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Recent content by the101

  1. the101

    The Hole In Our Hearts - How Absent Characters Affect the Metagame

    Don't worry. You're not coming off badly, and granted, Roy was never really enjoyed in competitive play because of his flawed gameplay and in general being worse than Marth in every category. But at the same time, Mewtwo was also flawed. It's appeal comes from being an iconic Pokémon that people...
  2. the101

    The Hole In Our Hearts - How Absent Characters Affect the Metagame

    While I do think Wolf would have had appeal, I think he decided upon including one veteran from Melee (again, excluding Mewtwo) and one from Brawl. Most polling indicated Roy was the most desirable choice among Melee fans, while Lucas was the most desirable of Brawl.
  3. the101

    The Hole In Our Hearts - How Absent Characters Affect the Metagame

    Sakurai has stated in interviews that Roy was included as DLC because he was a safe choice. Roy has an established fan base within Smash's community and represents Melee. Lucas was included as DLC for the same reason, but instead with appeasing Brawl fans in mind. Mewtwo, though also a veteran...
  4. the101

    [Source Gaming] Is Sakurai a Liar?

    Here's the real kicker. That translation about all future DLC being "fan service"? It comes from this same site. You can find the article on SourceGaming if you search for it. Sakurai never actually said fan service - he used a term that cannot directly be translated into English with "fan...
  5. the101

    [Source Gaming] Sakurai Discusses Fire Emblem

    I would say that he spoiled anything. Corrin has been prominently featured transforming into a dragon in promotional material for both Japan and the United States. Also, the information about plot details in Geoneology of the Holy Wars and Fates is closed off in the article, similar to how we...
  6. the101

    [Source Gaming] Sakurai Discusses the Final DLC Choices

    I don't necessarily think he really lied as at the time he did not anticipate including more than two DLC fighters to the game, it would seem. There's a reason why the initial data within the 3DS installment had only two character slots after Mewtwo, Lucas, Roy, and Ryu. I believe Sakurai's...
  7. the101

    [Source Gaming] Sakurai Discusses the Final DLC Choices

    The only "clone" Lucina was prioritzed over was Alph. :4alph: And yet... Falco is in Smash.
  8. the101

    [Source Gaming] Sakurai Discusses the Final DLC Choices

    I understand the issue people are having with over repesentation of the Fire Emblem franchise, but I don't see why Wolf is such an appealing counter argument. Wolf was the last character included in Brawl and this is evident in the fact that almost every attack he has comes from another...
  9. the101

    Smash 4 Final Video Presentation Recap

    I can't stand anime swordsmen.
  10. the101

    Project M Ceases Development: v3.6 To Be Final Release

    What people don't realize is that the competitve, more hardcore Smash Bros. fans are the smallest demographic of the franchise, which makes sense because it contains so many recognizable IPs. That doesn't mean Nintendo is ignoring that demographic, however. Nintendo has been endorsing Melee...
  11. the101

    Smash Science - The Color Metagame

    So many black cladded Sheiks. Personally, my favorite color of her's is green. :)
  12. the101

    Smash Science - The Color Metagame

    I don't necessarily believe the article's implying you play the character differently because of the color. Rather it addresses how an opponent of equal skill may react to the color.
  13. the101

    Princess of Destiny - Three Expert Opinions On Smash 4 Zelda

    No, I agree. I personally didn't like tripping, but I understand why it was implimented, and for the majority of Brawl's audience it wasn't even noticed. I'm glad random tripping was removed in Smash 4. But artisan can be used as both a noun or adjective...
  14. the101

    Princess of Destiny - Three Expert Opinions On Smash 4 Zelda

    This doesn't make him less or more artisan. Tripping had purpose for what Sakurai wanted Brawl to be. Having the opponent trip created a new stimulus to respond to, which makes sense in a reactionary game. Although I personally thought tripping was a poor mechanic, I understand why it was...
  15. the101

    Princess of Destiny - Three Expert Opinions On Smash 4 Zelda

    Knowing how artisan Masahiro Sakurai is, I don't think it is coincidental that Zelda requires dicipline and knowing your opponents very well in order to play her to her fullest potential. I feel like it was at least partially intentional. Afterall, Princess Zelda benefits from the Triforce of...
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