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Recent content by Zalezus

  1. Zalezus

    Supposed "lack" of Neutral

    Going to add to his bag of mix ups Short hop Ptooie stalls Plant in the air long enough to do a DJ aerial option and I find that really messes with people’s spacial perception. Poison Cloud does the same when the cloud is dispensed midair. I like to do SH Ptooie -> DJ falling aerial or DJ...
  2. Zalezus

    PLANT COMBOS (#PlantGang)

    Dthrow Or Dtilt > RAR Bair is tight but true mid-high percent and starts killing at the ledge around 65-70% if it still combos on that character in particular. It beats jump and attack and loses to air dodge in the looser ranges.
  3. Zalezus

    How tight is the window to do a JCFF?

    JCFF mimics a tech in melee where Peach can perform Fast Fall Float Canceled aerials, giving her more frame advantage on hit to a shield and tightens up her combo windows. Although Peach in Smash Wii U cannot cancel her aerial landing lag by landing an aerial during a float, landing earlier via...
  4. Zalezus

    Bayonetta 2nd ABK - not getting it back after connecting the 1st

    I believe the specifics on that is about 60 frames, which is about enough time for 1 or 2 aerials. You're gonna be more likely to get an ABK lockout if you use 2 aerials/specials in between ABKs and you DON'T buffer them (ex. ABK > Witch Twist > DJ Fair 1 > ABK should work, but w/ out correctly...
  5. Zalezus

    What can Bayo do in disadvantaged state?

    That said, he's pretty good at pressure from the ledge, and often just kills the **** out of people because of the situations he gets away with. I think one of the reasons Zack started to aggressively plank the ledge was that players with the patience to wait out your landing option in shield...
  6. Zalezus

    Floating With Tap Jump?

    Howdy, This might be super necro(?) but I'd like to give my input on tap jump floating as an old school melee Peach main that just started playing her this year in Wii U. If you've ever seen Armada play, then you've seen how crispy he gets low float to (frame perfect) Nair and then FF to float...
  7. Zalezus

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    Profile pic hitbox of Witch Twist has set KB, pops up at the same distance and angle from 0 to 999 but affected by rage/staling. It's an autolink hitbox like Luigi's tornado, Fox's Fair, and the like. Bayo can reach the top blastzone after two jump cancelled Witch Twists and a double jump, so...
  8. Zalezus

    I can't stand Bayonetta's stupid recovery.

    I always try to save my double jump no matter who I play, just with Bayo it's a damn near necessity to keep your recovery options open. It's actually a good habit to be in, saving your double jump that is. As for the WTw, it depends on the fall speed, DI, and weight of the target. But...
  9. Zalezus

    Cloud vs Bayonetta MU

    Empty hops are the GOAT for either side in this matchup. Tomahawk > grab is some extra credit for stage control, which you will really want against Bayo.
  10. Zalezus

    Data Bayonetta Hitbox Visualization

    https://www.youtube.com/watch?v=g9QeQw4A6Vk Don't know if this has been shared, but it might belong here.
  11. Zalezus

    Hey I'm about to drop a mini essay for your project about Bayonetta stuff.

    Hey I'm about to drop a mini essay for your project about Bayonetta stuff.
  12. Zalezus

    New Bayonetta Tech: Lag Cancelling

    So that you don't have to do a frame perfect landing special. It's really six of one and half of dozen of the other: buffering frees you from the responsibility of being on top of your execution outside of 10 frames, which is pretty generous as far as frame perfect technique goes. While I will...
  13. Zalezus

    New Bayonetta Tech: Lag Cancelling

    To perform the LC special it seems you need to input the special on the EXACT frame of landing. "No sooner, no later" And to be clear, auto-canceling a move only takes away from it's normal landing lag. To act out of it immediately or determine the earliest frame you can buffer another attack...
  14. Zalezus

    New Bayonetta Tech: Lag Cancelling

    Read the above; it's much easier to buffer frame perfect moves out of ideal FAFs than it is to input them frame perfectly, this ain't melee.
  15. Zalezus

    New Bayonetta Technique: Landing Aerial Slide

    I'm going to go out on a limb and say the length is due to this sweet spot frame timing in relation to the nature of whatever carries your momentum forward. Nair has the shortest amount of landing lag at 10 frames. Based on Fox Is Openly Deceptive's frame data (for Bayo at least) you carry...
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