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Recent content by ThundrDome

  1. ThundrDome

    Atlantic North OcS @ CE Smash #18 WiiU/Melee/PM Singles/2v2 Tourny - Brick, NJ

    I'm really digging the Wii U stagelist, and I think it's gonna be really interesting to play 3 stocks! Really excited to compete. :D
  2. ThundrDome

    Atlantic North OcS @ CE Smash #18 WiiU/Melee/PM Singles/2v2 Tourny - Brick, NJ

    Hello! Because it's legit ruleset I'm assuming that wireless controllers are banned, but I just wanted to clarify for some buddies I know.
  3. ThundrDome

    The Ghost Home- Pac-Man Kill Confirm Thread

    I couldn't agree more. If we're evaluating fruit in terms of knockback, damage, range, speed, AND charge time, orange might be the best fruit out there. It's gimping potential is incredible.
  4. ThundrDome

    Pac-Man in 1.0.8

    Grab seems to remain the same. At first glance you think its faster but then again we had this same problem last patch. :P
  5. ThundrDome

    Pikachu 1.0.4 Changes (Complete)

    This seems to be a not only Pikachu issue, and more of just a general fix, but its most noticeable with him since up smash is arguably his best kill option in Smash 4. If this change ends up going on Wii U, its not gonna make much of a difference anyway since the control stick is more accurate...
  6. ThundrDome

    Pikachu 1.0.4 Changes (Complete)

    Up until this patch you could just run and then up smash without having to jump cancel. After experimenting with tap jump on you can just do as I previously stated and just run and up smash without jump canceling, but I could totally see it possible to jump cancel it.
  7. ThundrDome

    Pikachu 1.0.4 Changes (Complete)

    @Psyant Well thats unfortunate, hopefully they fix that, its been messing with the flow of my combos lol. Other than that I'm very happy with the knockback to FSmash, especially with Pivot Cancelling.
  8. ThundrDome

    Pikachu 1.0.4 Changes (Complete)

    I had to make a Smashboards account for this, cause this has been bothering me that no one has noticed this, or maybe I'm just bad. Is anyone else having trouble performing a running up smash since this patch has gone out? Trying to perform it just ends up having me dash attack, which isn't...
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