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Recent content by Valamway

  1. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    I think we need to give it a cooler name, especially if we can actually work out the timing and positioning to make it at all consistent. "Phantom Semi-spike" is decently descriptive, but dry. My vote is for "Visceral Strike" as inspired by Bloodborne. But "Phantom Crit" would also be good. Your...
  2. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    I use Phantom and Dins about a thousand times more often than I should. Honestly, it's holding me back as a player but I love the rewards that are potentially possible. Even though overall the risk/reward ratio is garbage for those moves. The Phantom semispike and that windy slowspike are both...
  3. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    I had to try for almost a full hour before I got it once. But after that one time, it clicked and I can get it at least half the time now. With more practice I could get it much more consistent, but I don't think it's worth it.
  4. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    After doing quite a bit of labbing and practice, these combos are very difficult and frame tight, and never 100% true to death when your opponent DIs the footstools away at higher percents. Because they're so tight, you can't fastfall dair to reset them as far to the side as they can DI. At...
  5. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    You can't tech from a prone position, as in after a footstool. Nor can you after a jab lock forced getup, at least not right away. Those dairs are not techable.
  6. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    There's no such "spot." The video of Narcissa is clearly a snap from below the ledge, and you cannot snap at all if you are holding down. While holding down, no character can grab the ledge during any kind of movement, animation, or recovery move.
  7. Valamway

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    I commented this on her video as well, but it's a common misconception that teleport upBs are safe if started above the ledge. This is not true: ALL recoveries can avoid the 2-frame vulnerability window by snapping to the ledge from above. But it does not matter where you start the move, only...
  8. Valamway

    Vayseth's Voyage: Japan's Lack of Consistency

    What... What rhyme?
  9. Valamway

    Official Zelda Patch and Changes Discussion Thread

    Not for Smash though; none of those servers are down.
  10. Valamway

    Official Zelda Patch and Changes Discussion Thread

    Yes, that's the one I meant It makes no sense that those aren't projectiles but Luma itself is during Shot.
  11. Valamway

    Official Zelda Patch and Changes Discussion Thread

    Even just unreflectable would be a dream... Like, Sakurai, Phantom is a "projectile" but Luma shot is not. Wat.
  12. Valamway

    Official Zelda Patch and Changes Discussion Thread

    I always thought it would be cool if the phantom distance was the reverse of what it is now: The quick release goes the furthest but is the weakest, but the max charge stands right in front of you and covers your endlag with massive, strong hitboxes. Never going to happen, but that's how I would...
  13. Valamway

    Official Zelda Patch and Changes Discussion Thread

    Looks like it doesn't round at all; it uses the fraction. A post on the Ness boards had me thinking otherwise, but it heals more than 11.2%... Like 11.6 or 11.7. I dunno, partial percents are confusing. Can you test it too?
  14. Valamway

    Official Zelda Patch and Changes Discussion Thread

    Did you test that? It's not 12%? I could be wrong, but I'm pretty sure all the heal%s in the game are ceiling, not floor or rounded. Partial percents are confusing enough without fractional negatives.
  15. Valamway

    Official Zelda Patch and Changes Discussion Thread

    Whoa guys, you're throwing around a lot of bad info here... For one thing, all team-projectile absorbs (G&W, Villager, Ness, Lucas, etc) were nerfed just a few updates ago. Whatever the end result percent would be is halved if it came from a teammate. Also, Ness heals about 1.6x, I think. Less...
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