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Recent content by TechnoMonster

  1. TechnoMonster

    Is there a consensus on the rules for stage selection yet?

    This presumes that the default neutral stages are the Omega versions; that's a terrible assumption and not founded at all in any Smash game. Platforms are an essential element of every smash game, and the most pick stages in every competitive game (Dreamland and all other stages in 64...
  2. TechnoMonster

    ZSS: Edgeguarding?

    Down B at the ledge occasionally against low recoveries. You'll scoop the ledge from them most of the time and can go for the back air, and you may get rewarded with the occasional spikerino.
  3. TechnoMonster

    Pikachu Matchup - 1-9 or what?

    I'm not trying to be sensationalist... but this is a new game with a new bag of tricks, and Pika has more tricks than us by a lot.
  4. TechnoMonster

    Pikachu Matchup - 1-9 or what?

    Pikachu is coming out as a very good character; amazing recovery, fast on-stage options, good tournament placings, good combos and great edge guarding. I think we can expect to see a few of them in most regions considering that 1) It's Pikachu and 2) Pikachu is actually pretty good in this game...
  5. TechnoMonster

    Up-B lets understand this move

    Small characters generally bounce out with up VI in my experience, but large characters like Ganondorf get completely bodied by it.
  6. TechnoMonster

    Advise my Zero Suit (vs. Yoshi, DK)

    Uploaded a bunch of new matches! Thanks again for your comments and critique.
  7. TechnoMonster

    Advise my Zero Suit (vs. Yoshi, DK)

    Thanks! I noticed I was making a lot of really hard reads with D-air (more like straight guesses) and stopped using it recently. Nair was something I picked up on from the video thread just before playing these matches, SHFFing it is something I'm getting used to still. I've also started trying...
  8. TechnoMonster

    How Do You Punish ZSS Flip Jump on Omega Stages?

    I use this move fairly situationally because good players are always watching for it and trying to space it with B-Airs and big smashes. If I am going to potentially hit you with it, I did it right, and good for me, but you can still just block/punish attempt.
  9. TechnoMonster

    Advise my Zero Suit (vs. Yoshi, DK)

    Hi guys! I'm a Vegas local and will be attending local tournaments soon. I just want to see what I can improve on with my Zero Suit. There's a pretty sick edgeguard in the DK match if I do say so myself, although he did beat me about ten times in a row before that :| [/spoiler]
  10. TechnoMonster

    Wario's Week 12 Matchup: Kirby

    50 + Farts - 50 I play both characters and have a slew of matches against leoftw. The only thing Wario has a significant advantage over Kirby with is the fart. 80% kill move (l2DI) beats 120% kill move and is easier to land. Kirby can jump out of most of Wario's early combos and Wario can DI...
  11. TechnoMonster

    Match up discussion week 31: Pokéman Trainer

    PT gets destroyed by Falco. No awesome mixups vs. tons of awesome mixups. No lasers vs. Lasers. Reflector > projectiles. OK recovery vs. crappy recovery. B-air vs. air oriented characters. Ivysaur vs. Chaingrab, -1 to stocks.
  12. TechnoMonster

    Falcons - dont get hit - we can do it

    The metagame has progressed beyond the point of punishing unsafe attacks. Good players will have too much safe approach/mixup for you be able to play reactive to it.
  13. TechnoMonster

    Copy Ability Tricks and Tactics

    F-throw -> Inhale works on a lot of characters at very low %. Its actually quite good on Falco (f-throw, u-air, f-throw, inhale) and Grenadesnake.
  14. TechnoMonster

    Kirby footstool

    Only if they lift off of and then touch the ground again during hitstun in order to get the additional landing lag, which is very dependent on DI and them not being bad. Otherwise they be jumpin outs every time yo! U-air is the only one that actually does combo into a grab consistently because...
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