• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by RancidLeaf

  1. RancidLeaf

    High Level Players

    That would be sweet, seeing how Leo is such an amazing player.
  2. RancidLeaf

    High Level Players

    I haven't been able to see much gameplay from the Belmonts, but I'd look out for Moosh (usually uses Simon) and Frosty (usually uses Richter). The reason I'm pointing out which Belmont they use is so that you have an easier time finding footage from them.
  3. RancidLeaf

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    The Belmont's Up B out of shield seems to be a great tool to get opponents away from you. It isn't really a kill option until higher percents, but it gives you stage control and a chance to set up your projectiles. I was able to use it successfully against marth/lucina's side-b. I literally...
  4. RancidLeaf

    Meta Knight: Video Compilation & Critique Thread

    Ito's run of Come on and Ban #23
  5. RancidLeaf

    Meta Knight: Video Compilation & Critique Thread

    Some of Ito's matches from Come on and Ban #22 matches Uploaded on June, 19 2015 so I'm assuming these are on version 1.0.8 Sorry if these have already been posted. Winner Quarters Ito :4metaknight: vs Rice :4fox: https://www.youtube.com/watch?v=VSKW9Q0IWas Winner Semis Ito :4metaknight: vs...
  6. RancidLeaf

    The Sword of Seals - Roy Moveset + Frame Data (incomplete)

    I highly doubt that's a bug. Some moves have had this property since Brawl if not before. Toon Link's fair is the first example that comes to mind.
  7. RancidLeaf

    Meta Treasure Charts: Metagame Advancement, Research Lab, and AT List.

    A while back when the game wasn't yet out for Wii U, I started a list which showed at which percents u-tilt > u-air were true combos, it had the maximum percentages at which it would be a true combo (training counter) and also the minimum percentage at which it would kill (in 3DS Final...
  8. RancidLeaf

    Meta Treasure Charts: Metagame Advancement, Research Lab, and AT List.

    @Moffe I think grabbing after a bomb throw is legitimate, as long as the opponent is conditioned to shield after a bounced bomb, which should be the case most of the times, since the most expected thing for a Tink to do is follow the bomb throw with an aerial in order to combo from a bomb that...
  9. RancidLeaf

    Meta Treasure Charts: Metagame Advancement, Research Lab, and AT List.

    It happens quite frequently to me that an opponent will hold shield when Tink is moving towards them with a bomb in hand. If we throw the bomb at them it'll bounce and we will be able to catch it again. We can literally use any of our aerials to catch the bomb again. I believe that our fair is...
  10. RancidLeaf

    Meta Treasure Charts: Metagame Advancement, Research Lab, and AT List.

    Well, in addition to this, there's also the fact that most of our options out of a roll are relatively slow. EDIT: and by options outside of roll (which is essentially his whole moveset) I meant to say that after rolling your fastest move would be a jab that only covers one side of you, and our...
  11. RancidLeaf

    Meta Treasure Charts: Metagame Advancement, Research Lab, and AT List.

    This isn't much of a technique, and it's probably known by many. But after ledge drop you can double jump into the stage with a fair and put out a nair before touching the ground. It's good for catching people who want to shield grab/dash grab your fair. Also note that both hits of the nair are...
  12. RancidLeaf

    Official Link training grounds [Wii U Edition]

    Thanks @Zelkam and @FSK for the work on the stage. Now, regarding the quoted post, is there a way to save custom stages to an SD card/USB? If so, we could possibly just upload the file somewhere and avoid having to re-upload every 30 days.
  13. RancidLeaf

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    @Elessar, what MUs were you playing? The "running away all day" sounds like such a hassle against characters with fast walking/running speeds. Even more so considering how hard it is to get back to the ground after committing to a jump (or being sent flying), and how slow Link is.
  14. RancidLeaf

    Button Schemes: How do YOU button mash?

    Much like @Huggles828, I claw, the main difference being I rest my index on X instead of Y. GC controller Tap jump off Rumble off A+B smash off Everything default When I'm mashing out of a grab (or anything else that needs mashing) I just slide my index finger over the face buttons while...
  15. RancidLeaf

    Social Link checked the thread. Wow! This is a nice thread!

    Yeah, power to those of you who decide to stick with yet another mediocre iteration of Link through the life span of Smash 4. It's saddening how insensible these patches are, and how the developers don't really seem to care about actually building a good game. Edit: i'm dumb and don't know how...
Top Bottom