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Recent content by The Kitten Burglar

  1. The Kitten Burglar

    Project M 3.6 Online via Dolphin Netplay Setup + Optimization Guide

    it works fine in 3.5 though. Also, is there any hope to get ASL working for dolphin?
  2. The Kitten Burglar

    Project M Social Thread Gold

    Anyone else having issue changing the frequency of music for stages on the first page?
  3. The Kitten Burglar

    Project M 3.6 Online via Dolphin Netplay Setup + Optimization Guide

    I can't actually change the music frequency of any of the stages on the first page. Not sure if that's because of 3.6 or the netplay build.
  4. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    that aerial side-B is a bit concerning with how fast and far it launches them down--does it scale with % ?
  5. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    I'd suggest reducing the amount of effects on fireballs to start with (I thought there were too many layered on to begin with). Are you using the updated model?
  6. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    That sounds like something that needs to be fixed before release; his model was already very intricate and stressed Dolphin more than any other character.
  7. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    Looks like his beak is back and the spikes on his tail are gone--I'm curious how this ended up being a larger filesize
  8. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    Super late to getting you this information but whatever. The collision point on Ridley that determines when he lands is the lowest green one shown here: http://i.gyazo.com/f591b2341739f17feecd1c78ec8e86b6.png The same goes for Charizard here...
  9. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    The collision points are what cause Ridley to land after falling through a platform and performing an aerial. I forget the name of the collision point off the top of my head, but it's the one in the middle. Charizard has this point lowered near the start of his NAir, for example.
  10. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    when I say scoprion sting, i mean like the tail starting somewhere behind him and ending up poking in front of him. something like the uptilt of pikachu, luigi, dedede, etc. Also, do you have any idea what causes his l-canceling timing to be so pinpoint? I'm pretty sure you have to be landing...
  11. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    I can honestly say I can see his tail being used for an UpTilt (or up smash); it wouldn't have as long range comparatively due to having to go over Ridley's head, and the range could further be reduced by the tail being arced and having him bend his knees to support the force of his tail...
  12. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    The hand isn't the issue, as it's lower to the ground already. http://puu.sh/gO2jY/df04a7aca2.jpg
  13. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    Is it possible for you to slightly enlarge the hitboxes closer to his center, and then move them down slightly?
  14. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    The spikes do seem to give Ridley a pretty high poly-count (which makes me lag on dolphin sometimes). Looking closely at his tail though, they could probably be optimized instead of removed for that purpose. I do agree that Ridley's recovery is too strong, primarily due to the height his up-B...
  15. The Kitten Burglar

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    1. I tried, doesn't seem to work. 4. In that case, it might be the case of his thin fingers that gave me the impression. 1. Cool 2. After playing with it a bit more, I think it's fine actually. The range is fairly specific, so it's not as effective to use as a punish as I thought. 3. I was...
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