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Recent content by StKo

  1. StKo

    Are the melee characters going to receive further changes?

    http://smashboards.com/rankings/project-m.4/league/teams I don't know how much to take from these rankings, but it seems to me that Ganon isn't as rare that you think. Not as much as Captain Falcon yeah, but Ganon seems to be pretty good at making at least top 16 and top 8. I've lost track of...
  2. StKo

    Whats your favorite thing about Melee?

    The communities it's created
  3. StKo

    Project M Johns Thread

    Whenever I SD, I simply say "it was a spacing tactic" and hope I can get a kill shortly after. It works a little less than half the time
  4. StKo

    Who do you dislike the most in Melee?

    Falco lasers Mewtwo for not being a better character
  5. StKo

    P:M as a practice replacement for Melee?

    Hey strong bad, since you're a p:m back roomer, I'm curious to know what differences between melee and p:m are most significant. Care to share info or a link?
  6. StKo

    P:M as a practice replacement for Melee?

    Right, I figured you tried them (everyone has), so I don't understand why you consider Roy the only unfloaty character But yes I agree any style can be used for each character, especially in P:M 3.0 as long as one understands their matchup and their character
  7. StKo

    P:M as a practice replacement for Melee?

    Have you used Spacies or Capt. Falcon? They fall way too fast to be "floaty" Nitpicking, but Brawl had like 5 or so air dodges, it just feels like infinite. I agree with Brim in that Brawl was the floatiest game of the series, but I won't agree that that floatiness registers over to Brawl. The...
  8. StKo

    P:M as a practice replacement for Melee?

    You can use P:M for some training, such as L-Cancels and Wavedashes, so you'll be able to translate P:M technique to melee pretty easily and vice-versa. I personally developed all my techniques on P:M, and still use it for that However, both games do feel slightly different, enough where you can...
  9. StKo

    How did you transition from *previous game* to Project M?

    Started as Brawl player. Rediscovered melee and had much happiness. Discovered Project M. More happiness was had
  10. StKo

    What characters have an easier learning curve?

    I feel that because every character is viable, there's going to be quite a bit of learning curve for each one. Sure you might get by better on a casual level with some characters then others (like Marth or Mario) but let's face it: each character has their own advantages and disadvantages that...
  11. StKo

    Any New Mains?

    Links the best. Bombs and boomerangs for days. I'm fond of Roy. I dropped him in melee due to March outclassing him, but picked him up again cause he's mah boy. I also wanna pick up mewtwo, his float mechanic opens up so many new ideas
  12. StKo

    Melee Mains versus Project M Mains?

    For those of you who played melee and went to Project M or do both, how do you choose your mains? I would imagine that most people have completely separate mains for each smash game but I'm curious to know how melee players handle the transition to Project M. Like I started off as a Sheik main...
  13. StKo

    Last character you would want to main PM edition

    Random. It's the worst ... But seriously probably Diddy or Zero Suit. If I ever end up with those two I just die
  14. StKo

    How do I deal with overly defensive/evasive players?

    You say you're an aggressive player, just how aggressive are you? My suggestion is to try and develop some patience. If you're overly aggressive you may end up making more mistakes instead of punishing your opponents'. Especially if you're playing casually it should be easy to read rolls and...
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