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Recent content by wiiztec

  1. wiiztec

    You Looked At It - Enderman (Minecraft)

    More like Enderboy
  2. wiiztec

    How to do tilts out of run with smash stick

    The way the game explains it is confusing, the fact that it's called stick sensitivity implies that high means less force required to smash. but the fact that the description says "change how much speed is needed to perform a stick flick" implies that high would mean more speed required to...
  3. wiiztec

    Nerf wishlist (Lock this please)

    It was a plague in the PMDT too
  4. wiiztec

    Need Help with Module in Stage (Project M)

    You need the ASRL tool
  5. wiiztec

    Need Help with Module in Stage (Project M)

    You used the ASL tool not the ASRL tool? you didn't configure the rel?
  6. wiiztec

    The Brawl+ Download Thread

    Is this... sarcasm??
  7. wiiztec

    The Brawl+ Download Thread

    Of PM yeah not of Brawl+
  8. wiiztec

    All-Star Versus 1.1 random selection customization guide

    ASV 1.1 match part --------------------- stwu r1,-80(r1) stmw r14,8(r1) #Creates a stack frame so I can use all the registers without worrying about ****ing **** up lis r12,0x9018 lbz r12,0xFFFFF37F(r12) #loads fixed camera/ASV flag into r12 cmpwi r12,2 #checks if ASV is on bne end #branches...
  9. wiiztec

    The Brawl+ Download Thread

    Pfft as if I didn't still have it on an SD card
  10. wiiztec

    people are talking about updating project m past 3.6 with a new team, what does this board think?

    If this does happen it should just be 3.61 and maybe Knuckles no real balance changes. Also I'm in the process of updating most of my codes so if this does end up happening soon the timing couldn't be better
  11. wiiztec

    When you play online what will be your preferred rule set?

    Depends on what I'm in the mood for, either: 1v1 3 stock 7 minutes no hazards no items smash 3 minutes (because 4 isn't an option for some ****ing reason) no hazards(maybe all occasionally) no items or team battle stock 7 minutes no hazards no items
  12. wiiztec

    Finally got around to annotating some of my PM codes

    no item stale ------------- hook:808E0160 cmplwi r4,0x4B ble end #branch to end if not item hit lis r3,0x80FC ori r3,r3,0x0984 #loads address containing 3F800000 (1 in float) into r3 end:lfs f0,4(r3) #original instruction at hooked address Another requested code that never actually...
  13. wiiztec

    Finally got around to annotating some of my PM codes

    Tether ledge hop option ------------------------- hook:8077F780 cmpwi r3,0 beq end #branches to end if no button input cmpwi r28,0x075 bne end #branches to end if action is not ledge hang lwz r12,-4(r30) #loads previous action into r12 cmpwi r12,0x081 bne end #branches to end if...
  14. wiiztec

    Finally got around to annotating some of my PM codes

    need to hold b for b reversal asm ------------------------------------- hook:807ACA0C lwz r3,28(r3) #original instruction at hooked address cmpwi r5,0x37 bne end #branches to end if current player is not pressing any buttons lis r12,0x1200 cmpw r25,r12 bne end #branches to end if...
  15. wiiztec

    Finally got around to annotating some of my PM codes

    This code is run through 5 times for each player before the beginning of a match and 5 times each death in ASV --------------------------------------- ds22 stock heads modified for ASV --------------------------------------- hook:800E2168 lwz r12,0xE8(r1) # Load Character ID #--ASV part...
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