  7. Zigludo

    Ganon Strategies and Gameplay Discussion.

    I love the post about frame advantage on each character after aerial flame choke. But, what about frame advantage after grounded flame choke? Is it the same value in every matchup? If so, how much is it? I can't test because I don't have a setup available
  8. Zigludo

    Q&A How to Wreck *****es with Ganon?- Linguini Q&A Thread

    https://www.youtube.com/watch?v=YkxZRFbB_io&feature=youtu.be Does that double uair from the ledge always result in an SD, or did tommy just **** it up somehow? looks incredibly sick if it's possible
  9. Zigludo

    Ganon Strategies and Gameplay Discussion.

    not saying you didn't know it - just that fsmash ain't worthless
  10. Zigludo

    Ganon Strategies and Gameplay Discussion.

    hey now, fsmash isn't totally worthless... if you chaingrab Sheik to max% on FD and then up-angled fsmash her, it's a guaranteed KO. speaking of which, has that knockback been buffed from Melee? I would have thought that more people would be aware of a guaranteed chaingrab to death from center...
  11. Zigludo

    Data Ganondorf: Hitboxes and Frame Data [3.6]

    How come you removed the hitstun at 0% and 100% values for each move? it was quite useful as an offhand metric for figuring out if a move would break crouch cancel in rough % ranges
  12. Zigludo

    Project M Social Thread Gold

    so since the PMDT has disbanded and doesn't exist any more, does that mean you ****ers will remove the purple Project M Dev Team flair from your posts now
  13. Zigludo

    Data Ganondorf: Hitboxes and Frame Data [3.6]

    what's the deal with the angle on dthrow? it's listed as 80 degrees but that would imply that the victim would be sent in front of Ganon whereas in reality it sends behind. also I was under the impression that it was a throw with an angle between 180 and 360 (ie a downwards trajectory), due to...
  14. Zigludo

    3.6 Design Feedback

    just make him big again, he needs dat dere range on jab and fair and dtilt and he needs the big hitboxes on utilt and usmash for dem dere platform techchases... I mean I guess you could just make the hitboxes bigger and keep him the same size, lol. but I just want big long-range Bowser back...
  15. Zigludo

    Tier List Speculation

    lol for some reason I thought they were frame 2. yeah it's really really easy to land either way on Bowser imo you could give his nair heavy armor frame1 and he'd still be one of the easier characters to punish especially for Falcon
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