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Recent content by Rimjo

  1. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Not many of the ex PMDT are working on wavedash games, only a select few are.
  2. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I'll take care of Falcon's forward smash when the time comes, no worries. Thank you for sharing though.
  3. Rimjo

    Doctor Mario Skype Chat

    Skype: spiteful-cow
  4. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    We will very likely not do Mewtwo, despite how awesome it would be. Mewtwo would require a lot of animation work, and the R64 team doesn't want to take the PMDT's assets, so we'd have to make Mewtwo from scratch if we wanted to add him to the roster. Things can always change or go a different...
  5. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Hey guys. Your handy dandy animator here. Check out Ness's down air. http://gfycat.com/RedNegligibleKatydid Sadly, gfycat removed the feature to slow down gfys in browser with a recent update. So, if you want to slow down this recording to see more of it in detail, you can click onto the gfy...
  6. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    All of the original 12 characters from 64 will have their animations reverted to their original appearances. I'll get to falcon after work on fox. Falcon will take much less time to animate compared to fox.
  7. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I'm fairly certain that Sakurai ditched out on transformation characters due to hardware limitations on the 3DS. Not positive though.
  8. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    You bet we're still working on it! I might have something neat to show you guys not long from now ;)
  9. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I highly doubt it. Though I tried applying to the PMDT as an animator, I finished my application last friday so that won't happen haha. Still, I now have more time to dedicate to Reality 64 now.
  10. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Hey guys. It's been pretty slow for me recently due to outside things going on in my life. Animations are still coming along however, and i'm going to talk about animating Fox. When working on Reality 64, we're working off the animations of Brawl. Fox's animations in Brawl look incredibly...
  11. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Work on Reality 64 is still going! It's just slowed down a bit because of some of the members having to take care of other stuff going on in their lives. And don't worry guys, i'll have something regarding the development process to show before December. ;)
  12. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Hey guys! I'm an animator for Reality 64, and to keep interest up for the project i'm going to occasionally post animations! http://gfycat.com/AntiqueIncomparableDipper Here's Mario's forward smash.
  13. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Also, another thing. If you guys don't know of this site yet, its a great resource for SSB animations and frame data. Have fun! http://framedisplay.onlinessb.com/webfd/framedisplay.html
  14. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Quick question. SSB grab aniamtions (with the exception of tether grabs) all take 15 frames to complete, and have the grab hitbox out for one frame in animation. In SSBB, grab animations (with the exception of tether grabs again) takes 30 frames (I believe its 30? I could be wrong. Someone who...
  15. Rimjo

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I'd be willing to provide animations in the future, PM me so I can explain a bit better.
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