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Recent content by Vigilante

  1. Vigilante

    Official Smash Ultimate Discussion

    When I heard that wavedashing was supposedly in, I actually almost cried in joy. When it was deconfirmed, my heart sank. I thought I couldn't get dissapointed anymore. I shielded myself emotionally, and just.... this. I think Sakurai should honestly consider just letting Wavedashing be in...
  2. Vigilante

    Editorial: A Smashing Debate, Part 4

    The issue comes with the game's design. Melee was a very offense-oriented game, whereas Brawl and Smash 4 are more defensive. Melee's stocks don't last very long, therefore, matches do not drag on unless you play a character like Jigglypuff who essentially is designed like a character from the...
  3. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Believe me, evne one frame is quite significant. And I think we did a good job keeping the feel of spacies by making them more reasonable. They're still real good mind you. But it's innacurate to say they were beyond scrutiny.
  4. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    You mean like how Falco's down air, blaster and shine were nerfed and how Fox's shine and up smash were nerfed? And these are only the obvious nerfs. Nobody got a free pass. While one could potentially disagree with how we went about it, no character was shielded from scrutiny.
  5. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    A defense for offense. Whenever I hear friends of mine talk about League of Legends, they often come to me stating that a given match had “frustrated” them.. When I ask them to elaborate on the matter, they most often respond something along the lines of: “It was dragging on forever”. Either...
  6. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Hello everyone. This will not be the usual kind of write-up. I am not a sociable person, and that often makes me come off as standoffish. There are not many people whom I can consider as friends, and even today, I have a very small circle of friends. Project M helped me widen that circle in many...
  7. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Ha ha, it's fine, there's nothing I can do now except to wait. Though I expect I'll have months of lack of sleep to deal with.
  8. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    I wouldn't say everything's fine, I just can't do much to help at the moment. But thanks. Now new article! Creative vision: Sometimes, a developer will make a decision that will prove divisive to the gaming community, sometimes to the point of completely alienating certain subsets of gamers...
  9. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    I should start doing new articles soon, probably in two weeks. I don't want to put my personal life drama out there publicly, but the reason I took so long to come back to this was because a loved one is going through health issues, which could end up being lethal. I've been going in and out of...
  10. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Why my next entry will be very late: I won't go into details, but someone I deeply care about is undergoing health issues. Severe ones... For the next few weeks, I will be spending most of my time helping that person, taking medical appointments, cleaning after him, feeding him, and I hope that...
  11. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Well, even having been on the inside, even I don't know what could have been different. Though, I think it's safe to say that without the periods of slowed progress, a few more features could have been finished or implemented. Demoes may have come out sooner than they have. Sometimes, leaks...
  12. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Managing the hype: When waiting for a game that they really want, fans are insatiable. They will latch on to every piece of information that they can find about it and devour it like a bunch of famished piranhas. This is just the nature of fandom and there is no getting around that. Getting...
  13. Vigilante

    An Ex-PMDT's comment on recent news.

    Thank you, sorry I took a while to respond, had a lot of work. To be honest, I feel real happy that people like you were touched by Project M. It made it all worth it.
  14. Vigilante

    Discussing game design: Things I learned from Project M 24/03/2016 update

    Thanks, I appreciate this. To be honest, I feel that being limited really fosters creativity. These kind of forced us to think about solutions from different perspectives as opposed to going to some of the more direct and obvious solutions. I feel that's what it must have been like working on...
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