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Recent content by Spiralviper

  1. Spiralviper

    Currently looking for Smash 4 tournaments in Virginia.

    Currently looking for Smash 4 tournaments in Virginia.
  2. Spiralviper

    Coro's Smash Avatar Request Thread [Closed]

    Sad to see you go, but it was great while it lasted! A lot of people were requesting these, so I understand why you needed to stop. Thanks for the great art! :)
  3. Spiralviper

    Moveset Speculation and Discussion Thread

    Remember how when Cloud's trailer came out, everyone was saying "His F-tilt has so much lag!!!!"? Well upon release we discovered that he actually has a much earlier FAF before the animation finishes. We can't really tell when the FAF on Corrin's D-air is, so we'll just have to wait and see.
  4. Spiralviper

    Moveset Speculation and Discussion Thread

    Well, in Greninja's trailer, they showed him in free-fall after his up-B, but he wasn't flashing. They probably just turn it off for effect. We could get a better idea of whether Corrin goes into free-fall or not by comparing the animation to his regular fall animation.
  5. Spiralviper

    Moveset Speculation and Discussion Thread

    We don't know it's kill power, but it looks fairly quick, and has little endlag. If I remember correctly, it didn't have much landing lag, either. He basically has my dream B-air. I probably should watch the trailer again and make some kind of analysis. Possibly measuring the...
  6. Spiralviper

    Moveset Speculation and Discussion Thread

    While I really hope it isn't, most divekicks are pretty laggy. I just hope that it'll have an autocancel or something at the end.
  7. Spiralviper

    Moveset Speculation and Discussion Thread

    I might be crazy, but it looks like (s)he has a multi-hit divekick. It probably doesn't spike or meteor, though. Depending on it's priority and endlag in the air, it could be a pretty safe falling aerial.
  8. Spiralviper

    So who here will be try to main Corrin when he comes out?

    Probably, besides Mewtwo, my most anticipated DLC character. I even voted for him/her in the ballot! (S)he is looking to be pretty good, too. A lot of his/her moves look really fast and powerful, and it looks like (s)he has lots of combo potential.
  9. Spiralviper

    Coro's Pikachu Avatar Request Thread [Closed]

    Aw yeah, PSMD is the stuff! I'm having so much fun playing it, I've barely even touched Xenoblade X. :D EDIT: Take your time, man. The comic looks great as well. :)
  10. Spiralviper

    Coro's Smash Avatar Request Thread [Closed]

    I'd like to request another one. It's been a month since I requested my last one, so I hope it's okay. :) I'd like Greninja in his gray costume, with the Monado on his back. Not necessarily in this pose, though. Do whatever you prefer. Tag should be "Spiral" in blue. Thanks!
  11. Spiralviper

    Up-B Windbox Angle

    It works really well on characters that have slow air speed after they do their up-B. Like Mario, Shulk, and Marth. I've only seen it work once on a character with fast airspeed (another Greninja), and it was at 300%. The windbox gets more powerful at high percents, right?
  12. Spiralviper

    Q&A Tips & Answers from a Passing Ninja - Greninja Q&A Thread

    Sometimes you can punish their jump with a Fair, but it depends on the set up, rage, character, etc.
  13. Spiralviper

    Marth, the ledge king - Running getup? No. Walking getup. ( 1 Consistent method found)

    Ledge-Run? Running-Getup? Dash-getup? I dunno... Dash-landing sounds the best to me.
  14. Spiralviper

    Incorporating Shadow Sneak?

    I find that it only works half the time. Maybe it's because I hold the control stick without realizing it, but I've had times where the auto-correct looks for a target, but the player is spot-dodging or rolling, so it doesn't "see" them.
  15. Spiralviper

    Q&A Tips & Answers from a Passing Ninja - Greninja Q&A Thread

    I don't know. It's a little confusing about the distance. It seems to depend on the projectile. If you hold left, you will appear from the right, and travel left. You have to be at least a jump's height above the stage, or else you will probably SD. Oops. Now that I think about it, the...
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