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Recent content by thebasman

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    Legacy of Ganondorf 2

    Wow. Really excellent Ganon. That's the best Ganon stuff I've seen.
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    Chain Grab - Your perspective/opinion

    I'm just saying that if the governing structure of Smash is in any way the same as it was for Melee (which I think it is) then these tactics will get banned. So I'm not too worried about it. What I am worried about it people getting confused and doing things like limiting regular chaingrabs to 5...
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    Chain Grab - Your perspective/opinion

    I don't think people are noticing that there's a very big difference between infinites and regular chaingrabs. I think it's pretty obvious that infinites will ultimately get banned. Every fighting game with a governing structure for competition has provisions to ban or restrict repeating...
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    Chain Grab - Your perspective/opinion

    OP, So, there's the whole "in the game" argument, where you said that the argument made to CGs can extend to stages. This is an argument I've heard a lot and I feel is pretty wrong. We'll just go with the DDD chaingrab and walkoffs, because that's the most obvious way that character ability...
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    Wario stage counter pick?

    You can always counterpick him to Delfino or Castle Siege, wait until you get a walk off, and chaingrab him off the stage.
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    Brawl Character Match-Up chart

    I read over parts of the thread you linked to. A lot of valid points. But I still think that the match favors Marth (marginally, like a 6/4). It seemed like a lot of the argument centered around close range options. I think that this is a distinct advantage for Marth not only in quality but...
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    Brawl Character Match-Up chart

    ...did I read this incorrectly, or does Marth lost to R.O.B.? Why is this? As far as i can tell, Marth has superior range, priority, and KO potential. ROB, as far as I can tell, has the projectiles and that's about it. Does someone know something about this matchup that I don't?
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    Need to Kill Some Snakes!

    If he recovers high and out of your grab range near the edge, then try to punish when he lands. Just stay on the ground, and if he tries to aerial you on the way down, shield and punish the huge lag on all of his aerials. If he airdodges and tries to land, wait for him to land and then watch...
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    Need to Kill Some Snakes!

    Just keep him in ftilt range and poke away. If he goes into the air, chase him because you win there. He'll probably try to camp you out so just watch carefully. If he uses Nikita, use the opportunity to close the distance and then powershield the missile. If he pulls a grenade, approach and...
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    The ultimate DDD mindgame

    This is just the "Up B-ing into a ceiling" animation with some DI, no? I guess the lag is smaller...?
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    Finishing with DeDeDe?

    Most of the kills I get are with the bair or dtilt. Basically all of his moves will kill you, so I tend to rely on the faster ones to get kills. But correct spacing and timing or good mindgames can get you early kills with stuff like fsmash. Just predict DI and punish accordingly.
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    Tips for killing a meta knight WITH meta knight

    The easiest way is to kill off the top. Uair chains or SLoop work well (but, they can just do it to you).
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    Super Taunt: Ice Climbers drum roll

    Win. Gotta love the IC's.
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