• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by yume_nikki

  1. Y

    Meta Shields in Smash4 / 1.1.1>

    Does this mean that any attack above 10.5% will negate any OoS option, since the defender goes from shield stun to shield drop immediately?
  2. Y

    Guide Mr. Fuji's Journal - Moveset Thread - Hiatus

    I've received Mewtwo code early this morning, been trying the character against CPUs. Some things I've noticed: -Fsmash and Usmash seem to be really good killing moves. They aren't very safe or spammable, but can get KOs reliably around 100%. -Uthrow kills around 120% with rage. It isn't as good...
  3. Y

    Nintendo Announces New Dedicated Gaming Platform, Codename 'NX'

    I wonder what's doing all the people that bought Sonic 2 back in the day. Guess they're all playing Sonic Boom.
  4. Y

    Omni talks about the #OneUnit Illusion

    Do you know that Apex started as a Brawl major, having Melee pretty much as a side event? It wasn't until 2013 that Melee reached a number of entrants similar to Brawl. Anyway, gr8 trolling m8. 9/10 would reply again.
  5. Y

    My original fears of Nintendo balancing Smash are coming true.

    -“Glitches and exploits that are unintuitive and only replace already existing options by making them suboptimal should be removed” -“Combos were glitches. Do you want a shallow fighter without combos?” Strawmanning 101.
  6. Y

    Is SmashWiki incorrect about combos?

    Of course, combo potential is much lower in Smash 4 than Melee/64 (still, most characters I’ve played with have some 2-4 hit legit combos at low %, which is more than most Brawl characters). But the system is still more similar to Melee/64 than Brawl: variable, non-cancellable hitstun vs fixed...
  7. Y

    Is SmashWiki incorrect about combos?

    Combos in smash are chains of hits performed while the opponent still has hitstun. In Smash 64, Melee and Smash 4 hitstun can’t be cancelled at all (well, there are some minor exceptions in Smash 4 but they don’t seem relevant atm). So the time window you have to connect follow ups depends on...
  8. Y

    A compromise for Custom Equipment

    1) Have you seen how many equipment is completely broken for competitive play? (no, not talking about smooth lander) 2) Why a +9 limit? Why not +8 or +10?
  9. Y

    smooth lander- the one custom equipment that should be legal

    It’s really surprising that after 4 pages of theorizing no one has bothered to measure the real effect of smooth lander, having a video in the OP. So I’ve downloaded the video and counted the frames of lag in Marth’s aerials (0:40-1:10). The results aren’t completely precise because of 30 fps...
  10. Y

    Mental Block

    Stay calm. After losing during 4 years to the same people, being conditioned to lose is natural. I’ve been playing mainly with the same group of friends for 10 years and the same happens to me sometimes. I’ve never managed to win consistently some of my friends. Once your opponent has a lead...
  11. Y

    The unofficial "Does the online lag?" thread

    Ironically, I played with you in For Glory (or at least, with someone with your nickname), and I had some of the laggiest online matches I've had since release. Still, the online is decent. 80% of the matches I've played were enjoyable, some of them with barely any lag. Not as good as local, but...
  12. Y

    smooth lander- the one custom equipment that should be legal

    How about maining Sheik? Really small landing lag, combos and competitive potential. You don't even have to grind in 1p modes. The first time you play the game it's already there.
  13. Y

    Blast Zones and Game Time is Fine (Compiled Data from Tourney Locator's Invitation Tourney)

    I don’t think excluding a character form the tourney data will give us any meaningful result. Smash 4 seems to be the game with greater differences between campy and rushdown characters, and we know barely nothing about the tier list. In two years, 80% of the players could be Villager or DHD...
  14. Y

    New Mechanic: The Rage Effect

    Seriously, I’m tired of this. I read the competitive subforum in order to learn, just like hundreds of lurkers. Smashboards is a wonderful source of information, where pretty much all the new mechanics and techniques are discovered and posted first. I can’t be thankful enough to all these...
  15. Y

    <3 Depth Versus Complexity in Smash 4

    The problem with Melee is that it doesn't have an automatic transmission. Most non competitive players spend years driving only with the first gear because the manufacturer tells nothing about the hidden shift. And it is really hidden.
Top Bottom