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Recent content by SoundChow

  1. SoundChow

    Ike's offstage game.

    They usually will try to jump back on stage, so if you predict it you can jump immediately off the ledge and bair them. Ike's ledge trump bair is so fast that it feels almost guaranteed if they don't buffer a ledge option.
  2. SoundChow

    Ike's offstage game.

    At early percents I'll usually go for eruption or just read their get-up option and use nair/fair/pivot-grab. I prefer retreating fair/bair to u-smash when reading a roll get-up because of the lower endlag. At around 80 or so I'll try to surprise them with ledge-trump bair, which usually kills...
  3. SoundChow

    Meta Falco: Approaches and Combos/Strings

    They really buffed Falco's combo game with a low knock back u-air and combo starter nair. I first looked at the patch changes and thought Falco got nerfed slightly, but these combo videos make him look incredible. D-throw nair seems like the optimum throw combo, unless they di down/away in which...
  4. SoundChow

    How to Dancetrot with Charizard (public video)

    I'm sorry i'll get to it right away I thought it was public *Edit (can someone leave a message if the video is public, I think I changed it)
  5. SoundChow

    Meta SSB4 Falco Matchup Discussion 44 - Greninja - That ain't Slippy!

    I have a friend who mains greninja so I know the mu pretty well. I'd say it's about even or slightly in favor for greninja. His nair is really good because it leads into fair and up-smash and his dair is pretty good in starting combos. His up-throw leads into u-air and dair (spot dodge read), so...
  6. SoundChow

    Q&A Falco, King of the Birds: Game Play Discussion

    Does the reflector have a hitbox that goes under the ledge? If it does then it must be an amazing edgeguard tool, but you still need to be very exact with the timing to land the hit.
  7. SoundChow

    Meta SSB4 Falco Matchup Discussion 36 - King Dedede - Free-As-A-Bird

    I'm going to give my limited knowledge on this matchup, having just played a very good DDD on anther's ladder a few minutes ago. First off, this matchup isn't easy, it's really difficult if you're up against an experienced player. You have to be familiar with DDD's ground and aerial ranges...
  8. SoundChow

    Meta SSB4 Falco Matchup Discussion 08 - Link - Skyward Heroes

    I've recently played some really good Links on anther's ladder. I don't know if this matchup is in favor or even for Falco, tbh I think it's slightly in Link's favor. Some tips on Link's boomerang, it has a laggy startup so either punish it with a laser or just powershield it. Always pay...
  9. SoundChow

    Meta SSB4 Falco Matchup Discussion 33 - Wario - Garlic Bread

    You have to be very careful when using Falco's laser because of Wario's bike. Bike normally isn't a safe approach option, but it's quick enough to punish the endlag of Falco's laser and it racks up a lot of damage with its multiple hitboxes. Use nair to get Wario out of his bike, or just shield...
  10. SoundChow

    Ike Video Guide Done

    Great job on the guide, it covered most of the major points on how to play ike.
  11. SoundChow

    Official Stage Discussion for Ike

    The best stages for Ike are Battlefield, Final Destination, and Delfino in my opinion. I think he does okay in Smashville, Town and City, Castle Siege, and Duck Hunt, and badly in Halberd (stupid ledge blocks aether on the second transformation). Battlefield is a good stage for a lot of...
  12. SoundChow

    Path of Radiance: Ike Guide and Strategy Discussion

    You should do the second one and just link the threads into the main post.
  13. SoundChow

    Complimentary characters.

    Rango I don't know if u know this about the Luigi match up, but whenever he recovers to the stage with his side-b, go down and counter him. It can kill him at 50% and happens a lot during this match up because of Luigi's linear recovery.
  14. SoundChow

    Path of Radiance: Ike Guide and Strategy Discussion

    I have a question on Ike's jab. At 3:12 in this video, it looks like Ryo is cancelling his jab in to another jab. Is this a true combo and what are the inputs for this?
  15. SoundChow

    3 Quick tips to immediately improve your Ike play

    I have a question about Ike's d-tilt spacing with c-stick. You said that it carries momentum from a walk and landing after an attack. Does it just extend the hitbox or does it actually cause Ike to slide a little bit?
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