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Recent content by UMR | donmk

  1. UMR | donmk

    can't l-cancel some aerials?

    Was it? I thought that was the reason you didn't need to be as high above the ledge when doing the drop down wavedash from ledge compared to melee. Well I'll take your word for it, you'd know much better than I. (Tangent: congrats on the position at wavedash games)
  2. UMR | donmk

    can't l-cancel some aerials?

    If I may, did you possibly play melee before coming to pm? The reason I ask is that while l cancelling is a 7 frame window before landing in both games (from memory) landing detection works differently in each. In melee, characters land when their foot bone hits the ground. In brawl and by...
  3. UMR | donmk

    Marth Matchup thread.

    This helps a lot, thanks. The thought of shield stopping the dash didn't even occur to me. As an aside, I'd there a good way to do fast dtilts in the initial dash animation? I can't pivot dtilt at all (although I am practicing) and crouching only works during the run animation. Is wavedash down...
  4. UMR | donmk

    Marth Matchup thread.

    Every time I tried to approach, he'd either ftilt or dtilt (I think) me out of it. If I tried to dash dance, he'd approach methodically until I ran out of room to DD. Even when I perfectly spaced dtilts on shield, I couldn't do anything to him. I could not figure out any move or movement that...
  5. UMR | donmk

    Marth Matchup thread.

    I was at a tournament last night and got absolutely destroyed by a Charizard. I just couldn't seem to find anything that worked in neutral. Anyone have any tips?
  6. UMR | donmk

    The Future of Project M

    It means Nintendo finally decided to take action and they reached a settlement whereby they say they're shutting down. Nintendo doesn't get the bad publicity from taking down PM, PMDT doesn't have to fork out money for whatever Nintendo is suing them for / attorney fees. At the end of the day...
  7. UMR | donmk

    Marth Matchup thread.

    Oh boy, this ended up rather long. tl;dr Fox and Falco still win neutral against Marth, and stages still hurt due to bans existing in Bo5s. One huge problem with PM regarding matchups is that different areas seem to have their own stagelist. If you look at the Smashboards ruleset, the stages...
  8. UMR | donmk

    Marth Matchup thread.

    It seems odd to me that Marth v Falcon is -1 while Marth v DK is 0. Personally, I think the Falcon matchup is even and DK destroys Marth. Also, although I have little experience in the Matchup so I could be wrong, Yoshi is pretty good against Marth. Also, spacies (at least Fox / Falco) are...
  9. UMR | donmk

    Marth Matchup thread.

    If he's offstage, just ledgegrab. If he has to tether to recover, you can punish the tether ledge jump. If not, hop off the ledge and aerial him.
  10. UMR | donmk

    Data Marth Frame Data

    So the full release of 3.6 came out, the only thing this changes is the roll dodge. Forward Roll has its FAF at 32 now, rather than 36. Backward Roll has its FAF at 32 (from 36), and invulnerability frames are now 4-19 (from 4-23) I will update the main post to reflect this
  11. UMR | donmk

    Melee Gecko Codes + Guide and Discussion

    I just tried the v1.00 1P mode C-Stick code and it did not work. GeckoOS found the codes, and "applied" them, but when I tried it out, the C-Stick still moved the camera. Maybe I'll try some of the other versions of the code. Still, doesn't bode well. EDIT: I've tried all three versions with...
  12. UMR | donmk

    Melee Gecko Codes + Guide and Discussion

    Is it possible to use the NTSC codes on NTSC-J? I honestly don't think it is, but I cannot find NTSC-J codes for the life of me, so I'm hoping it works like that.
  13. UMR | donmk

    Things you wish you knew when starting out

    I just checked and can confirm that Roy has the sames specific disallowed interrupt as Marth on his d tilt (at least in PM) As for other characters, I don't know.The dtilts on the characters I have looked at have regular IASA. This means you can shield in the IASA frames. Most of the time...
  14. UMR | donmk

    Things you wish you knew when starting out

    I'm not sure if it is a property of Marth only, but it is intentional. The IASA for d tilt is conditional on the interrupting input not being a shield. It's in the code, and is not a bug.
  15. UMR | donmk

    Sheik matchup questions and tips

    I don't think that d/f throw to fair is guaranteed at 80% as long as you DI correctly. Usually away or down and away DI. Practice is key here, and it sounds like you realise that,so you're on the right path. That being said, the best way to avoid it is to avoid the grab. Dash dance is very...
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